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Type: Posts; User: gridman144

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1. ## Thread: How to handle intersection of 3 cylinders

by gridman144
Replies
3
Views
172

### Thank you both for the replies. Tim, I looked at...

Thank you both for the replies. Tim, I looked at your model and see what you mean.

I will try those suggestions.

This is a scientific model of a neutron, it's part of a set of stills for a...
2. ## Thread: How to handle intersection of 3 cylinders

by gridman144
Replies
3
Views
172

### How to handle intersection of 3 cylinders

I have LW 2018 and in a model I have 3 cylinders. All are same dimensions (x,y,z) and are in a Y formation. Refer to screenshot Cylinders1.

In screenshot Cylinders2, I have two layers visible...
3. ## Thread: Calcualte Volume of Truncated Icosahedron

by gridman144
Replies
2
Views
211

### In Modeler, I measured the length of an edge...

In Modeler, I measured the length of an edge using Detail> Measure> Measure Points. After that, I found on the web that there is a formula. If you are interested, here is the article.
...
4. ## Thread: Calcualte Volume of Truncated Icosahedron

by gridman144
Replies
2
Views
211

### Calcualte Volume of Truncated Icosahedron

I have a truncated icosahedron that has been scaled (Axis Scale) to an exact size. Is there a way to calculate the volume in LW 2018?

143977

- - - Updated - - -

Should be "Calculate Volume...
5. ## Thread: Rotate Hand in Human Biped Rig

by gridman144
Replies
5
Views
447

### Thanks for the suggestion. I'll remember it.

Thanks for the suggestion. I'll remember it.
6. ## Thread: Rotate Hand in Human Biped Rig

by gridman144
Replies
5
Views
447

### That worked very well and I learned something...

That worked very well and I learned something new.

Thank you very, very much.
7. ## Thread: Rotate Hand in Human Biped Rig

by gridman144
Replies
5
Views
447

### Rotate Hand in Human Biped Rig

I have LW 2018.0.4 and am new to rigging.

I have a human biped rig in a male figure. The last thing to do is rig the hand. However, I am having problems rotating the hand. I am in Point mode and...
8. ## Thread: Genoma - Items can't be parented to their own descendents

by gridman144
Replies
3
Views
635

### Everything is going fine since I realized my...

Everything is going fine since I realized my mistake.

I'm now rigging a little bit at a time, then, cutting and pasting rig into same layer as mesh, saving incrementally, then sending to Layout to...
9. ## Thread: Genoma - Items can't be parented to their own descendents

by gridman144
Replies
3
Views
635

### Hold off on answering. In the original version...

Hold off on answering. In the original version of the model I rigged, I copied the rig, cut it, then pasted it into the mesh layer, then saved and went to Layout. That's when I got the error...
10. ## Thread: Genoma - Items can't be parented to their own descendents

by gridman144
Replies
3
Views
635

### Genoma - Items can't be parented to their own descendents

I'm using LW 2018.0.4.

This is the first time I have rigged a model and it's a male figure. I had a model fully rigged with the Genoma Human Biped rig, then sent it to Layout, clicked Setup, then...
11. ## Thread: Cut a Vortex in Half

by gridman144
Replies
4
Views
651

### I ended up using the Boolean Subtract tool and...

I ended up using the Boolean Subtract tool and that worked well for what I need. Screenshot from Modeler attached.

Thanks for the help.

141732
12. ## Thread: Cut a Vortex in Half

by gridman144
Replies
4
Views
651

### I don't need the ends to be capped. I'll try the...

I don't need the ends to be capped. I'll try the drill.
13. ## Thread: Cut a Vortex in Half

by gridman144
Replies
4
Views
651

### Cut a Vortex in Half

I'm pretty new to LW 2018 and doing some scientific illustrations.

I created a vortex using the Torus+ plugin, then copied it so I had 10 identical vortexes. I surfaced each one with a different...
14. ## Thread: Maya Model converted to LightWave doesn't show UV map

by gridman144
Replies
9
Views
754

### I have this worked out now and wanted to post the...

I have this worked out now and wanted to post the details.

First off, there was no surface defined as "body" in the surface editor. The converted LightWave model I received came with an .mtl...
15. ## Thread: Maya Model converted to LightWave doesn't show UV map

by gridman144
Replies
9
Views
754

### Yes, I think you are right. I am just new to LW,...

Yes, I think you are right. I am just new to LW, so I'm just learning what to do in this case.
16. ## Thread: Maya Model converted to LightWave doesn't show UV map

by gridman144
Replies
9
Views
754

### Thanks, I will look at Polytrans.

Thanks, I will look at Polytrans.
17. ## Thread: Maya Model converted to LightWave doesn't show UV map

by gridman144
Replies
9
Views
754

### I'm new to LW, but I have loaded models in...

I'm new to LW, but I have loaded models in different formats before. Generally, if the model has a UV map and you send it to Layout, it often will show up immediately. In other words, the whole...
18. ## Thread: Maya Model converted to LightWave doesn't show UV map

by gridman144
Replies
9
Views
754

### Maya Model converted to LightWave doesn't show UV map

I'm using LW 2018 and have a Maya converted model (.lwo). It is a detailed human male figure. The mesh loads perfectly, but when I send it to Layout and the UV map doesn't automatically show up.
...
19. ## Thread: Import 3DS Mesh with textures into LW2018

by gridman144
Replies
5
Views
621

### Thank you for the help. That worked very well.

Thank you for the help. That worked very well.
20. ## Thread: Import 3DS Mesh with textures into LW2018

by gridman144
Replies
5
Views
621

### No, they're .jpg. I think the proper term is UV...

No, they're .jpg. I think the proper term is UV maps, because they are like a 2D pattern of all the body parts.
21. ## Thread: Import 3DS Mesh with textures into LW2018

by gridman144
Replies
5
Views
621

### Import 3DS Mesh with textures into LW2018

I'm new to LW and have made several scientific models for work I'm doing. But now, I need to get a male human model and do a visualization with it. Not an animation, just set it up with other...
22. ## Thread: LW2018 Edge Rendering

by gridman144
Replies
8
Views
1,090

### The 2 point polygon network worked great. That...

The 2 point polygon network worked great. That was what I wanted to do in the beginning, but I didn't know the correct terminology.

Thanks, Sensei.
23. ## Thread: LW2018 Edge Rendering

by gridman144
Replies
8
Views
1,090

### Okay. Thank you very much. I'll use your...

Okay. Thank you very much. I'll use your suggestions.
24. ## Thread: LW2018 Edge Rendering

by gridman144
Replies
8
Views
1,090

### I have attached the completed scene with objects....

I have attached the completed scene with objects.

Thanks.
25. ## Thread: LW2018 Edge Rendering

by gridman144
Replies
8
Views
1,090

### Thanks for the replies. I understand what you...

Thanks for the replies. I understand what you said. However, the grid overlay in this model does not line up with the edges of the Earth sphere primitive, or rather the normal latitude/longitude...
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