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    It should, that kind of functionality shouldn't...

    It should, that kind of functionality shouldn't require the hub, just any auto-file-reload mechanism (such as what "-0" provides). If that isn't happening, report it. Both mechanisms are supposed...
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    Hmm, I stand corrected, must have been thinking...

    Hmm, I stand corrected, must have been thinking of TP. I tested HVs with LW as far back as 9.3.1UB and none of them would produce "regular" particle output just using rate setting as per-sec...
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    That definitely does not agree with my...

    That definitely does not agree with my recollection, with birthrate set to per-sec versus per-frame and low enough I definitely recall evenly-spaced distributions would occur. I've still got...
  4. Yep, just renewed my maintenance using the...

    Yep, just renewed my maintenance using the discount, great deal!
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    It looks like an issue of non-planar polys (try...

    It looks like an issue of non-planar polys (try triangulating or just adjusting co-planarity some other way) spreading down that curved right edge towards the bottom.
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    All origamidigital.com links in your post are...

    All origamidigital.com links in your post are currently giving "502 - Bad Gateway (nginx 1.14.1)" errors here.

    Anyone else encountering similar?
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    How does LW2019 handle cases where you might...

    How does LW2019 handle cases where you might want, say, both a ground fog volumetric object, and clouds, in the same scene? Has anything changed w.r.t. the ability to control the...
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    It sounds more like coincidental side-effect, not...

    It sounds more like coincidental side-effect, not an intentional effect of that control -- as you note, lights generally not obeying geometry isn't particularly useful, esp. without at least control...
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    I tested but wasnt able to reproduce the issue...

    I tested but wasnt able to reproduce the issue here (using LW2019.0.1 UB64 on OSX 10.13.6). With "Lock Motion Keys in Time" turned off, deletion only affects the selected channel(s)/key(s), not...
  10. LW's history strongly suggests otherwise.

    LW's history strongly suggests otherwise.
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    Really appreciate all the effort to provide Mac...

    Really appreciate all the effort to provide Mac UB versions for these and other recent plugins (DPKit, etc.)! Thanks!

    Hopefully I'll get some time this weekend to do some more testing, the prior...
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    Armadillo to drown yer sorrows?

    Armadillo to drown yer sorrows?
  13. In the rendered video, the foam doesn't seem to...

    In the rendered video, the foam doesn't seem to "rise to the surface" as expected. Is that just an aspect of that rendered test scene, or an actual limitation of the simulation engine itself? If...
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    :ohmy: This is why we can't have nice things.

    :ohmy:

    This is why we can't have nice things.
  15. Well, it's also plausible there was some kind of...

    Well, it's also plausible there was some kind of ray-marching problem in LW2015 that yielded the misbehavior, and was fixed at some point in LW2018 dev cycle (as opposed to it strictly being a perf...
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    Dan Ritchie already suggested using Window Blinds...

    Dan Ritchie already suggested using Window Blinds from Stardock -- I've got an ObjectDesktop license, and between Window Blinds and Skin Studio (both in Object Desktop), though, there's definitely a...
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    Putting down pen and/or tablet, moving hands to...

    Putting down pen and/or tablet, moving hands to keyboard, pressing a key or three (potentially with modifiers), then re-grabbing pen, re-situating back on tablet, etc. just to change/control layers...
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    Actually, people should contact Epic and ask that...

    Actually, people should contact Epic and ask that they also release the older LW plugin source to Github.

    Even though it probably won't be as modern/current as the Maya plugin, for a dev, being...
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    Okay, aside from the Gabor Noise node panel's...

    Okay, aside from the Gabor Noise node panel's "About" button not seeming to do anything, thus far it all seems to be working pretty well (UB64 on LW2018.0.7).

    I'll slowly finish up with these...
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    Will check with LW2018 this evening and report...

    Will check with LW2018 this evening and report back.
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    Activating buffers for output, then also having...

    Activating buffers for output, then also having to activate them for saving, is a similar situation. Needless extra effort, and a needless extra source of error/failure.
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    Then there's zero justification for it being...

    Then there's zero justification for it being given such prominence in the Modeler documentation. The docs are literally making a big deal about something that really adds NOTHING useful to the...
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    Wavefront OBJ is among the oldest 3D formats out...

    Wavefront OBJ is among the oldest 3D formats out there, and still among the most-used. There's no acceptable excuse for any modern 3D pkg to lack efficient OBJ+MTL import/export, period.
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    BTW, Storm looks really cool and even has Mac...

    BTW, Storm looks really cool and even has Mac support, at that price I couldn't resist. Another satisfied customer here.
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    Quality matters. Few customers will tolerate...

    Quality matters. Few customers will tolerate endless "necessary" workarounds. Oh well.
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