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Type: Posts; User: Dan Ritchie

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    OpenGL working now

    I've got to give a shout out. OpenGL seems to be working much better now on Radeon.
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    It mentioned something about fixes in OpenGL. ...

    It mentioned something about fixes in OpenGL. Anyone notice a difference?
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    Howler 2020.2 released

    Hi all.

    We have released Howler 2020.2.
    If you are a Howler 2020 user, you probably know the drill. Just email me at [email protected] for the new build.

    New in this build
    Improvements...
  4. Do you have any autodesk programs installed/ ...

    Do you have any autodesk programs installed/ They used to patch a lot of things into the filesystem.
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    Looks mighty excellent.

    Looks mighty excellent.
  6. A long time ago I had crashes in the file...

    A long time ago I had crashes in the file explorer because of some AMD extensions to the OS that used the GPU to read Jpeg files. They fixed it eventually. The file requester is just one of those...
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    GLSL or HSLS question

    I'm wondering if there is anything like Shadertoy that you can use offline to write shaders and see them in realtime. Preferable open source/free cause I'm broke.
  8. Look for a memory leak, maybe. That has caused...

    Look for a memory leak, maybe. That has caused slowdowns in the past.
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    I had a problem with corrupted viewport for a...

    I had a problem with corrupted viewport for a long time when I had polaris based radeon hardware. The vega based gfx worked ok. Eventually they came out with a set of drivers that fixed it.
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    Thanks

    Thanks
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    I'll happily agree with that.

    I'll happily agree with that.
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    I've always had OpenGL problems with LW on Radeon...

    I've always had OpenGL problems with LW on Radeon cards. Reported it many times. No change ever.
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    Find a polygon with a specific index?

    Hi.
    I'm wondering if it's possible in modeler to select a polygon in Modeler based on it's index

    Say you had an object with 5 polygons, and you wanted to know which was the first one, as far as...
  14. Global illumination is on by default, now. ...

    Global illumination is on by default, now. That's bound to slow certain things down. Shading is no longer simple lambert/phong. it's quite a bit more complex and lifelike. All surfaces now have...
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    Hi all. We've moved to a new domain at...

    Hi all. We've moved to a new domain at http://www.pdhowler.com/index.htm

    We've updated the demo to the latest build

    Anyone care to let me know how their experience with the site is?
  16. Thread: 2020 gi

    by Dan Ritchie
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    The videos did a pretty good job of covering the...

    The videos did a pretty good job of covering the irradiance cache renderer, but said next to nothing about how the brute force renderer has changed. That would be a help if it could be covered soon.
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    Thanks for that video

    Thanks for that video
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    I think we need to be asking for Modeler to...

    I think we need to be asking for Modeler to support editing in tangent space of the selected polygon. Not just in Local Action Center, but throughout.
    Modeler works like a paint program. ie, the...
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    If a few folks could re-post us on a couple of...

    If a few folks could re-post us on a couple of their forums, it would sure help right now. It doesn't mean a lot when it comes directly from the developer.
    A few more dollars and I could just go...
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    I thought 2019 was pretty good update. It was...

    I thought 2019 was pretty good update. It was very stable compared to 2018. They squashed a lot of bugs. The changes in there weren't huge, but they were good.
    This one? I haven't come to terms...
  21. >>But then again, isnīt that notion more of a...

    >>But then again, isnīt that notion more of a ..what the devīs need to start with..rather than what modeling tool or action you actually would need most?

    Yes and yes. Those are fundamental things...
  22. It needs to start with a foundation. Selection...

    It needs to start with a foundation. Selection of points, polygons and edges. Allow transformations, scale, rotation, translation. Next, adding/deleting polygons. It needs support in the file...
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    So is tone mapping inherently a lookup table gag?...

    So is tone mapping inherently a lookup table gag?

    Sorry, that was meant for another thread.
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    This is what the PBRHLSL preview looks like on...

    This is what the PBRHLSL preview looks like on Radeon hardware. Vega or Polaris, doesn't matter. Latest drivers. This is the dinosaur scene. Is it just that nobody in the history of LW has every...
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    My point was that I couldn't get backdrop or the...

    My point was that I couldn't get backdrop or the ENV light to work properly when I did add them to the existing scene. Not that legacy scenes weren't loading correctly.
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