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Type: Posts; User: Remoc

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  1. Replies
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    Yes, I could tilt the top of the wine plane 45...

    Yes, I could tilt the top of the wine plane 45 degrees on the X and Y axis to make four morphs. (this part is easy for me)
    Then I need to hang something, a bone?, a non-rendered object? from the top...
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    I have tried the demo, which displays a preview...

    I have tried the demo, which displays a preview but not a final result. One thing I am worried about, that is not displayed in any of the available videos, is how well & quickly the liquid settles...
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    Here is the Youtube link of the original...

    Here is the Youtube link of the original solution. : https://www.youtube.com/watch?v=Is-cHMxtTMU

    I also used DP kit, Boolean node to use the hanging box to cut the liquid in the glass, always...
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    Could you list some lightwave compatible fluid...

    Could you list some lightwave compatible fluid simulators that will (hopefully) be around for awhile. By cheap, what price USD ? do you mean.

    Anyone else got a non-simulation solution?

    Cheers,...
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    Simple moving glass with liquid < Please Help >

    Hello Lightwavers,

    I had a scene in which a character is holding a glass with red wine in it. As he talked his hand moved slightly and the wine wobble & leveled within the glass.
    I did this from...
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    Had they marketed & hyped this update, it still...

    Had they marketed & hyped this update, it still would of been released on this date. But I do agree they could of kept us a little more informed.
    I even started learning Maya as a backup. I very...
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    Backdrop Image Resolution

    Hello LWavers!

    I need the image backdrop to be higher resolution than 4096 by 4096.


    Is there any plugin or config hack ect. to allow me to achieve this?

    Thanks,
    Remoc
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    If I had a set of polygons in an endomorph like...

    If I had a set of polygons in an endomorph like image 1 :
    127005

    Then I would like the SMOOTH ENDOMORPH plugin / command to produce a result like image 2 :
    127006


    Is this achievable?
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    Smoothing an endomorph

    Hello LWers,

    With weight maps I can smooth out the vertex values. ( using FIs WeightMapBlur plugin )

    I was wondering if there is a way to smooth out an endomorph. ( which I believe is also a...
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    Ok, I fixed straight after I posted. When I...

    Ok, I fixed straight after I posted.

    When I made the original right lash it was nicely working and subpatched Catmull-Clark.
    I then used mirror X
    This command mirrors but also auto merges...
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    Catmull-Clark Madness!!!

    Hi Lightwavers.

    I have attached a .zip containing a model of eye-lashes and it's texture.
    When I press [TAB] with Catmull-Clark set, this model goes nuts! ( see screen cap )

    Can anyone advice...
  12. Make Polygon from points CRASH Bug

    I think this is a bug that effects some setups ( not everyone ) and was introduced in 11.6.1
    I have re-created the crash on two separate work computers by selecting three points and pressing 'p'
    It...
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    Ok thanks got it working

    I tried Preview / 320x240 - The sequence preview works fine now. A couple suggestions to Newtek for improvement would be :

    1. Allow other some Preview modes in 16:9 aspect ( eg. 480x270 )
    2. A...
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    Render Status not displaying rendered images

    Hi fellow Lightwavers!

    I thought I would ask... when I render my animation out, the Render Status display always shows black (blank ) images.
    Shouldn't it be displaying the rendered images?
    ...
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    I searched further and found the solution to bulk...

    I searched further and found the solution to bulk vertex maps deleting

    https://www.lightwave3d.com/assets/plugins/entry/delete-map/
    ...
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    Yes this works, great idea.. thinking out of the...

    Yes this works, great idea.. thinking out of the box.

    However saving to OBJ and reloading, my polys were flipped in all kinds over directions. I will need to manually flip them to correct. ( still...
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    Deleting multiple vertex maps

    G'day from Australia fellow LWavers!

    I have some models that have hundreds of vertex maps. ( UV & Normal Maps )
    In the vertex panel I cannot multi-select & delete these.
    Doing this one at a time...
  18. I don't think " Reduce Polys " is a script as it...

    I don't think " Reduce Polys " is a script as it is a core feature, and has been for many years.

    There are a few plugin files with the .p extention which it may be... but I guess one can't edit...
  19. Default number in Co-planar Polygon Reduction

    Hello Lightwavers,

    I want to change to default Polygon Reduction Deg. from 0.2 to 0 [see attached image]

    I want set a shortcut key to the reduce polys and then only have to press enter for...
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    Partial Hand Rig attached

    I have applied nodal motion to the fingers ( didn't do the thumb yet ) and added sliders. At this stage I need to set all fingers straight ( 0 degrees ) with their individual control before I can use...
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    I got the scene to load now with LW11.6 ( I...

    I got the scene to load now with LW11.6 ( I updated ).
    NICE!! I have worked out how your nodal motion works... this really opens me up to a tidy way off doing what I need. Thankyou.
    The only...
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    Hi RebelH, Thanks for the demo scene, however...

    Hi RebelH,

    Thanks for the demo scene, however I have some missing node handler plugins. Do you know which one's I need for this scene?

    Remoc
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    Hand Rig help needed

    Hello Lightwavers,

    I have a hand model with a wrist bone, five hand bones, and three bones per finger and two for the thumb. With this I can happily pose into anything I need.
    The five main poses...
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    Convert CAD files to LWO with NGons

    Hello Lightwavers,

    For a long time I have been getting .STEP files from engineers / architects ect. and used Rhino to convert to .LWO
    However this always produced a messy mesh limited to three...
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    How to dissolve an instance ??

    Hi Lightwavers,

    I have a simple question. After I use "Clone Instance" on an object, space them apart a little, then use "object dissolve" on the Instance, the object DOES NOT dissolve when...
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