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    Yeah, that sounds more like the fp math is...

    Yeah, that sounds more like the fp math is breaking somehow below a certain point (denorm? resolution floor?) and causing roll-over.
  2. Thread: Character fun

    by jwiede
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    Anteater? Badger? Yeah, the "eye circles"...

    Anteater? Badger?



    Yeah, the "eye circles" can be very expressive, reference Drinky Crow for a vaguely similar "eye circles" expression scenario.
  3. I'm reasonably sure this stems from how Newtek is...

    I'm reasonably sure this stems from how Newtek is setting up the LW UI / Qt input focus relationships. This isn't new, Mac LW's UI historically has had problems in the area of window and UI gadget...
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    Tim, first off, thanks for posting, great 3D...

    Tim, first off, thanks for posting, great 3D works, and photos.

    Since nobody else has mentioned it yet, your "About Me" section at the beginning has the sentence: "While I enjoy creating all...
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    Thanks Oliver! The continued support is greatly...

    Thanks Oliver! The continued support is greatly appreciated!
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    148279 The above are how my LW2020.0.1 (Mac64,...

    148279

    The above are how my LW2020.0.1 (Mac64, 10.13.6, AMD Vega64 gfx) GL config for Modeler come up at launch after config clear. Either LW is selecting PBGLSL only when Nvidia gfx are present...
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    To clarify, by "controls" he's referring to the...

    To clarify, by "controls" he's referring to the character rig's foot placement / IK goal nulls for L and R foot. Walking in place, they'll just slide back and forth over the same region, but when...
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    Unfortunately, the evidence is piling up that's...

    Unfortunately, the evidence is piling up that's the closest you'll have to "Cycles for LW" in any foreseeable future.
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    Something odd's going on there, that graphics...

    Something odd's going on there, that graphics card has 16GB VRAM and (esp. combined with Ryzen 3950X and 64GB RAM) shouldn't be performing so poorly. It should also definitely should perform much...
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    IKB is actually decently workable for easy...

    IKB is actually decently workable for easy load/store of poses, particularly combined with negative-frames-as-library -- IFF you have a single posed rig, and only need to organize a reasonably small...
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    Not really. Go take a look at the UI and you'll...

    Not really. Go take a look at the UI and you'll instantly see why that won't really work in context. It's a channel-by-channel, entity-by-entity system. It saves as channels. That also means it's...
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    So what you really want is a kind of "pose...

    So what you really want is a kind of "pose library" you can keep with the character, for reuse in new scenes where you reuse the character?

    There are various plugins to help with that, as...
  13. Thread: Lightwave 2020

    by jwiede
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    There's a(t least one) significant change to...

    There's a(t least one) significant change to lscript (and underlying LW functionality) in LW2020 that breaks existing lscripts that relied on it, see this post for the details.



    Sorry, but...
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    They're generating more texture detail, it's...

    They're generating more texture detail, it's unsurprising that would cost a bit of OGL framerate.
  15. Thread: Lightwave 2020

    by jwiede
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    You do realize that's written in lscript, as is...

    You do realize that's written in lscript, as is Legato itself, right?
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    Not the same thing, those are the older...

    Not the same thing, those are the older layer-based IFW textures, what most here are talking about the IFW nodal textures (esp. ones that don't have layered equivalents like the texture splotter, the...
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    Unfortunately, I'm guessing the lack of updates...

    Unfortunately, I'm guessing the lack of updates IS your answer.
  18. I'm guessing this was before they fleshed out the...

    I'm guessing this was before they fleshed out the nodal surfacing?

    What was it specifically that bothered you the most about the shader tree?
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    Always a good idea. Organizing your notes for...

    Always a good idea. Organizing your notes for others to view will often grant even deeper understanding of that content.

    Meanwhile, Newtek MUST do a better job of documenting those aspects of...
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    Sticky: I could perhaps see using Advanced Camera with...

    I could perhaps see using Advanced Camera with real lens settings here (to increase compute load), but what's the purpose of using Shift Camera here (esp. w/o DoF)?
  21. Thread: uv unwrapping?

    by jwiede
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    Probably better to start a new thread...

    Probably better to start a new thread specifically asking about Rizom. This is more about UV unwrapping in LW.
  22. NumPy 1.19.0 no longer supports Python v2.x

    Add NumPy (v1.19.0) to the list of pkgs that have dropped all support for Python v2: https://numpy.org/devdocs/release/1.19.0-notes.html

    Also see https://python3statement.org/
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    Huh? Of course it does. That's referring to...

    Huh? Of course it does. That's referring to which types of intersections the shader should be applied. Selecting both means you want edge-rounded shading on both convex and concave intersections. ...
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    Yeah, that looks a LOT like a bug, particularly...

    Yeah, that looks a LOT like a bug, particularly w.r.t. the angle sensitivity at 180deg. It sounds like there might be some FP (transcendental?) math issue in the new MIS processing -- the angular...
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    Yep, was just discussing this on another thread...

    Yep, was just discussing this on another thread. The "LWO3 Specification" is missing a bunch of critical information.
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