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  1. ... and as you mentioned, not really too much...

    ... and as you mentioned, not really too much left to polish it would seem. I'm still back on 8 but will kick it a couple versions while I can I guess.
  2. I just got that note too. If you already have a...

    I just got that note too. If you already have a perpetual license, you can still upgrade up to Ver. 12 though.
  3. Thread: Character fun

    by Ma3rk
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    118

    I'm sure there's a story behind name & figure.

    I'm sure there's a story behind name & figure.
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    This is really taxing trying to resuscitate some...

    This is really taxing trying to resuscitate some dormant brain cels, but short answer is that the are probably several ways. There'll be a number of replies & techniques I'm sure.

    Not so sure...
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    Hmmm, well not many bone specialists around these...

    Hmmm, well not many bone specialists around these days it seems.

    No matter. Didn't figure out why but did figured out how to sort of fix this using RH's Animation Toolbox. So even though you...
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    Hey Ryan, No, it's all real world scale. I...

    Hey Ryan,

    No, it's all real world scale. I found some info on setting the controller size in the meantime which helped but still a bit obscuring but workable now.

    I also mostly still need to...
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    IK Boost for Quadraped help

    I'm putting my toe into the IK Booster waters and running into an issue I didn't see or notice in the tutorials I've come across. I'm wanting to use it on a quadruped though that's not the issue.
    ...
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    Tail Bones alignment

    I've been exporting poses out via FBX and noticed something odd with one for the cat's tail. The odd thing is all other poses from the same rig aren't doing this. I'm able to fix it of sorts by...
  9. I don't for one. I've kept an R.I.P. images...

    I don't for one. I've kept an R.I.P. images folder for decades.

    Ya, saw this last night I think.
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    Thanks. Got a long fur one in the in the works.

    Thanks. Got a long fur one in the in the works.
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    That might be worth a test actually. I've always...

    That might be worth a test actually. I've always assumed the fur would need wt mapping no matter what.

    I've been having really great results with the Fur Mode feature I've been testing with Paint...
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    You might find these of help... ...

    You might find these of help...

    https://www.youtube.com/playlist?list=PLTds3QePYrWG56oTN-iKrZEEeAg4aph6m
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    Not to rain on Sensei's parade as I'm using his...

    Not to rain on Sensei's parade as I'm using his stuff as well, but you should look into 3rd Powers Paint Weights too:

    https://www.youtube.com/watch?v=L4N5sgBbvUw&t=5s

    For now, let's just say...
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    I've been meaning to re-explore IKBooster, &...

    I've been meaning to re-explore IKBooster, & came across this fairly recent vid that convinced me even more...

    https://www.youtube.com/watch?v=ANox66-bjTo&t=28s
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    I've been using the Animation Toolbox that comes...

    I've been using the Animation Toolbox that comes with RHiggit2. I thought RH had released those separately & for free, but can't find them. Maybe some else can recall.

    Unfortunately even with...
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    That sounds about right. I know he surfaced very...

    That sounds about right. I know he surfaced very briefly. My theory is he's taking advantage of down-time & re-working RHiggit for 2020. Absolutely no proof of that but why not hope, ya know?
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    You might want to investigate using the Primitive...

    You might want to investigate using the Primitive light. This is the light type that can use geometry for the light source.
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    Some nice stuff Ary3D. I'm going to want to...

    Some nice stuff Ary3D.

    I'm going to want to pick you brain regarding exporting World Creator out to Lightwave at some point if you don't mind.
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    ... in the meantime... It isn't an elegant...

    ... in the meantime...

    It isn't an elegant solution by any means, but I was able to slog through with a combination of steps & finally could see results.

    The "Chewing gum on the paws" I was...
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    Yes, that is correct in you illustration & that...

    Yes, that is correct in you illustration & that the fur is strings of polymesh.

    I'll work up the details & send you a bit later today then.
  21. Thread: uv unwrapping?

    by Ma3rk
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    1,286

    You'll want the Virtual Spaces version. ...

    You'll want the Virtual Spaces version.

    https://www.rizom-lab.com/rizomuv-vs/

    If you've OD Tools, there's a very nice bridge.
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    Weight Map Wrangling

    Decided to start a new thread & even though this is related to a couple others I have going, this is more specific to working with Weight Maps.

    I thought I'd try another model, thinking it would...
  23. Not sure what you're what you mean by leak I...

    Not sure what you're what you mean by leak I guess. Demanding? Yes.

    On your GI settings, I'd change the Min Pix spacing to something more like 5-8, and the Max to something like 80-100 & see...
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    I'm just utilizing what gets generated from Daz. ...

    I'm just utilizing what gets generated from Daz. I'm hoping to try out the new one in 2020 at some point.

    Daz's system has a number of sub settings but haven't translated that in to Principled. ...
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    I suspect on the export side for the mostpart. ...

    I suspect on the export side for the mostpart. Took me a lot of T&E with OBJ's out of Daz to find the best working combo for how various things got split up when imported. On the LW side, there are...
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