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Type: Posts; User: Philbert

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    I had the exact disco problem on my last job,...

    I had the exact disco problem on my last job, which was an outdoor scene with tons of lights. I was on a tight deadline though so I didn't have time to mess with it and just turned off the...
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    I was just thinking about the new release and how...

    I was just thinking about the new release and how horrible the start menu looks. Hopefully we have an option to keep the live tiles at least.
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    Never had a reason to.

    Never had a reason to.
  4. Thread: Grass

    by Philbert
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    I just saw this posted on Twitter. It looks...

    I just saw this posted on Twitter. It looks really cool, I'd love to try it.
  5. Thread: Grass

    by Philbert
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    5,481

    Grass is one of the first things I did with...

    Grass is one of the first things I did with instancing. I modeled a small patch of grass. Maybe 1' x 1' and instanced that but also used a grass texture under it to fill in the gaps. I was under the...
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    What's wrong with Win10? It's easily my favorite...

    What's wrong with Win10? It's easily my favorite version of Windows ever.
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    Loving this thread. I have a 3D printer sobbing...

    Loving this thread. I have a 3D printer sobbing tomorrow but I downloaded the slicer software early just to check it out and noticed my model came in really tiny in the slicer.
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    One problem I still notice with Physical Sky is...

    One problem I still notice with Physical Sky is that it forgets all the settings when you restart. Like if I choose 6:47pm in Germany for my scene. Then restart Layout and want to make it darker or...
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    I haven't installed yet but I'm curious about...

    I haven't installed yet but I'm curious about this new FBX. A number of times I've tried doing camera tracking in blender and using FBX to get the camera into LW but I've always had trouble with it. ...
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    I thought it was funny that I just recently made...

    I thought it was funny that I just recently made a tutorial on Physical Sky and talked about working around the black under the horizon, then an update comes out that fixes it. �� Now the video I...
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    I'll look into it again. Right now I'm learning...

    I'll look into it again. Right now I'm learning Unity's Game Kit. Making games with no coding. ��
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    The whole first half of that video was nonsense...

    The whole first half of that video was nonsense but the second half was pretty cool!
  13. Thanks for sharing the vid, saves me the trouble!...

    Thanks for sharing the vid, saves me the trouble! haha
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    I solved my problem. I'm not sure why but some...

    I solved my problem. I'm not sure why but some lights that shouldn't have even reached it needed to be turned off. I also turned the surface's Luminosity to 100% and the Diffuse down to like 15%....
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    Oh yes, the blending modes was the first thing I...

    Oh yes, the blending modes was the first thing I tried long before I saw the gradient problem. I think it's something else in the scene. I recreated the texture and the gradient on an object in a...
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    Like I said I tried all of the color space...

    Like I said I tried all of the color space options, they all have the problem.
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    OK I figured out something. It's the...

    OK I figured out something. It's the transparency. I'm using a gradient with "Distance To Object" (a null). If I disable the Gradient the star texture looks fine. However I need that transparency to...
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    Well I can test it in another scene or on another...

    Well I can test it in another scene or on another object but I can't use it on Textured Environment because I'm already using the new Physical Sky with a sunset. The dome has transparency on one...
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    Oh yeah, it's a texture aied to a dome with...

    Oh yeah, it's a texture aied to a dome with spherical mode.
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    I'll have to play with it more when I have time.

    I'll have to play with it more when I have time.
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    Pixelated texture problem

    I've got this texture of a starry sky that looks fine in the Image Editor and Photoshop but the render looks very pixely, like dithered. I've tried all of the different color space options. It's a...
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    Installed this the other day but finally got a...

    Installed this the other day but finally got a chance to open it today. I loaded the LWS scene I was just doing for my current project, which happens to be architecture. Everything is very small...
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    I actually figured it out with Shotcut. The...

    I actually figured it out with Shotcut. The downside is that I don't know anything about compression for QuickTime so the files are massive. But right now all that matters is that they got done. It's...
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    Tried blender and found a tutorial. Sadly blender...

    Tried blender and found a tutorial. Sadly blender doesn't have a mov output option either.
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    Thanks for the suggestion. I installed it and...

    Thanks for the suggestion. I installed it and loaded my sequence but I don't see mov as an export option.
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