Had this a few times now. It doesn't happen all the time, but has become frequent enough to be a nuisance. When I click on nodes in surface editor, the nodes screen pops up but all the textures...
Type: Posts; User: genesis1
Had this a few times now. It doesn't happen all the time, but has become frequent enough to be a nuisance. When I click on nodes in surface editor, the nodes screen pops up but all the textures...
Missing. Just no uv for the head. The uv map was created in zbrush and works fine as a LW object. I can see its map in modeler. All works in layout, so seems to be an fbx problem.
Can't work out what's wrong. I have a head with a uvmap that works fine in LW as an object. Then I export it as an fbx, then import it as an fbx back into layout and the uv is missing??
It's subdivided with UV projection texture maps specular etc with a normal map adding the details. I suppose I could try editing the normal map to soften some of the edges.
I was wondering if there is a way to soften edges in Lightwave. I'm working on a head in LW and when I send it over to Marmoset I can add a scatter map and adjust the scatter depth. This gives a...
Thanks for that!
Now I have it working. Is there a way the animation data can be retained in an fbx file. I've tried ticking animations and bake motion envelopes but my fbx file is not keeping the animation data...
Found out the problem. LW had subdivided auto ticked and it won't work with that.
OK sitting infront of LW now. Under object properties add modifier md Baker pops up the exact same interface as md multi Baker which I was already using. Also tried object properties md reader and...
I didn't know how else to describe it. Using mdd multi Baker set to cage doesn't work properly unless you set it to cage and subdivided (LW only) setting. Then it works. However it won't work in...
OK, so here is what I want to do. I use LW MD multi Baker cage only export to bake motions. I then open the same head in layout and import mdd but it doesn't work as I explained above. The only way...
Maybe someone can help. I have a head with eyes and teeth all in one layer with morph animation for the mouth. When I save it as an mdd file and load it back in the head and facial morphs don't work...
Thanks, will check that out. It's just weird the eyes are fine when exported without morphs but soon as morphs is ticked on the fbx export, in marmoset one eye appears with a weird diamond pattern...
I'm going around in circles trying to fathom this problem.
I'm exporting a head (previous model had no problems) with morph expressions in fbx format to marmoset. When I have morphs checked I get a...
Thanks for that. Will keep that in mind next time.
How do I do that? Do I just find the config file and delete it? I've never had to do it before so not sure how to go about it.
Well, just had a weird experience. First time ever I've had this happen in Lightwave. I was in the middle of using fiber fx and Layout just shut off with no warning in the blink of an eye. So I...
I've sorted it. Was a zbrush problem. All now good.
It should have but I've just remembered that I think zbrush may have deleted some unused points. Maybe that's the cause. Will have to check.
Having a problem with creating face morphs. I don't usually have a problem but for some reason I am this time.
I have my neutral head which I created in zbrush. I then create an expression on the...
I've had a few glitches with modeler that definitely need fixing with an update. Maybe we should all demand a refund under the UK 2015 consumer rights (if in UK) if they don't fix it very soon. 😉
Oops I missed this..... Will give this a go.
Yeah, I'm still having problems. Worked at first, but as I add more and more hair cards, some don't seem to be working correctly with the transparency map. Just wondering if there is anyone here who...
Thanks for the help, much appreciated.
Just tried your solution and it and it works like a charm and that's good enough for me. Thanks.