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    I can't see a tag for post-processing context. ...

    I can't see a tag for post-processing context.

    Denis.
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    Looking to the preview of this Mixer node, you...

    Looking to the preview of this Mixer node,
    you are probably using the DPFilter Mixer node,
    while this has been fixed, you shouldn't use it in this context....
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    You don't need to mix buffers yourself, the...

    You don't need to mix buffers yourself, the GetBouncedBuffer does it internally,
    you plug directly its normal output and albedo output in the OIDN node.

    Denis.
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    That's said, don't expect a faster process at the...

    That's said, don't expect a faster process at the material evaluation level,
    slowness is much caused by the final GetBouncedBuffer node compositing of layer buffers,
    removing useless bounced...
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    Yes, I missed totally this one, I just...

    Yes, I missed totally this one, I just re-uploaded the 1.1 version of the script (12/20/19)




    Running the script, adds the WriteBouncedBuffer node everywhere, but since the post process is a...
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    I made a node version of OpenImageDenoise working...

    I made a node version of OpenImageDenoise working with LW and DPfilter 2015, x64 version only,
    https://dpont.pagesperso-orange.fr/plugins/nodes/OpenImageDenoise_x64.zip

    For installing it, follow...
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    Just in case, the memory leak of DPFilter Mixer...

    Just in case, the memory leak of DPFilter Mixer node in Surfacing context
    has been fixed.

    Denis.
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    DP Mixer node is part of DP Filter for Image...

    DP Mixer node is part of DP Filter for Image filter node editor usage,
    I remember that I tried to limit issues for anyone using it in the Surface node editor,
    but there's probably other things to...
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    Set an animated constant node from 0 to 1, divide...

    Set an animated constant node from 0 to 1, divide it by the number of polychains?

    Denis.
  10. Could be your refresh option in node editor, is...

    Could be your refresh option in node editor, is it set to automatic?

    Denis.
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    Another alternative, 146569 Part Index is...

    Another alternative,

    146569

    Part Index is multiplied by the number of point of polychain - 1,
    (polychain must have the same number of polys),
    Shifter node set with one point and "From Top".
    ...
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    If you want to toggle your polychains in splines,...

    If you want to toggle your polychains in splines,
    https://people.dsv.su.se/~dadu9329/evenflow3d/
    the script is at bottom of the page.
    copy all first point in another layer, make point-polys,
    try...
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    Shifter node works strictly with point order, so...

    Shifter node works strictly with point order,
    so for simultaneous growing effect, points of polychain should be generated in parallel,
    may be possible with a rail generation all starting points in...
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    I you select the surfaced object itself as...

    I you select the surfaced object itself as reference,
    the gradient starts from the object center,
    add a Null Object and move it at the top of the object
    and select it as reference for the...
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    If you have multiple line polychains as one...

    If you have multiple line polychains as one object,
    try Shifter node with "From Top" option,

    with Edge render you may still have artefacts between polychains,
    depends of the speed of the...
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    I fixed the link, thanks for report. Denis.

    I fixed the link, thanks for report.

    Denis.
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    Do you know EBSynth? https://ebsynth.com/ ...

    Do you know EBSynth?

    https://ebsynth.com/

    Denis.
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    I changed the process in Write Bounced Buffer...

    I changed the process in Write Bounced Buffer node,
    it is now inserted and connected to Material Root input.
    No more limitation in the surface Material setup,
    including Material Tools.

    146467...
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    A note: once you add the write bounced buffer...

    A note:
    once you add the write bounced buffer nodes with the script,
    setup the image filter node editor with the Get Bounced Buffer node and OIDN,
    you can limit or choose specific bounce...
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    I updated DP Filter 2018, added the...

    I updated DP Filter 2018,
    added the WriteBouncedBuffer and GetBouncedBuffer nodes,
    you can download the Global Bounced Buffer python script just below on the DPFilter page.
    Description and usage...
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    I blended the bounced refracted and reflected...

    I blended the bounced refracted and reflected normal and albedo (not textured)
    but this cost more than 7 seconds to get the result..

    146451

    146452

    the Write Bounced Buffer node is added and...
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    Ball in the center of the screen is 50%...

    Ball in the center of the screen is 50% transp/reflect,
    was my first try,
    so there are several bounces here, reflected primary ray (bounce 1),
    transparent (main is at bounce 2 because it must...
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    LWShadingGeometry is exposed in lwrender.h, you...

    LWShadingGeometry is exposed in lwrender.h,
    you need first to memset it,
    filling geometry, ids, matrices and subsructures (exposed in the same header),
    you have also a few sample code lines which...
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    Added color procedural to reflected and refracted...

    Added color procedural to reflected and refracted balls,

    146411

    Using the same node for catching second hit of albedo and similar post-process composited with Raw Buffer,

    146412

    Yet the...
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    No we can't do this with a node setup plugged in...

    No we can't do this with a node setup plugged in Custom Buffer, because this buffer type works only for first hit,
    so I made an experimental node, which theoretically could be added with a batch...
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