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Type: Posts; User: jwiede

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  1. Replies
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    Just to clarify, what you're really trying to do...

    Just to clarify, what you're really trying to do is find closest point on the plane (A) to that vertex on the other layer (let's call it vertex B), correct? If you know vertex B is already on the...
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    IIRC, these sample field values are all...

    IIRC, these sample field values are all multipliers internally, though, against a base sample value (some low even number), so whether the multipliers themselves are divisible by two (or powers of...
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    I'd be cautious about the mess in the two...

    I'd be cautious about the mess in the two "uprights", you've got some odd-looking pole-like poly flow going on there, could lead to rendering artifacts. If possible, you want it to look cleaner,...
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    Please explain why that's beneficial? Why?...

    Please explain why that's beneficial?



    Why? What negative outcome does it cause?

    I'm not trying to put you on the spot, I just haven't run into the "sample divisibility" issue you're...
  5. How many logical threads do you have? I seem to...

    How many logical threads do you have? I seem to recall LW2015 and prior had a limit where if you have 64 or more you had to limit available threads or get odd behavior, but don't recall the issue...
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    Just for completeness, there's another big issue...

    Just for completeness, there's another big issue I feel obliged to mention:

    You also definitely need someone very practically familiar with both Haxe, the application, and C/C++ to help with the...
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    Did you notice it's mostly written in/for Haxe...

    Did you notice it's mostly written in/for Haxe?

    Taking a decent-sized body of code written for a high-level cross-platform language/environment like Haxe, and integrating it into an native-code...
  8. Thread: Node3D

    by jwiede
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    3,538

    It's useful, but it'd be more useful if there...

    It's useful, but it'd be more useful if there were an easy way to import the output as actual geometry+morphs instead of as an object replacement (without having to go through the entire OBJ import...
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    You're making it sound like a major investment,...

    You're making it sound like a major investment, but it's a $20 plugin.

    No wonder the LW third-party plugin economy is dying.
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    If you're trying to encourage a Luxrender...

    If you're trying to encourage a Luxrender integration into LW, doing so in a thread named "Cycles for Lightwave" probably isn't the right place. 1/2 :devil:
  11. Getting that "quickly configured" Linux box...

    Getting that "quickly configured" Linux box secure enough to reliably let it sit continuously exposed to the Interwebs is a bit of a different story. Doable, but requires non-trivial effort (more...
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    RF's days on LW are numbered, and it probably...

    RF's days on LW are numbered, and it probably isn't a high number. Eventually, a LW API update will break it, and the RF plugin dev(s) don't seem at ALL interested in supporting/maintaining it any...
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    Well, even the dongle-free licensing has a...

    Well, even the dongle-free licensing has a "dongle ID", it's just tied to the software license as I understand it. That's why some of us with existing dongle-based licenses had to get special...
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    Actually, if still looking for other greeble-type...

    Actually, if still looking for other greeble-type plugins, consider James Willmot's QuadPanels (here). Not free, but quite worthwhile IMO.
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    What it doesn't look like is a "Feature Request"....

    What it doesn't look like is a "Feature Request". :devil:
  16. Thread: uv unwrapping?

    by jwiede
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    UV_creeper really isn't a great recommendation...

    UV_creeper really isn't a great recommendation for "new users": The plugin's no longer maintained/supported, nor even "distributed" really (a forum recovery post isn't "distribution" per se). For...
  17. Thread: Mirror issue

    by jwiede
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    Even if we accept that LW can't be fixed to not...

    Even if we accept that LW can't be fixed to not make such "junk" in the first place (which isn't the case, but let's presume it is), it would be fairly trivial for LW to occasionally scan through the...
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    Yeah, if you can provide details from the...

    Yeah, if you can provide details from the crashdump, it'll help pin down the issue (or at least the general area of the issue). Or perhaps you won't have the problem with 2019.1.5, that'd work too.
  19. Thread: Mirror issue

    by jwiede
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    Is kind of sad that the scale -100% trick works...

    Is kind of sad that the scale -100% trick works so much better than the tool explicitly built for the purpose.
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    You might want to read that first BA thread I...

    You might want to read that first BA thread I mentioned -- he already tried "the Patreon route" on that prior project.
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    And nobody does that, ofc, because posts to the...

    And nobody does that, ofc, because posts to the blog are incredibly rare. The blog post by itself just isn't adequate notification. Also, both FB & Twitter posts will only grab eyes for a very...
  22. Thread: Node3D

    by jwiede
    Replies
    37
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    3,538

    You're welcome, and thanks for the answer!

    You're welcome, and thanks for the answer!
  23. That's not really accurate, see here...

    That's not really accurate, see here under "Command IPC". marchermitte is correct, even with hub disabled, Modeler and Layout communicate about object updates. As long as you don't have the...
  24. (deleted -- discussion went another direction,...

    (deleted -- discussion went another direction, trick not needed)
  25. I'm guessing ~40ki threads/vcores total, the...

    I'm guessing ~40ki threads/vcores total, the other combinations don't fit with the current limits of crossbar interconnect technology. Even 32 machines at 32 nodes (==CPUs) per machine is pushing...
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