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  1. The threads below have not been updated since your last visit or since forums have been marked read.
    • Replies: 0
    • Views: 0
    Last Post: Today 02:07 PM
    by cuspclub  Go to last post
  2. Arrgggg..... this is getting old.

    Started by Tim Parsons, 08-14-2018 09:08 AM
    • Replies: 8
    • Views: 264
    Last Post: Today 02:00 PM
    by Tim Parsons  Go to last post
    • Replies: 1
    • Views: 14
    Last Post: Today 01:51 PM
    by CaptainMarlowe  Go to last post
    • Replies: 7
    • Views: 200
    Last Post: Today 01:09 PM
    by safarifx  Go to last post
  3. Colour Library and Palettes

    Started by OnlineRender, 08-11-2018 02:44 PM
    • Replies: 8
    • Views: 177
    Last Post: Today 12:41 PM
    by Tim Parsons  Go to last post
    • Replies: 7
    • Views: 133
    Last Post: Today 12:18 PM
    by JPulera  Go to last post
  4. Deep Rising FX v2.0 Now Available

    Started by darkChief, 03-04-2018 04:49 PM
    3 Pages
    1 2 3
    • Replies: 38
    • Views: 2,901
    Last Post: Today 12:12 PM
    by calilifestyle  Go to last post
  5. Where do I start from?

    Started by Nomen140, Today 05:31 AM
    • Replies: 5
    • Views: 55
    Last Post: Today 12:02 PM
    by erikals  Go to last post
  6. Cell Shading broken in 2018.0.6 ?

    Started by gar26lw, Today 09:41 AM
    • Replies: 1
    • Views: 58
    Last Post: Today 11:48 AM
    by raw-m  Go to last post
    • Replies: 9
    • Views: 109
    Last Post: Today 10:44 AM
    by SBowie  Go to last post
  7. lw particles to unreal

    Started by vonpietro, Today 10:31 AM
    • Replies: 0
    • Views: 36
    Last Post: Today 10:31 AM
    by vonpietro  Go to last post
  8. nvidia sigraph 2018

    Started by Zerowaitstate, 08-13-2018 07:55 PM
    2 Pages
    1 2
    • Replies: 15
    • Views: 519
    Last Post: Today 09:27 AM
    by Nicolas Jordan  Go to last post
  9. Vote For SpeedTree support within Lightwave

    Started by prometheus, 07-15-2012 04:12 PM
    2 Pages
    1 2
    • Replies: 20
    • Views: 3,158
    Last Post: Today 09:21 AM
    by paulk  Go to last post
    • Replies: 4
    • Views: 83
    Last Post: Today 09:03 AM
    by Podcast Bob  Go to last post
  10. DSKs and DDRs going black

    Started by ctc2010, 08-13-2018 07:40 PM
    • Replies: 11
    • Views: 177
    Last Post: Today 09:01 AM
    by ctc2010  Go to last post
  11. New Deep Rising FX Introductory Training

    Started by darkChief, 05-13-2018 09:42 AM
    • Replies: 13
    • Views: 1,655
    Last Post: Today 07:44 AM
    by Continuum  Go to last post
  12. Deep Rising Fx: Potential fluid simulator

    Started by darkChief, 10-24-2016 02:24 AM
    46 Pages
    1 2 3 4 5 ... 46
    • Replies: 683
    • Views: 60,027
    Last Post: Today 07:43 AM
    by Continuum  Go to last post
  13. Custom multicore - cable?

    Started by stijef, Today 04:19 AM
    • Replies: 0
    • Views: 40
    Last Post: Today 04:19 AM
    by stijef  Go to last post
  14. Babylon 5 IPX Icarus

    Started by RedTed, 08-01-2018 04:32 PM
    • Replies: 9
    • Views: 306
    Last Post: Today 03:26 AM
    by JohnMarchant  Go to last post
  15. Octane render V4

    Started by samurai_x, 03-19-2018 10:12 AM
    4 Pages
    1 2 3 4
    • Replies: 55
    • Views: 5,333
    Last Post: Today 03:12 AM
    by THIBAULT  Go to last post
    • Replies: 2
    • Views: 1,174
    Last Post: Today 01:25 AM
    by Shawn Farrell  Go to last post
  16. Everything Old Is New Again

    Started by paulk, 07-24-2018 01:46 PM
    • Replies: 12
    • Views: 485
    Last Post: Today 12:21 AM
    by Shawn Farrell  Go to last post
  17. What hardware for LightWave 2018?

    Started by PhilCarpenter, 08-13-2018 10:33 AM
    2 Pages
    1 2
    • Replies: 17
    • Views: 373
    Last Post: Yesterday 09:07 PM
    by Kryslin  Go to last post
  18. spring animation

    Started by Commander_Chaos, 08-13-2018 09:13 AM
    • Replies: 6
    • Views: 177
    Last Post: Yesterday 07:42 PM
    by Tim Parsons  Go to last post
    • Replies: 2
    • Views: 88
    Last Post: Yesterday 07:10 PM
    by Tim Parsons  Go to last post
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