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  1. I have mentioned this in other threads as well.....

    I have mentioned this in other threads as well..

    In lightwave to get advection and some turbulent noise on a mesh converted to a vdb volume(outside volume advection that is), you need to advect...
  2. Kill Polys - Give birth to particles - Particle VFX fiddlings.

    I got a little flashback the other day and was revisiting some particleVFX fiddlings, I find it relaxing to push particles with fractal textures, either directly in vector channels in the emitter, or...
  3. That is a must when the simulation fluid form is...

    That is a must when the simulation fluid form is pleasing, and when you are about to do the shading of it, you can then play back and forth smoothly without screwing the simulation up, and see how...
  4. The new volumetric engine works with the native...

    The new volumetric engine works with the native particles, so I am not sure what you mean?..itīs just that the volumetrics is applied a bit differently and controlled differently than old legacy...
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    I suspect David could be proud of that name, if...

    I suspect David could be proud of that name, if he takes it the right way:D
    I expect you to return the favour on me when I someday donīt have my fingers dancing correctly on the keyboard.
  6. The sheer amount of procedurals lightwave has, is...

    The sheer amount of procedurals lightwave has, is One huge part of why I still stick to using it, especially for clouds and nebs, unfortunately blenders are very limited in amount of types, though I...
  7. Yes..I looked at it..thanks for the heads up on...

    Yes..I looked at it..thanks for the heads up on it, I thought he had the 2d version for free..but I can not find it even though he linked it, but it only comes back to his sales side.

    Not sure how...
  8. Render to disc just as Fprime did, I had use of...

    Render to disc just as Fprime did, I had use of that when I did some gym renders some years ago, I could show a draft to our salesmen quite quickly, and get his okey..then he in turn had to show a...
  9. Thatīs fine, better If I can talk more openly on...

    Thatīs fine, better If I can talk more openly on mail or a related forum than discussing issues pertaining a different software in these forums, I think you should sign up on some of the forums, I...
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    Yes, David has a good eye for tracking and...

    Yes, David has a good eye for tracking and introducing CGI in to live photage or mixing it in.
    The soundtrack in this sequence reminds me of predator though, and also the spaceship seemingly...
  11. Ok..Iīll try to keep it short since it is not of...

    Ok..Iīll try to keep it short since it is not of relevance for lightwave really, I would like to have your alias on those forums you are at over there..if you care to share, you can pm me if you are...
  12. I wonder what nature content it is you want? can...

    I wonder what nature content it is you want? can you ellaborate on that?..if you got the time and can keep it short :)
  13. I miss volumetric lights in sprite mode, and the...

    I miss volumetric lights in sprite mode, and the direct acess of hvīs ..and a sprite mode for that as well to work with the other render engine in one go, but itīs the same for blender..the blender...
  14. I am almost exclusively using any sculpt painting...

    I am almost exclusively using any sculpt painting tool for terrain work or figure sculpts, faces etc..not with the specific target of making morphs or correcting morphs, though I may need that later...
  15. I think my main reason for upgrading, though I...

    I think my main reason for upgrading, though I wasnīt happy about fiberfx rendering, or the new workflow in surfacing and in volumetrics...was in fact the new promising VDB tools and itīs many...
  16. Perhaps making it simpler, I just need pause, and...

    Perhaps making it simpler, I just need pause, and restart to iterate from the latest completed refinement state, just as blender does it, or houdini.
    Sometimes I want to save a scene, and it all...
  17. Thanks.

    Thanks.
  18. Mixed feelings, for some product renders,...

    Mixed feelings, for some product renders, great..when it comes to fireflies, the workflow isnīt as straightforward to deal with certain surfaces, like glossy surfaces.
    And fiberfx..I can not use due...
  19. Forum web editors, Please fix broken support of embedded vimeo vids.

    Well..this has been like this for a long time now, it used to work and when you are promted to add a videolink, it says youtube, vimeo is supported...but I can not get any video be linked and...
  20. You need additional noise turbulent force to...

    You need additional noise turbulent force to break up the uniformity, or use textured fluid emission from the different meshes to give them a varied starting density shape, it of course takes a...
  21. Hi Marander, Exactly..though it may come across...

    Hi Marander,
    Exactly..though it may come across as if lightwave couldnīt export and import VDB, which Lightwave can..but only from what is available in the VDB toolset, and that toolset doesnīt...
  22. We would need Newtek Lightwave Magic, to use a...

    We would need Newtek Lightwave Magic, to use a seperate vdb null, from where you add a Volume to fog..and extract the volume data from the primitive item and then convert it to volumeVDB node..or...
  23. So..itīs these primitive item volume mode-clouds...

    So..itīs these primitive item volume mode-clouds I would like to have made in to VDB, but not possible.


    https://forums.newtek.com/attachment.php?attachmentid=146305&d=1574314231


    146305
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    Try Truespace :)...not. Well that looks scary,...

    Try Truespace :)...not.

    Well that looks scary, and that isnīt something you can blame on any search algorithm?
    Which site is it? If conditions is good and a job position interesting, I could...
  25. I donīt get it here erikals, you refered to that...

    I donīt get it here erikals, you refered to that cookie with nodes and polyplanes nodal fractals, that has nothing to do with hypervoxels and can not be baked.
    and the refering docs as I said..is...
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