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Type: Posts; User: Ztreem

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    Can’t find that he said its impossible?

    Can’t find that he said its impossible?
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    Itís not undoable but itís not easy either....

    Itís not undoable but itís not easy either. Rigging is much easier in blender and the workflow is much more forgiving and undestructive, that is the difference. Workflow is what matters, when you...
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    I agree, Spot on.

    I agree, Spot on.
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    Sent you a link at blender forums. So we can keep...

    Sent you a link at blender forums. So we can keep this LW related.
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    I think I remember an addon doing that. I have to...

    I think I remember an addon doing that. I have to check that.
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    Good call. Then we have things like live unwrap...

    Good call. Then we have things like live unwrap and visualisation of stretched UV’s, relax tool and uv packing etc

    Edit: one more thing working uv’s with catmull clark subd’s, I remember this was...
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    Wow! Interesting...???

    Wow! Interesting...???
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    There is always a threshold when you switch to a...

    There is always a threshold when you switch to a new application, but the development speed at Newtek and their effort to involve and communicate with the users was motivation enough for me to get...
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    I've been using Blender for 2 years now and all I...

    I've been using Blender for 2 years now and all I can say that I will not return to LW that's for sure. Is everything in Blender better than in LW? Not all, but 90% are. And then you have the...
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    I was to quick. I forgot that you must change the...

    I was to quick. I forgot that you must change the image projection inside the image node to UV as well, not only plug in the uv slots on the node. I don't use LW that much anymore so I forgot. I also...
  11. Thread: Picking items.

    by Ztreem
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    If you make all of your objects children of the...

    If you make all of your objects children of the null, you can just right click the null to select all children.
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    Do it like this. The input is in radians so 90...

    Do it like this. The input is in radians so 90 degrees is pi/2.
    147516
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    Regarding Blender. It's very easy to setup some...

    Regarding Blender. It's very easy to setup some sliders, it all depends on which way you do it.
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    @Paul_Boland - I feel with you. My suggestion:...

    @Paul_Boland - I feel with you.
    My suggestion: if you want to continue to use LW (personally I think there are a lot of better options out there) You can always set up your own custom sliders (with...
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    Iím looking through your window right...

    Iím looking through your window right now...:devil:
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    Be sure to do the separate while it is a mesh....

    Be sure to do the separate while it is a mesh. You can also separate the curves/ poly lines in lw before exporting with parts to layers or similar, don’t remember the commands in LW anymore.
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    I read somewhere that you need to separate all...

    I read somewhere that you need to separate all curves in blender.

    When you have imported your object in blender, select it an go to edit mode (tab key).
    Select all (a key) and separate loose...
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    Export your 2 point poly chain from LW as obj....

    Export your 2 point poly chain from LW as obj. Import to blender and convert from mesh to curve then export from blender as alembic.
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    Here’s a tutorial for getting hair from blender...

    Here’s a tutorial for getting hair from blender to unreal.
    https://youtu.be/vQIkyk0-TD4
  20. Exactly my thought.

    Exactly my thought.
  21. I have to refer back to Jarno who’s an expert on...

    I have to refer back to Jarno who’s an expert on this topic, I’m not.

    So basically it is a clone when you add a modifier to an instance. So now we know that and can go back to do 3d art.
  22. Let us call it clones then. In Blender we call it...

    Let us call it clones then. In Blender we call it linked meshes. :)
  23. I donít know if I have time for any tests right...

    I donít know if I have time for any tests right now. I never said that instances with modifiers donít take more memory than an instance without. It may be that clones in LW is the same as linked mesh...
  24. This is from wikipedia. geometry instancing is...

    This is from wikipedia.

    geometry instancing is the practice of rendering multiple copies of the same mesh in a scene at once. This technique is primarily used for objects such as trees, grass, or...
  25. If it is using the same mesh for all clones and...

    If it is using the same mesh for all clones and don’t need to load it to memory more then once then it is an instance, isn’t it?
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