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  1. Hopefully this time LightWave 2020 is split into...

    Hopefully this time LightWave 2020 is split into multiple modules:

    1. Modeling
    2. Sculpting
    3. Painting
    4. Rigging
    5. Animation, incl. story management, pose library, lip-sync, preview...
  2. Would it help if Lightwave 3D becomes open source?

    Would it help if Lightwave 3D becomes open source?
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    T-pose: thumbs pointing to rear?

    When I applied a Genoma rig on a simple character, and tried to animate its arms, I noticed that I should have rotated the mesh of its forearm in the T-pose. Tried to create a pose with the elbows...
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    I switched to Vegas, and used Edius and Resolve...

    I switched to Vegas, and used Edius and Resolve also.
    Still prefer Vegas for its interface, not so much for stability but Resolve also has unstable situations. A lot is related to GPU processing and...
  5. Even in 2020 this means you need uniquely...

    Even in 2020 this means you need uniquely optimized GPU's and other specific hardware.

    For instance look at the mess that Vegas Pro 17 users try to fix.
    Oh sure, it's hardware accellerated....
  6. In that case, let's focus on LW2021!

    In that case, let's focus on LW2021!
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    Can you share a DXF file that doesn't open in...

    Can you share a DXF file that doesn't open in LW2018?
    I can test it in LW2019.
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    Or Inkscape (as suggested on the Gimp page)?...

    Or Inkscape (as suggested on the Gimp page)?
    https://inkscape.org/
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    Did you try Gimp?...

    Did you try Gimp?
    https://gimparoo.wordpress.com/2007/10/23/manually-convert-eps-to-svg/
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    Or you can use one of the many online EPS to SVG...

    Or you can use one of the many online EPS to SVG convertors:
    https://www.google.com/search?q=eps+to+svg&ie=utf-8&oe=utf-8&client=firefox-b-m

    and import the SVG file into free and open source...
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    Tried that a few weeks ago without any luck. So...

    Tried that a few weeks ago without any luck.
    So it looks like a recent change.

    Canīt believe they did that without consulting us !!!
  12. You better post the scene if you want answers.

    You better post the scene if you want answers.
  13. Thread: Frames per scene

    by vncnt
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    2^(24) = 16.777.216 frames as a render range...

    2^(24) = 16.777.216 frames as a render range (and/or preview range) in a scene, between -8388607 and 8388607.
    That's not enough frames for you?

    Mark wasn't asking for a FPS limit.

    Even at 120...
  14. Thread: Frames per scene

    by vncnt
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    A 24 bit integer. Seems a logical limitation.

    A 24 bit integer. Seems a logical limitation.
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    Motion blur or high frame-rate.

    Motion blur or high frame-rate.
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    Option A. I have the impression that the point...

    Option A.
    I have the impression that the point of stable results for (industry standard) large scenes that need to fit in a tiny GPU memory is still not reached, even if you pay a lot for it.
    Even...
  17. Thread: Genoma IK

    by vncnt
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    Can you make a screen dump? That may help.

    Can you make a screen dump? That may help.
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    Seems like Newtek should not invest resources...

    Seems like Newtek should not invest resources into a GPU solution.

    A bridge to Blender would be logical for users who want to experiment or want to utilize their current hardware right now.
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    Does this mean we don't really need GPU rendering?

    Does this mean we don't really need GPU rendering?
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    Look for a camera with remote software to prevent...

    Look for a camera with remote software to prevent jittery recordings. I've been using software from Canon that came with their cheap cameras and their more expensive cameras. Both were very useful.
  21. Thread: Animals Render

    by vncnt
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    Nice! Ok, to improve a bit more: 1. They...

    Nice!


    Ok, to improve a bit more:

    1. They look like exact clones. The same patterns etc. That doesn't happen a lot in nature.

    2. You might want to use action poses (colliding characters...
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    When comparing 25 progressive frames per second...

    When comparing 25 progressive frames per second with 50 interlaced fields per second we're used to adjust panning speed and shutter time to soften these side effects.

    Would that still be an issue...
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    Another advantage for projected images is that...

    Another advantage for projected images is that pixel shift camouflages the LCD pixel grid so you end up with a much cleaner result.

    For now it's too bad that pixel shifting is not a formal video...
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    Please send a bug report incl. relevant details....

    Please send a bug report incl. relevant details.
    More reports = better understanding = faster results.

    Asking for a fix in this news group is not going to help you/us at all.
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    They can't measure visual quality of pixel...

    They can't measure visual quality of pixel shifted video by comparising stills because the companion frame is missing.
    With square (4x) pixel shifting they are missing even 3 frames.

    Pixel...
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