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Type: Posts; User: ice_blade_za

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    Bezier curve extrude

    Create a bezier, merge poly's. New layer, create another bezier and combine again. Now extrude along path with one as the shape and one as the path. Crash. Every. Time. Any one else?
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    Global Illumination colour

    Greetings

    I have been working on some scenes that have mostly pure white elements. There is a big athletics track with a green field in the middle of a stadium. My issue is with the reflected...
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    Thanks Prometheus, as silly as it sounds Google...

    Thanks Prometheus, as silly as it sounds Google and help search of video texture lightwave really doesn't yield any results. It's the video formats that caught me, so used to using mp4's for every...
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    Thanks RebelHill, I'll take a look at that video...

    Thanks RebelHill, I'll take a look at that video when I get home with a faster connection.

    The thing is that I did double check the nulls now that you mentioned it, but none of them are twisted....
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    Spline control twists bones

    Greetings

    Simple animation, 6 sheets of paper coming out of a printer. A chain of bones down one edge to let the paper bend a bit as it comes out and feed up the paper support (inkjet style...
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    Lightwave to CSS

    Was looking over a page done by a crazy coder, but the "editor" is certainly very basic. Lightwave could leap ahead if they could translate their models/animations into this form of "3D CSS"...
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    Just a quick one, the DP Boolean worked like a...

    Just a quick one, the DP Boolean worked like a charm for me but there were some artifacts on some of the faces. I know how Lightwave likes to have more faces when it booleans (quicker and some times...
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    Given up

    I finally gave up. Switched to using a plain deformed sphere. Used a second emitter and FX linked it. It's rendering now. I did try to recreate the error over the weekend but couldn't. We'll have to...
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    I have played around with the blending setting at...

    I have played around with the blending setting at some point, but more to see if the effect would work out for the animation. I tried it now again with each one on, both on and both off. No change to...
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    HyperVoxels 3.0

    Greetings all

    Been ages since I posted and here I come with a question. So...
    I have a scene with a particle emitter and a object on each particle using FXlinker. I also added hypervoxels to the...
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    Just a new desktop

    For those bored with their desktop image. Was made for my 2x 19" LCD at work. I've included the old one as well. Not ment to be ground breaking since as many people have pointed out, your desktop is...
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    Some how I think platypus. I really like...

    Some how I think platypus. <grin>
    I really like the design. Very original, keen to see some final renders with some nice paint work.
  13. Thread: Winners

    by ice_blade_za
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    Winners ? What happened to the contest winners...

    Winners ?
    What happened to the contest winners page ?
  14. I also liked it. My only crit would be to look at...

    I also liked it. My only crit would be to look at tweaking the material covered objects. Material has always got imperfections and folds (especially at tension points)

    Knock it round and post up a...
  15. I had to drop in here and point out that with...

    I had to drop in here and point out that with Nvidia cards, the first number (ie, 8xxx or 7xxx) is the generation version. This includes supporting more of the newer technologies (which are mainly...
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    I have to agree, I see a load of potential for a...

    I have to agree, I see a load of potential for a bug free version. Merhaps' I'm being a bit harsh, deadlines and all.

    Newtek team, this is really heading in the right direction. Thanks.
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    I've got a question. Honestly, if FiberFX in...

    I've got a question. Honestly, if FiberFX in beta? I have never seen lightwave crash out so much in my life. Got a rolling hills scene, very simple idea now I need grass. Pump up the setting to cover...
  18. Thread: A door.

    by ice_blade_za
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    Ouch .... nice detail.

    Ouch .... nice detail.
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    Quick bevel example. Left box has hard edges,...

    Quick bevel example. Left box has hard edges, right had been beveled. The bevels are normally quite small (micro bevels, I think people call them.) These add a bit more real life shape to objects.
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    For a touch more realisim, you should bevel the...

    For a touch more realisim, you should bevel the edges of the metal out a bit. Metal rarely has a perfect edge. A little UV mapped textures on the metal made to add dirt in the ridges would round if...
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    The DivX logo isn't burnt into the animation. Its...

    The DivX logo isn't burnt into the animation. Its just an overlay that can be turned off. I really need to give Xvid another go, last time it encoded everything green and corrupted. (a few years ago)...
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    Ok... Time to do it again. Thanks for all the...

    Ok... Time to do it again. Thanks for all the replys. Started at the top of the suggestions. Fertilizer rocked, just had to triangulate the front and back polygons. Theres always an answer, it just...
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    Ok... Time to do it again. Thanks for all the...

    Ok... Time to do it again. Thanks for all the replys, I'm going to start at the top and work my way down on the suggestions till one works for me.

    The reason I love this forum, answers.
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    Ok. DivX.

    Ok. DivX.
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    I normally render out to images, this means that...

    I normally render out to images, this means that over night I don't need to worry about the PC crashing out or a power out killing the whole animation. I compile them in Adobe Premiere Pro...
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