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Type: Posts; User: prometheus

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  1. That´s too modest, I would open up the outer...

    That´s too modest, I would open up the outer space to get the feeling of traveling through universe, fly by the largest stars there is with massive solar flares, in to a nebula, and other cosmic...
  2. You can probably put a badge on most threads on...

    You can probably put a badge on most threads on the forum with "strayed"

    Then again you would be participating in the stray dance.
  3. Rebuilding my room right now..I gotta find some...

    Rebuilding my room right now..I gotta find some nice views though.. sunsets, clouds or Por..H..what would I choose:D
  4. Simple Krita Gmic filter not good...

    Simple Krita Gmic filter not good enough?..filter/deformations distort lens, pull down amplitude, correct with aspec ratio if needed and zoom.
    Not me or anyone I know on the photo...Luckily.
    ...
  5. Im happy to see this evolved to what it is now....

    Im happy to see this evolved to what it is now.
    I recall many years agom I was thinking why they haven´t come up with this tech?..and I had some ideas in my mind about it, at that time I couldn´t...
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    Absolutely, I hate when others mentions a plugin...

    Absolutely, I hate when others mentions a plugin but do not provide the link, though I didn´t have much time...at that time, and also considering the actual place where it should be updated is a mess...
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    Also forgot, if you use px bezier, hard to find...

    Also forgot, if you use px bezier, hard to find perhaps..not available directly on the lightwave plugin site cause links are broken.

    Anyway, if you make a nice branch path with px bezier in extend...
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    Ipad?..huh, that´s huge, I used an armwrist clock...

    Ipad?..huh, that´s huge, I used an armwrist clock watch tv:D

    Another tip, there is a free plugin called gene, which will grow branches from selected (quad or tri) polygons, but without no manual...
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    Yes, it works...though the simulation is offset...

    Yes, it works...though the simulation is offset from origin, so you have to zoom out a bit in layout and find the sim a bit below the null used for vdb, and you ofcourse also have to rotate -90 in...
  10. Yes..I knew that one was around. Very good...

    Yes..I knew that one was around.
    Very good displacement technique.
  11. Good to know, though that is the steps I do I...

    Good to know, though that is the steps I do I think, then again..you could also try other manual weighting methods, wich would probably need a dummy mesh to see the weights properly, or use weight...
  12. And to note, if using the metalink to a...

    And to note, if using the metalink to a polyline/skeleton inside the tree, displacementmap could also be used instead, but it won´t be dynamic to any wind force, as long as it doesn´t need to react...
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    Can´t speak for him in person..but it is clearly...

    Can´t speak for him in person..but it is clearly shown in the vid.
    Iit´s just native magic bevel..has been there for a long time.
  14. Not sure it would meet up to the full...

    Not sure it would meet up to the full requirements and complexity in tree motion, but a very simple approach is (providing you can use the same tree skelegon/polyline that was used for the meshing of...
  15. Correction...You should be able to use the force...

    Correction...You should be able to use the force curve guide, I forgot to enter edit mode when checking it, the force curve guide has the same option to draw on the surface with projection depth.
    ...
  16. Thanks for that tip. As for houdini..I think I...

    Thanks for that tip.

    As for houdini..I think I have misguided some things in the description of it all previously, you seem to need to set density to zero in both hairgroom node and in hairgen...
  17. I noticed not long ago, usually I or most people...

    I noticed not long ago, usually I or most people may do fracturing in modeler, but I was looking for the fast fracture in layout, it´s not there..and when lookin for fracture in the edit menu and...
  18. Was intrigued, but shouldn´t be surprised since...

    Was intrigued, but shouldn´t be surprised since you can push particles with curve guide, so I did a test as well, just added a force/curve guide...and the hair follows...sweet.
    So that is what I am...
  19. Uhhmm ..I lost the conversation there, you need...

    Uhhmm ..I lost the conversation there, you need to guide me back to track to what we talked about.:confused:

    By the way, I love the Principled hair shader in blender, just to increase melanin to...
  20. Ah...I didn´t see hairnet in the video, played a...

    Ah...I didn´t see hairnet in the video, played a bit fast..and must have missed the description.
    Hairnet I know how to use, have sent Lightwave made guides both from modeler and directly grown with...
  21. This one is interesting, but a commercial plugin...

    This one is interesting, but a commercial plugin it seems, he seems to be laying out standard curves initally, by extending?
    And then weight painting ont he cap for hair, or for the curve meshed,...
  22. Thanks for the heads up on that, yes..very...

    Thanks for the heads up on that, yes..very similar, though I would need to check up on some of your tools later and see what I need.
    Mind you, I could just use the 32 bit version of lightwave...
  23. I must add though, I get the sense that my...

    I must add though, I get the sense that my Lightwave 2019.1.1 is a bit faster in rendering the fiberfx now as to opposed to previously, not sure, maybe I have been having something overloading the...
  24. Well...for modeler I tend to use only that,...

    Well...for modeler I tend to use only that, there´s not much in modeler 2019 that I use, so it´s mostly if I got to work wonders in modeling, fire up lw 2015 32 bit, then get that in to lw2019 Layout...
  25. I kind of gave up on hair with the discover...

    I kind of gave up on hair with the discover edition of Lightwave due to its very slow antialiasing solving, and also working at that time on the discover edition, sample below to crappy non finished...
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