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  1. thanks for the informative post spherical, I'm...

    thanks for the informative post spherical, I'm looking into it all. I've tried changing the vcore LLC setting from extreme to medium (which created a vdroop of 0.010v) and then high. On high the...
  2. after more tests I think it might depend on the...

    after more tests I think it might depend on the specific scene settings: on a different .lws the render time was 52.3s at stock (where the turbo boost reached only 3.6GHz and not 3.8GHz as it should)...
  3. edited the typo :P

    edited the typo :P
  4. need some help, after doing some research I've...

    need some help, after doing some research I've overclocked my 3570K to 4.4 GHz, vcore is 1.150v (when stressed it jumps to 1.176). My mb is a gigabyte z77x-d3h with 32GB of ram and an SSD. I've ran...
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    was getting my hopes up but vertex paint doesn't...

    was getting my hopes up but vertex paint doesn't seem to work, hope I'm wrong! this feature in layout would be a godsend for when you are cleaning up after less-than-perfect displacement maps because...
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    I'm plugging the scalar output of...

    I'm plugging the scalar output of DP_ambient_occlusion into a global alpha input of the pixel filter destination node, but I'm on LW10.1 so I don't know if it works on 11.6. I'm using a Perspective...
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    I've been trying to get some decent AO passes out...

    I've been trying to get some decent AO passes out of DP_PFNE and so far DP ambient occlusion is producing the best results; with similar values for samples/rays AOII and SG seem to be slower and more...
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    In regards to UVL demo, what is it you want to...

    In regards to UVL demo, what is it you want to find out that you can't without saving the obj.?
    In any case I've used UV layout extensively and it's an unreal piece of software in the sense that it...
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    from the link in your signature..

    from the link in your signature..
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    what's more or less important is subjective, look...

    what's more or less important is subjective, look at how evenly the poll results are split. Perhaps that's why these threads get messy. Great portfolio by the way, is it all rendered in LW?
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    arguing it sounds like a lot of trouble, but if...

    arguing it sounds like a lot of trouble, but if you think shading can't be measured in terms of realism you are mistaken. Which has better shading could be easily demonstrated if the actual mass of...
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    alright, explain to me in what ways the examples...

    alright, explain to me in what ways the examples you've posted have "better shading" then.
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    impressive, I especially like the interiors. Is...

    impressive, I especially like the interiors. Is it me or the product design section is empty? was curious to see some of these...
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    what is "that" ? are you implying none of the...

    what is "that" ? are you implying none of the pieces in the sasquatch gallery look better than the examples you've been posting in this and similar threads? Compare this to the last picture you...
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    http://www.worley.com/E/Products/sasquatch/sas_gal...

    http://www.worley.com/E/Products/sasquatch/sas_gallery.html

    do you really need some side-by-side comparisons to see it? this is another dead horse, for anything other than stylized hair or non...
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    this has happened to me in 10.1 along with messed...

    this has happened to me in 10.1 along with messed up alphas or alpha channels being pure black or white despite everything being set up correctly in object properties and per-surface basis;...
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    Chris Jones, Lee Perry Smith, James Busby,...

    Chris Jones, Lee Perry Smith, James Busby, Richard Wright, Rod Seffen, Jacques Defontaine, Luis Santos, Zsolt Ekho Farkas...some of them have moved on but it doesn't matter, their work is amazing.
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    cool model, thanks for sharing :D

    cool model, thanks for sharing :D
  19. Thread: Shadow pass

    by sampei
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    yes I can imagine your frustration, these things...

    yes I can imagine your frustration, these things happen to me all the time. How about scaling the shadow-pass layer dimensions up (say 0.1%) in after effects? in alternative, does AE have a refine...
  20. thanks for sharing this, weird I never thought of...

    thanks for sharing this, weird I never thought of searching for similar reference but apparently there are quite a few around the web, some I just found:

    mouth-1
    mouth-2
    hand
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    you're welcome Underdog, keep up the good work ;)

    you're welcome Underdog, keep up the good work ;)
  22. Thread: Shadow pass

    by sampei
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    glad that it helped raw-m. As far as node editors...

    glad that it helped raw-m. As far as node editors I think they are worth re-learning and you can use pom's group node to store entire networks which makes setting everything up so much faster and...
  23. Thread: Shadow pass

    by sampei
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    you're more than welcome but I strongly recommend...

    you're more than welcome but I strongly recommend you look into Gerardo Estrada and Denis Pontonnier methods with Filter Node Editors as they offer ultimate control and flexibility over your render...
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    these cover Strand Modeler nicely: Fiber Tab:...

    these cover Strand Modeler nicely:

    Fiber Tab:
    Right-Click Here to save

    Guides Tab:
    Right-Click Here to save

    Random Tab:
    Right-Click Here to save
  25. Thread: Shadow pass

    by sampei
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    just spent over an hour trying to find it, I'm a...

    just spent over an hour trying to find it, I'm a mule when it comes to this stuff :D
    here you go:

    http://www.macchiavello.com/4.0/tutorials/aftereffect.html
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