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Type: Posts; User: IRML

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    example code for multiple node outputs

    can anyone put here some example code for a node with multiple outputs?

    I can create the outputs on the node, but when it comes to passing the values from the shader code to the outputs I have no...
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    I just installed all the extras visual studio...

    I just installed all the extras visual studio comes with and still get nothing, I don't get it, it compiles just fine in 32bit
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    are you saying I need different libraries for 32...

    are you saying I need different libraries for 32 and 64 bit?
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    ok the include files reset when you switch to...

    ok the include files reset when you switch to x64, I repointed them and the server.lib compiles, but the plugin still does not, these are the errors I'm getting now:


    Error C3861 '__stosb':...
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    baby steps with my first node, please help

    I am very noob at this, I'm using visual studio community and all I am trying to do so far is just get the example source "specular_node.c" to build and run, before I attempted to do anything of my...
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    I can tell you another cheat I came up with, I...

    I can tell you another cheat I came up with, I call it reflection occluded specular, it may not be to everyone's tastes

    you do your lightbitch setup without ray trace shadows, then you do a...
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    blurry reflection itself is pretty fast these...

    blurry reflection itself is pretty fast these days if you're not doing an interior

    I think tehbian's cheat was to set the radiosity pre-pass to not have reflections, which speeds up GI calculation...
  8. alter start frame of image sequence with nodes?

    I have instanced objects generated from a particle emitter, want to put a few image sequences randomly on the objects, but I would like to make the start frame of the sequences to be the particle...
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    this is better thanks, but unfortunately this...

    this is better thanks, but unfortunately this little scene was just a proof of concept for a more complex motion path, and I don't think upping the blur passes is going to work in this case
    ...
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    why does motion blur SUCK

    I have this 28 frame motion of a small white square:

    http://irml.3d-rabbithole.com/layout.jpg

    setting motion blur to 100% * 28 should render that all in one go, but the result is nothing like...
  11. Thread: Prometheus

    by IRML
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    fantastische! wonderful details

    fantastische!

    wonderful details
  12. Thread: Pluto Station

    by IRML
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    Tehbian

    Tehbian
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    Simple Tonemap (free plugin)

    before they added the subtract blending mode in after effects it used to be that you would multiply the layer by -1 and set its blending mode to add, once I set it to color dodge by mistake and...
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    screen space reflections

    just sharing some thoughts

    I'm sure most of you have heard of things like screen space ambient occlusion and screen space directional occlusion, often used in games these days

    a recent update...
  15. there's another way, you can use HDR filters on...

    there's another way, you can use HDR filters on the image, which basically blurs bright bits to smooth them out, there's a couple of them to choose from in the render globals

    I personally don't...
  16. is it not the reconstruction filter? would...

    is it not the reconstruction filter? would setting that to classic make it look like the classic cam
  17. I swear by those PLG tools, they improve UV...

    I swear by those PLG tools, they improve UV mapping in lightwave 1000x
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    yeah there's barely any blur on yours though, try...

    yeah there's barely any blur on yours though, try increasing it to the levels in my first setup and the grain will be very bad, requiring higher AA to fix

    the problem with microbumps is the...
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    trust me microbumps aren't quicker, it's the only...

    trust me microbumps aren't quicker, it's the only reason I'm trying out the ani-reflections node, they might seem quicker because you're getting much less blur from them, if you increased the blur...
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    ani-reflections problems

    funny problem with ani-reflections here

    the first bounce renders fine, but it appears the second bounce renders as if the first has no blur and no reflections at all

    here's my test render, you...
  21. in case you didn't know this already, go to the...

    in case you didn't know this already, go to the output tab in render globals, and where it says alpha format select 'unpremultiply alpha' - this'll give you a straight alpha and you'll be able to...
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    look at edge stats and see if ">2 polygons is...

    look at edge stats and see if ">2 polygons is highlighted" that'll show you where errors are

    edit - whoops that'll teach me to read the whole thread

    if you go to the selection menu when you...
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    I really want to use alt drag, but it has awful...

    I really want to use alt drag, but it has awful rotation, and also it seems to snap certain angles

    I'd just want it to behave like the standard rotation button in the top right corner
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    I don't know why all of this seems so complex ...

    I don't know why all of this seems so complex

    if I understand this right you have cineon footage and you want to project it onto geometry in lightwave and render that? and have the footage come...
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    blast from the past there I remember when this...

    blast from the past there

    I remember when this was doing the rounds a couple of years ago, and some people were like "why would this ever be useful?" and now we have films like tron legacy showing...
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