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    Thanks for letting me know, Oliver. I hope it's...

    Thanks for letting me know, Oliver. I hope it's fixed soon ... it's kinda of a showstopper for AP in LW2018
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    Hi John, Setting the pivot point...

    Hi John,

    Setting the pivot point programmatically works fine generally. You can see that in the above video when I'm tweaking the green box with the new pivot point and it's rotating correctly....
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    Sorry, the "jump through hoops" was to raw-m's...

    Sorry, the "jump through hoops" was to raw-m's response.

    I already automatically center each mesh in my own code before sending to the physics engine. The problem with what you're suggesting is...
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    Nope, that won't work. The physics engine gives...

    Nope, that won't work. The physics engine gives me back a new pose on every tick which I pass to the LW motion plugin. LW will rotate the mesh around it's pivot point so unless the mesh is modeled on...
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    No that wouldn't work for me. I'm using my own...

    No that wouldn't work for me. I'm using my own instance painter and I wouldn't want the user to have to jump through any hoops like that when using the tool.

    In LW2015, instances are "parented" to...
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    Instancing offset models in LW2018

    Not sure if this is a LW bug or a feature request. :)

    My physics based plugins require meshes that are modeled centered on the origin in order to rotate correctly in the physics engine. I handle...
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    Hi Jarno, Thanks for the reply. I found my...

    Hi Jarno,

    Thanks for the reply. I found my bug in this line in my ApplyPlugin function

    const char* plugName = itemInfo_->server(item, pluginClass.c_str(), 1);

    I had hardwired the 3rd...
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    LWMeshDeformerHandler activation

    I can't seem to get LW to call my Activation function for a LWMeshDeformerHandler plugin. Here's the relevant code. Does anyone know what I'm doing wrong. Thanks


    int ActivateMeshDeformer(long...
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    Sorry for the silence. I'm still hard at work on...

    Sorry for the silence. I'm still hard at work on AP 2018. My toolkit evolved so much making Remodeler and UP that I was forced to redesign AP from the ground up to make it work within my current...
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    The LW 2018 version of LWRemodeler will only work...

    The LW 2018 version of LWRemodeler will only work in LW 2018 due to some LW 2018 SDK changes
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    Hi John, Right now, I'm working on porting AP...

    Hi John,

    Right now, I'm working on porting AP to LW 2018 on Windows. Once that's done, I'll get both AP and LWRemoder ported to the Mac
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    LW Remodeler updated for LW 2018

    Hi everybody,

    We've have the Windows version of LWRemodeler working in LW 2018 now. Mac version will follow.

    This is a free update for current owners of the plugin. You can download the latest...
  13. Thread: UP in LW 2018

    by hurley
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    Working on it! It will need to be a separate...

    Working on it! It will need to be a separate plugin because of some LW 2018 SDK mesh scanning changes but I do expect it to work in LW 2018 with a little bit of tinkering.

    - - - Updated - - -

    ...
  14. Thread: UP in LW 2018

    by hurley
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    UP Sale Ends Tomorrow

    Just a quick reminder that LW 2018 launch special for UP ends tomorrow night at midnight.

    After that UP goes back to $149 and you'll need to purchase the UP at that price first if you want to get...
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    UP 1_1_0_0 is shipping

    UP 1_1_0_0 with LW 2018 support is now available from our website.

    This is a free update for current owners of UP 1.0. The distribution includes separate plugins for LW 2015.3 and LW 2018. There's...
  16. Thread: UP in LW 2018

    by hurley
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    4,246

    UP 1_1_0_0 is shipping

    UP 1_1_0_0 with LW 2018 support is now available from our website.

    This is a free update for current owners of UP 1.0. The distribution includes separate plugins for LW 2015.3 and LW 2018. There's...
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    UP for LW 2018

    Hi Everybody,

    We pleased to announce that UP 1.0 is working in LW 2018. Here's a little workflow demo

    UP for LW 2018 requires a new plugin and it's a free update to current owners of UP. The...
  18. Thread: UP in LW 2018

    by hurley
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    I haven't looked at SNip3 yet but it might just...

    I haven't looked at SNip3 yet but it might just work without modification. I discontinued SNip3 because I had a grand total of 4 sales. :(

    - - - Updated - - -



    Can't do until NVIDIA releases...
  19. Thread: UP in LW 2018

    by hurley
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    I haven't got AP working in LW 2018 yet but I'm...

    I haven't got AP working in LW 2018 yet but I'm pretty sure I can get it running. There were changes in the instancing system in LW 2018 that will require some re-write on my part. My toolkit has...
  20. Thread: UP in LW 2018

    by hurley
    Replies
    23
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    4,246

    UP in LW 2018

    Hi Everybody,

    We pleased to announce that UP 1.0 is working in LW 2018. Here's a little workflow demo

    UP for LW 2018 requires a new plugin and it's a free update to current owners of UP. The...
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    Sorry for the delay ... had some personal stuff...

    Sorry for the delay ... had some personal stuff going on



    Thanks!. I'll see if I can track down the post.


    I have no idea and no time to do any proper experiments :) One thing I can tell...
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    I've found that Flex rigid bodies aren't as...

    I've found that Flex rigid bodies aren't as robust as Newton's. Newton physics can't react to fluids but you can use them as Kinematic objects in Flex for some interesting effects.

    I managed to...
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    Not really. :) I haven't been able to figure...

    Not really. :)

    I haven't been able to figure out how to do MB in UP since it seems to require objects with the same point count, which is not the case with UP's generated fluid meshes. I've been...
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    Hi James, I'm working on a UP maintenance...

    Hi James,

    I'm working on a UP maintenance release that will hopefully include motion blur support for fluids. I've also been working on the next UP version that will support the rest of Flex's...
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    Sorry, it appears I'm not receiving thread...

    Sorry, it appears I'm not receiving thread notifications(again).



    That's true. UP uses Dreamwork's OpenVDB for meshing. It is heavily multi-threaded but currently does not use the GPU. NVIDIA ...
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