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  1. Replies
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    I've had the same idea, but never followed...

    I've had the same idea, but never followed through. :)

    Out of this World (as it was titled in the U.S., Another World elsewhere) is one of my favorite games of all time. I cried so hard at the...
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    Here...

    Here (aniso) and here (Cook-Torrance). He said he used a scalar of about 3. BTW, I've figured out the right correction for the scalar value - the multiplier for the normal raised to a power of 3. ...
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    > Unit weepul ... > Standby ... ... ......

    > Unit weepul ...
    > Standby ... ... ... reconfiguring.

    Gosh, it's been a while.

    I just thought I'd drop a couple insights.

    Pom's Gaussian Blur node was made at my request and design, and...
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    As someone who sometimes goes overboard with...

    As someone who sometimes goes overboard with nodes, I'm looking forward to the optimization making its way to the Mac version. :)
  5. This took too long (about 1h40m for the modeling)...

    This took too long (about 1h40m for the modeling) but I decided to finish it anyway. :)

    The background is from a Google image search.
  6. Thread: Lock and Folder

    by Weepul
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    Wow, I'm quite impressed by your procedural paper...

    Wow, I'm quite impressed by your procedural paper fibers. Not a bad job using multiple crust textures for scratches, though you might have been able to streamline that using Pom's node pack and the...
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    Of course you can adjust the surfaces, and more. ...

    Of course you can adjust the surfaces, and more. The end focus is on the lighting, but surfacing and composition is as important to lighting as the lights themselves.

    From the challenge thread:
    ...
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    Wow! That came as a nice surprise - I scrolled...

    Wow! That came as a nice surprise - I scrolled down and got a bit of a start when I saw that in the newsletter. :) Thanks NT!

    (By the way...it wasn't actually for the speed modeling...
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    And the winner is... R.Feeney's crutches! ...

    And the winner is...

    R.Feeney's crutches! Great job modeling some challenging shapes on that one. The rubber pads and the arm braces particularly caught my eye as looking "just right"....
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    Neat stuff so far! I'm really enjoying the ones...

    Neat stuff so far! I'm really enjoying the ones that have a bit of a personal story to them.

    A couple comments/crits:
    @flakester: your pasta is a neat shape to see modeled. :) It even has a...
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    Speed Modeling Challenge #32: Daily Routine

    Speed Modeling Challenge #32 - Daily Routine
    --------------------------------------------------------------------------------

    *********************************************************
    Rules:
    ...
  12. I'm not the judge, but I'd just like to mention...

    I'm not the judge, but I'd just like to mention that I really like COBRASoft's ray gun (classic!) and Iain, although too late, that theremin is terrific!

    New topic going up in a minute.
  13. Far be it from me to NOT do an entry for this...

    Far be it from me to NOT do an entry for this theme, seeing as it's a sci-fi game that got me interested in working in 3D in the first place!...but I just couldn't come up with something that would...
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    Ooh, nifty. You might want to look at the...

    Ooh, nifty. You might want to look at the ee_Grit node or dpont's Curvature node for getting some in-the-cracks grunge.
  15. A common way to make rings is using a...

    A common way to make rings is using a distance-to-pivot gradient...
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    Keep in mind that you're comparing a...

    Keep in mind that you're comparing a several-thousand-dollar workstation to a sub-thousand-dollar low-end computer, and that comparison suddenly seems a lot more impressive. :hey: That's progress!
    ...
  17. Thank you, everyone! I'm glad you liked it. :) ...

    Thank you, everyone! I'm glad you liked it. :)

    @Kuzey: Yep, that's looking ace. :thumbsup: I look forward to seeing it with a good old-timey metal texture.
  18. They sure do....

    They sure do. :D

    You have some time left, I'd love to see a revision with the dots actually modeled on top. MG_UltimateClone might be handy. :)
  19. Careful, or you won't even hear it coming. 8/ ...

    Careful, or you won't even hear it coming. 8/

    The earbud was CC subd's, frozen for booleaning in the holes. Only the earbud itself definitely qualifies within the hour limit, though the cords...
  20. Yup, though what with the lighting and all, it's...

    Yup, though what with the lighting and all, it's almost a "drink and drive" poster. 8~

    Don't do it! Careful, you might kill others, too! I'm fortunate to have not lost anyone I knew to a drunken...
  21. Don't do it. (1 hour modeling total for...

    Don't do it.



    (1 hour modeling total for all elements.)
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    You're not the only one, and there isn't really a...

    You're not the only one, and there isn't really a good solution until NT implements the feature request for a gamma-sensitive adaptive AA.
  23. Thread: Morel

    by Weepul
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    Oh, right, and the internal folds: nodal...

    Oh, right, and the internal folds: nodal displacements controlled with weight maps.
  24. Thread: Morel

    by Weepul
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    Thanks for the compliments, guys. :) So,...

    Thanks for the compliments, guys. :)

    So, here's how to model cellular patterns...

    First make your general shape. The density and direction of your polygons will influence the density and...
  25. Thread: Morel

    by Weepul
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    Morel

    Recently, I've become interested in some way to model (not including painfully by hand ;)) the cellular patterns found on certain natural objects. It started when I wanted to try modeling an orange...
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