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Type: Posts; User: mewnow

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  1. Replies
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    Sticky: The plugin works fine in 2.83.x, as well 2.91...

    The plugin works fine in 2.83.x, as well 2.91 here.
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    "Lightwave 10 – Making Materials Part 3" is...

    "Lightwave 10 – Making Materials Part 3" is missing...
    Hope Nicholas Boughen will fix the link.
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    Great news for old versions, thanks a lot!

    Great news for old versions, thanks a lot!
  4. Thank you very much for these excellent video and...

    Thank you very much for these excellent video and post!
    One question, could other compilers like gcc or IDE like codeblocks be used to compiling LW plugins? VS is huge!
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    Ah, yes, it's my mistake, the current one had...

    Ah, yes, it's my mistake, the current one had fixed it! Sorry.

    Just another one, if your mesh have weight maps, mostly you will get errors in blender when using OD_CopyPasteExternal from Lw to...
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    Quick Fix for OD_CopyPasteExternal

    OD_CopyToExternal in Lightwave and OD_CopyPasteExternal in Blender 2.83.5, the script itself works fine except some error messages:

    Google the error messages, there are some useful informations in...
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    SchemaPos2_ds ...

    SchemaPos2_ds


    https://www.youtube.com/watch?v=WBe0OJ3F_aw

    https://twitter.com/GontaS00/status/1255669651494719490
  8. Thread: Lightwave 2020

    by mewnow
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    I don't have a facebook account, would anyone...

    I don't have a facebook account, would anyone share a download link? Thanks
  9. Thread: Lightwave 2020

    by mewnow
    Replies
    666
    Views
    58,164

    Where is the Updated Messiah Plugin?

    Where is the Updated Messiah Plugin?
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    ALL pictures gone! What a pity! Is Gerardo still...

    ALL pictures gone! What a pity!
    Is Gerardo still here?
  11. There was a version of OD_CopyPasteExternal works...

    There was a version of OD_CopyPasteExternal works on 11.x
    Lightwave_Pre_2015:
    https://github.com/heimlich1024/OD_CopyPasteExternal/tree/master/Lightwave
  12. One of the best plugins for lightwave is blender,...

    One of the best plugins for lightwave is blender, use OD_CopyPasteExternal for exchanging, works almost realtime.
    BTW, in blender, weight maps is called vertex groups, copy your vertex groups >...
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    Thanks, Denis.

    Thanks, Denis.
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    Thanks, Denis. Can LW detect what nodes connect...

    Thanks, Denis.
    Can LW detect what nodes connect to "GlobalAO" channel? Deleting nodes by connect detection will be more pleasure.
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    Thanks for reply.

    Thanks for reply.
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    I mean I have saved both of the scene and object,...

    I mean I have saved both of the scene and object, but I don't need the custom buffer anymore, I can delete the custom buffer, what about the nodes in all of surfaces? How can I delete them?
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    Hi, Denis, is there any script to remove all of...

    Hi, Denis, is there any script to remove all of these nodes?
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    Thank you very much!

    Thank you very much!
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    Like this one, thank you very much.

    Like this one, thank you very much.
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    Sticky: Here is an import lwo addon for blender 2.80...

    Here is an import lwo addon for blender 2.80
    http://www.neko.ne.jp/~asagi/P2P/Plugins/blender.html
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    If there is useless 1 point polygon in model, it...

    If there is useless 1 point polygon in model, it will slow down the opengl when subpatch turn on.
    It's safe to clean up your model before rigging.
  22. Thanks, Denis. Still a little hard to understand...

    Thanks, Denis.
    Still a little hard to understand the differences, but the info is useful.
  23. Your node setup works very well, thank you. ...

    Your node setup works very well, thank you.

    Question: What's the differences bewteen Nearest Point and Point Info? When they both have an "Index" output?
  24. How to morphing to target with nodal displacement?

    So far I know there is a Morphing Taget function in Object Properties | Deform tab, it morphs from one object into the shape of another object, that is what I want.

    So, this can be done in nodal...
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    My model do not have points share the same...

    My model do not have points share the same location, so it should be safe to use MetaPointer.
    Thanks Denis.
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