Yes, the basic, got that working.
But Hey Safarifx, we shouldnīt hide the workflow for other lw users :hey:
The basics for this kind of stuff should be openly explained I think.
In this thread...
Type: Posts; User: prometheus
Yes, the basic, got that working.
But Hey Safarifx, we shouldnīt hide the workflow for other lw users :hey:
The basics for this kind of stuff should be openly explained I think.
In this thread...
New lw section in the forums perhaps, or thread.
Unsolved bug reports.
If their original support system isnīt in place..so what else?
I think heīs just that outspoken, "funny" crazy guy..and often thereīs a certain unrestricted "loose" language coming with that, I donīt think he was aiming to offen me anyway or directly to any...
Lightwave: simply too crude, too rough, too poor performance, interesting nodal workflow implemented...too early in itīs cradle.
Blender: None existant nodal workflow implementaion, to early in itsī...
Feature example, letīs say you make a smoke flow in blender, a flow that follows a curve path, then you convert that smokeflow to a mesh, How would you approach that in Lightwave?.especially since...
Not true, Itīs unusable to you perhaps and some others...
but itīs entirely up to what you need to do and use it for, it may be very incomplete..but you can use parts of it.
For you I estimate it...
Interesting,
Blender also have the volume to mesh within mantaflow..unfortunately havenīt tried it ..canīt stand the workflow of mantaflow for smoke.
Well I hoped so, or feared so.
Darnit, I had my b..tt ready for it:D
Over..
Perhaps vizrt has taken themself too seriously, stretching the no talk about development to itīs limit.
Bug fixing is part of development, if they reply to any bugfixing, they would sort of talk...
First off, for the rest of the comments you made, I can not comment on it other that it sounds too emotional in itīs ranting, and that is not the language I have interest in engaging in or the...
If you can afford it, the mindset adapted to such views is highly depending on that, if I were in your position..I would most likely have adapted the "solutions" of buying octane, and tfd to solve...
Yah..clouds and fluid sims, we have two approaches..Mainly.
using the item primitive volume mostly, to access all the fractals, you can not do such large cloudscapes with TFD, TFD works nicely for...
itīs not necessary to do that workflow.
just got to item tab, add dynamic obj/ particle emitter, then in item tab, add dynamic obj/wind...then change wind mode to animation path, that will give...
Nice and slow and easy so everyone can keep up and analyze, evolution takes itīs time, compared to evolution..my sample was warp speed.
Thanks for the tips and advice otherwise, will have to look...
I happened to choose the right banana that was cgi anyway, missed on the apple though.
Safarifx,
You must have tried the filter offset and using gradients, curves from there?
This little simple sample is referencing a null, scalar layer is set up to distance to null, the scalar...
For setting up a ball/sphere shape, use geometry or a shape item, make a collision item on that, set it to event, send it away to hit the wall or whatever surface you need, add a particle emitter on...
I would go for the dp particle paint Initially ..and anyway.
Secondly try the VDB tools if you have 2019 and up.
Third, install the DeepFX tools and play around with that.
As for VDB liquids,...
As jwiede mentioned, probably not..I would say, utterly most likely there isnīt a way to convert 2015 volumetric lights.
What you can do is perhaps to save out nodes textures if there is any.. or...
Arenīt you misunderstanding me now? the whole initial meaning was about the difference between old legacy hvīs and VDB,
The list I mentioned was about legacy hypervoxels, itīs material, itīs none...
Yep, thanks for the confirmation on that.
As for Bryphi77 and his "fakes" of diffusion reaction, I am sure that if he had the vdb tools, and If not frustrating him with the same issues, he would...
O boy, what a nightmare with the cache handling and how it crashes, sometimes it refuses to recognize a cache folder I just created.
Seems itīs something with the scene content, think itīs best to...
Had to reconfig the cache path, the default scene path is set to user/ oliver, and once trying to set activate it, that is why it is crashing it seems, so once in path settings for the general path...
The scene content for vdbs is a joke by the way, horribly slow most of them ..due to required scale, which could be set up a bit different or warned about with items, and other scenes have a timespan...
Uhmm, probably the snow scene I cant get to work, and when checking to turn on cache, CRAsh.
Also...it refuses to play, it stutters and goes back to frame 1 if I try to play the timeline.
To...