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  1. Thank you for your suggestion of helping...

    Thank you for your suggestion of helping converting, but as it is only for personal showcase..I donīt think itīs propriate to ask you about conversion, and especially not since I just want to do it...
  2. Thanks Mikael, Yes, but that means getting a...

    Thanks Mikael,
    Yes, but that means getting a license for after effects, I have worked with it before..and I actually prefer layering system VS fusion node system, it will be a cost matter since I...
  3. Jxon,json camera data in to Lightwave or..

    Hi folks,

    I am having a bit of a fun with google earth for exploring some areas of interes, non commercial at this moment.
    Once you have made your orbit or camera movement in Google earth studio,...
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    I Havenīt even tried Hitfilm, as I am aware of it...

    I Havenīt even tried Hitfilm, as I am aware of it is also fully free? or limited to some degree so once you try addons... it will protest or something, how does it compare against Davinci Resolve?...
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    The free Krita also has a Lightning filter, It...

    The free Krita also has a Lightning filter, It should work nicely for stills, though I havenīt explored the animation features in krita..and if that could be something to look in to when doing...
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    Perhaps the look of it right now is a bit more of...

    Perhaps the look of it right now is a bit more of electric sparks conductivity moving a bit too much, like a powerstation or some terminator traveling through time electric sparks:D

    I like the...
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    Sample of dp tree, and corona image processing,...

    Sample of dp tree, and corona image processing, You need to adjust threshold to have the corone follow through the whole branch.
    Branch sample is a quick dp tree mockup, where the forking should be...
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    A single straight line bolt...is pretty boring, I...

    A single straight line bolt...is pretty boring, I would complain to Thor.

    Dp tree works with line mode, and rotate it after it is created, create weight map, and use that as fading for color or...
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    I would like to see images of that, either my...

    I would like to see images of that, either my perspective of what is a nice branching and crackling is differing a lot between our perspectives, or I must have missed something essential, but as far...
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    Yes he does, MrRid...Davidīs snow rules. Yeah,...

    Yes he does, MrRid...Davidīs snow rules.
    Yeah, nice incadescent fire look there with hvīs, personally though...I rather skip that since it will take quite some time to learn fluids fully and how to...
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    So where where you when I was in to the old...

    So where where you when I was in to the old hypervoxels? :D

    As for snow, if you aim for snow flake realism, I think they should be quite a lot smaller in size..if not, itīs just fine and dandy:D
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    Just tried this plugin for fusion, and in my...

    Just tried this plugin for fusion, and in my opinion, itīs not good for anything decent, canīt match after effects lighting forks and branching by a longshot.
    If not using after effects or using...
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    And there is where the fish took my bait :D I...

    And there is where the fish took my bait :D
    I suspected there must be one..but I really didnīt work on finding out if and where it could be, so thanks for that work.
    Sample showcase from their site...
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    Itīs not difficult if you have after effects,...

    Itīs not difficult if you have after effects, itīs great for that stuff and youré on youré way much much faster than trying to do a full 3D version.
    But purchasing aftereffects just for Lightning...
  15. Thread: Clouds.....

    by prometheus
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    no tutorial is existing from me..not sure if its...

    no tutorial is existing from me..not sure if its out there in houdimi forums.
    easy instructions..not more than the short intro I gave.
    but that may not cover exactly how to do it properly.

    I am...
  16. Thread: Clouds.....

    by prometheus
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    Blender quick ant landscape, saved as obj and...

    Blender quick ant landscape, saved as obj and then imported in Houdini...
    Houdini paint volume fog, this is located in the volume tab, not cloudfx tab, but you will use the cloudfx tab later on for...
  17. Thread: Clouds.....

    by prometheus
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    True, but that is sprites isnīt it? by itīs...

    True, but that is sprites isnīt it?
    by itīs nature and not being enough slice per voxels, you do not get the blobby look with sprites, but sprites do not have any realistic lighting in them, fake...
  18. Thread: Clouds.....

    by prometheus
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    Realflow seems a bit unnecessary, you donīt need...

    Realflow seems a bit unnecessary, you donīt need any fluid sim like that for this kind of stuff.


    Houdini, yes ..takes a while to learn it, but for a specific case like just creating a vdb cloud...
  19. Thread: Clouds.....

    by prometheus
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    I think there are two issues here, first you...

    I think there are two issues here,
    first you are trying to use a noise that isnīt ideal for cloud..not even for a lesser dense valley cloud fog, with vdb there is only two kinds of noise and the...
  20. Thread: Clouds.....

    by prometheus
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    Absolutely, and he could also weight paint on a...

    Absolutely, and he could also weight paint on a subdiv grid the areas around his landscape (valley?) and then use old hypervoxels on that, the new system I do not think is capable of that, maybe...
  21. Thread: Clouds.....

    by prometheus
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    Since you have 2019, you shouldnīt have to use...

    Since you have 2019, you shouldnīt have to use old legacy volumetrics, unless you simply like the looks of it.
    VBO..whatīs that?

    You can not add volumetric item on to points in 2019, but you can...
  22. Thread: Clouds.....

    by prometheus
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    I can give you hints and guidelines, tutorials...

    I can give you hints and guidelines, tutorials may be possible after this summer..but it may be commercial.
    What Lightwave version?
  23. That is of course also what I suspected.

    That is of course also what I suspected.
  24. 2015 doesnīt have the new volumetrics, ergo the...

    2015 doesnīt have the new volumetrics, ergo the old "legacy" volumetrics hypervoxels3 will render it just fine since that is what was the current state of hypervoxels in 2015.

    For render times,...
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    Understood, Lightwave is desired then:) For...

    Understood, Lightwave is desired then:)
    For Large skyscapes lightwave isnīt ideal, not houdini either nor blender (skipping maya and max and cinema4d since I havenīt touched them for many years)...
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