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  1. Thread: Text artifacts

    by Sensei
    Replies
    3
    Views
    81

    Looks to me like OpenGL triangulation error....

    Looks to me like OpenGL triangulation error. Basically it is just issue in viewport. What is important is whether F9 or VPR renders fine or not.
    If you're bothering, simply triangulate mesh.

    BTW,...
  2. Replies
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    199

    Into Modeler? Into Modeler you can't even...

    Into Modeler?

    Into Modeler you can't even import LW bones.. (at least not natively)

    Modeler has skelegons, not bones.
    They don't contain envelopes and a lot of other interesting features of...
  3. Replies
    5
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    122

    Did you try my suggestion? How many pixels...

    Did you try my suggestion?

    How many pixels window has to be on 2nd display to freeze happen?

    Did you check whether it is happening in Layout, Modeler, or both?

    Did you check whether it is...
  4. If you don't mind baking, Bake Scene tool should...

    If you don't mind baking,
    Bake Scene tool should do what you want, in a few mouse clicks:
    http://www2.trueart.pl/?URIType=Directory&URI=Products/Plug-Ins/BakeScene
  5. Replies
    5
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    122

    I would try disabling OpenGL by setting viewport...

    I would try disabling OpenGL by setting viewport to [none].
    Then attempt moving to 2nd gfx card.
    Then quit it and restart.
    Then setting viewport to full mode.

    You're moving app in the middle of...
  6. Replies
    26
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    1,426

    Because people here want to rotate UV mapped...

    Because people here want to rotate UV mapped image.... ?
  7. Replies
    12
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    337

    In this video tutorial I showed how to properly...

    In this video tutorial I showed how to properly rename project, files and plug-in name:...
  8. How To Rename LightWave 3D Plug In Project In Visual Studio Tutorial Full HD video

    Hello!

    In this video I showed how to manually rename LightWave 3D Plug-In project files in Visual Studio Community 2015 (but procedure in different versions will be pretty much the same).
    ...
  9. If it is just exporter, you could ask user to...

    If it is just exporter, you could ask user to make custom buffer.
    Like I showed in this video tutorial:

    https://www.youtube.com/watch?v=ozHLcxVIlIc

    In code which is exporting, read custom...
  10. Replies
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    323

    No. They are "unmapped". I made plugin which...

    No. They are "unmapped".

    I made plugin which is showing which vertexes are unmapped:

    https://www.youtube.com/watch?v=NhHyieNfIIc
    Useful for character animators..
    It's part of TrueArt's...
  11. Replies
    6
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    352

    Find somebody who has old LW with Sasquatch or...

    Find somebody who has old LW with Sasquatch or whatever else, locked to his/her LW license/dongle, and wants to sell it, and buy full package..
  12. Replies
    2
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    199

    Poll: Because each version and revision NewTek...

    Because each version and revision NewTek developers are changing nodal access structure without maintaining compatibility,
    so there is required update of the all nodes and the all node editor using...
  13. Replies
    2
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    178

    Is your T-Pose default when you load your...

    Is your T-Pose default when you load your character to new fresh scene?

    If so, how about loading it in new fresh scene, make keys at some frame for everything, and then try to load/merge envelopes...
  14. Replies
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    1,890

    World Creator thinks you had entire year "Black...

    World Creator thinks you had entire year "Black Year".. ;)
  15. Replies
    12
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    337

    Watch entire video tutorial on my YouTube...

    Watch entire video tutorial on my YouTube channel:
    https://forums.newtek.com/showthread.php/163513-How-To-Compile-LightWave-3D-Plug-In-Tutorial-Full-HD-video?p=1604559
  16. How To Compile LightWave 3D Plug-In Tutorial Full HD video

    In this video tutorial I showed how to compile LightWave 3D Plug-In in Visual Studio Community 2015.
    Procedure in VS 2017, or VS 2019 should be pretty much the same (or similar).

    Download Visual...
  17. Replies
    12
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    337

    I can record video "how to compile your project...

    I can record video "how to compile your project from download to the final product" but without voice.



    I never compiled and never used these LWSDK examples.

    But they are still relevant.
  18. Replies
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    337

    No, you should not use _X86 as it means 32 bit...

    No, you should not use _X86 as it means 32 bit Intel. Ernie wrote it in times there was no 64 bit LightWave.


    When turning off Precompiled Headers you need to delete the all references too e.g....
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    2
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    531

    It is little endian.....

    It is little endian..
    https://en.wikipedia.org/wiki/RGBA_color_model
    Search for "BGRA" in the article above.
  20. You can use Boolean tools between two meshes..

    You can use Boolean tools between two meshes..
  21. Replies
    12
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    337

    Ignore current project, and make new one. ...

    Ignore current project, and make new one.

    Drag'n'drop servdesc.c, username.c, startup.c, and shutdown.c to the project.
    Drag'n'drop areavol.c
    (or copy, and rename their extensions to .cpp)
    ...
  22. Replies
    6
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    370

    "Instance" means transformation of ray-origin and...

    "Instance" means transformation of ray-origin and ray-direction. i.e. like you would look at object from different camera with different position and direction.

    Renderer transforms ray data (it is...
  23. Replies
    12
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    337

    Ernie's original link is down. So I assume you...

    Ernie's original link is down. So I assume you downloaded source code from post #11 from Lightwolf?
    I don't have there any 'D:\CPP programmming\server\Debug.obj' nor 'Debug.obj'..

    There are just...
  24. Replies
    12
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    337

    Line #80 change to: if ( message =...

    Line #80 change to:
    if ( message = (LWMessageFuncs *) global( "Info Messages", GFUSE_TRANSIENT ))

    You need type-cast from what global returns to proper type.


    Line #171 change to:

    {...
  25. Replies
    45
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    1,566

    I am getting replies to bug reports within a...

    I am getting replies to bug reports within a couple minutes after sending them..
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