Oh, yeah. Sorry, ATM, I believe it's available for purchase only in the US and China. Hopefully, that restriction will open up before too long.
I don't know but I'm going to guess not....
Type: Posts; User: Greenlaw
Oh, yeah. Sorry, ATM, I believe it's available for purchase only in the US and China. Hopefully, that restriction will open up before too long.
I don't know but I'm going to guess not....
You can purchase Azure Kinect, it's not just for 'developers'.
BTW, I had an opportunity to try two Azure Kinect sensors a few weeks ago. Sadly, because of my work and family schedule, I didn't...
Yeah, with a Wacom, I also like to put my main Windows task bar at the top. Otherwise, I keep accidentally launching things with the heel of my palm. Even when I don't have a touch enabled screen, I...
Good idea! Thanks!
Oh, nevermind. Change Sketch Color actually did what I needed. D'oh!
I just selected all the polygons I wanted to change, opened the Sketch Color panel, clicked Ok. Now all the light gray polygon...
I know this is an old topic but I'm asking the following here in case there's updated info I'm not aware of:
Is there a quicker way to change the wireframe color for polygons in Modeler? I mean...
Cool! Thanks for the doc update Mambo.
Oh, the above info I posted is mainly for 2015 and earlier but I think 2019 should be similar. (I still don't have a lot of 2018-2019 experience yet because we're still mainly using 2015 at work and...
I normally use FBX to transfer the objects with UV maps and basic texture maps. You're going to have problems with procedural textures unless you bake them down. FBX is also good for transferring...
Bullet gives you a fair amount of control over wind and forces. I like to use procedural textures to channel the forces in Bullet. This is how I was able to direct where and how the leaves are blown...
Hi jaxtone,
Sorry, for the confusion. Those weren't intended to be full 'nuts and bolts' tutorials at the time, just responding to some post questions with examples. Also, I was probably still...
I used Bullet for flags in a couple of movies. It's pretty easy. There are a couple of examples on my old 'Asylum' demo reel at 2:38 and 2:48.
https://vimeo.com/209695539
What I love about...
Just did quick a test and, yes, HVs do still reflect objects. (It's been a while since I last used Hyper Voxels.)
Sorry...I misunderstood.
Assuming the rings around the planet are not very thick (like Saturn's,) and the particles aren't huge, I would try that as a comp gag. First, set up a reflecting plane at...
I'm not sure why it's not working in your scene but I do see Hypervoxels reflected in 2019.
146092
The above is using Volume but this works with Surface too. Maybe the reflective surface is...
'Back' button? D'oh! I totally forgot I have extra buttons on my mouse. Thanks...like I needed more stuff to think about. :)
Unfortunately, I don't have time to test anything new right now, but I'm intrigued. Best of luck on whatever it is, Kat! :)
IMO, if you do a lot of character work, any vmap transfer plugin is well worth investing in. Where it especially comes in handy is when you're working with fur and hair. I use it to transfer UV,...
As some of you know, I've been a long time fan of iPi Mocap Studio for getting mocap data into LightWave. I've used this system to create vfx for a couple of feature films as well as animation for...
Yay! Thanks for continuing to develop, support and share your FiberFX tools Kryslin.
I've gotten back into using with FiberFX lately, and planning to give your tools a workout. :)
I wonder if this is a 'legacy' option, to enable old FiberFX setups in 2019?
I don't know, just a thought.
Ok, thanks for confirming this Maurocor. I hadn't checked this in 2019 before and I thought something was odd there.
Wait. It's been a while since I used this so I made a quick test to check if I knew what I was talking about. Here's what I found:
In LightWave 2019, I can get the texture to appear with or...
Use it to apply a color texture to the fibers (like tiger stripes, for example.) The UV map needs to be on the geometry the fibers are growing from.
So, if you're using Edit FX, you need to use...
Thanks Chuck! I'll continue the third-party talk over there. :)