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Type: Posts; User: xchrisx

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    Try this (free) plugin to convert tris to quads...

    Try this (free) plugin to convert tris to quads automatically:
    https://www.lightwave3d.com/assets/plugins/entry/mergetrigonsx/
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    Sometimes when I get error boxes I hold down the...

    Sometimes when I get error boxes I hold down the Esc key. It usually closes all of the dialog boxes without having to press it for each one. But I agree, a check box would be nice.
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    As far as I know Lscript has never supported any...

    As far as I know Lscript has never supported any edge commands only points and polygons.
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    See if this works for you: @warnings...

    See if this works for you:


    @warnings
    @version 2.2
    @name cp_layersToParts
    @script modeler

    /*
    by chris peterson
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    For the most part I agree with you, but you cant...

    For the most part I agree with you, but you cant possibly expect documentation to cover every aspect in depth and still be so easily searchable that you can find an answer to a specific task in under...
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    My pleasure to help, it definitely looks like a...

    My pleasure to help, it definitely looks like a useful tool.
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    I had a little time this morning so I updated the...

    I had a little time this morning so I updated the script so it only parses once at the beginning. Now it should prevent itself from running if the camera is not a perspective or classic camera, and I...
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    That is definitely one possibility to reduce the...

    That is definitely one possibility to reduce the number of scene parsings.
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    For the whole parsing the scene gag that I did,...

    For the whole parsing the scene gag that I did, unfortunately that is the only way to get some of the variables via Lscript as there isn't a command for everything. Essentially what I did for getting...
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    I added two of the three things you asked for....

    I added two of the three things you asked for. The limited region was fairly straight forward to disable. The selecting the camera was a bit trickier. Since cameras can be cloned (and messes with...
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    Good luck, would love to see the script once you...

    Good luck, would love to see the script once you finish it :)
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    Hey Joe, 1. You wouldn't want to store the...

    Hey Joe,

    1. You wouldn't want to store the scene file as a string due to character limits of strings (which I am not sure on the exact length but I know it cant fit a scene file's contents)....
  13. Some things you can load in without the user...

    Some things you can load in without the user interaction (at least in Lscript via the LoadElementsFromScene). I believe lights cameras and models can be imported, however things like image filters,...
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    Well the other Lscript option would be to parse...

    Well the other Lscript option would be to parse the scene file and adjust the values then reload the scene. But I am not sure if that is any better of a solution to be honest.

    -Chris
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    Not quite sure about python although I do know...

    Not quite sure about python although I do know there are some limitations with Lscript. You could probably parse the scene to set values for the shift camera and then reload the scene after writing...
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    I noticed in another thread you got your...

    I noticed in another thread you got your instances working. Does this mean the script works?
  17. Did you check your scene editor and make sure...

    Did you check your scene editor and make sure that they arent getting loaded in the scene? If they aren't at the same scale or near each other you might have to look around in the perspective...
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    i do not think there is any real way to loop a...

    i do not think there is any real way to loop a dynamic simulation. however if instead of dynamics you were to use a displacement mapyou should be able to create a loopable sequence.
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    There is always TightVNC (...

    There is always TightVNC ( http://www.tightvnc.com/ ) which is what I used up until I switched to LogMeIn as VNC is a bit slow and outdated and you may have to forward ports in your router if you...
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    I think what you are looking at has to do with...

    I think what you are looking at has to do with smoothing. I removed the Vertex normal map and set the smoothing threshold to 20 and that seemed to get rid of the the weird shading that was going on....
  21. for the water surface, a reflective and...

    for the water surface, a reflective and refractive plane with displacement.

    for the caustics on the floor, the fast way is to create a spotlight and project an animated caustics texture through...
  22. The floor looks a lot better now but I agree it...

    The floor looks a lot better now but I agree it probably needs more sampling to fix those highlight hot spots.
  23. technically specular is reflection and I believe...

    technically specular is reflection and I believe if you are using real world materials, thats how it treats specular.
  24. Personally I think the floor looks too flat and...

    Personally I think the floor looks too flat and there arent any specular highlights to give dimensionality to the floor. Right now it looks like a perfectly flat floor with no ridges between boards...
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    "Match viewport" will match the camera to the...

    "Match viewport" will match the camera to the perspective view. I believe the lens focal length needs to be set to 30.0 mm for it to be identical.
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