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Type: Posts; User: Ztreem

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  1. Yes. I also added a weight proximity modifier to...

    Yes. I also added a weight proximity modifier to only emitt hair near the curve object.
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    Embergen looks really cool and Eevee is awesome!

    Embergen looks really cool and Eevee is awesome!
  3. You can actually have curves as guides in blender...

    You can actually have curves as guides in blender if you want.

    Quick test.
    146890
  4. It's says that it is using native tools and...

    It's says that it is using native tools and hairnet addon. Hairnet is updated and works in 2.8 now.

    https://github.com/Jandals/HairNet
  5. In regards to Blender not working with splines as...

    In regards to Blender not working with splines as hair. As they rewrite the particle system they also looking into new data types like volume and hair. So in the not so distant future I think it will...
  6. I’m really looking forward to that day, but I...

    I’m really looking forward to that day, but I have a long time left for that to happen...
  7. Thread: #watchmeanimate

    by Ztreem
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    Something like this, maybe? :) ...

    Something like this, maybe? :)

    https://www.youtube.com/watch?v=wii_uk7N4fE&amp=&feature=youtu.be
  8. I know you don't like Blender, but I just wanted...

    I know you don't like Blender, but I just wanted to add that it has a delta-mush modifier (corrective smooth it is called) and also exports in Alembic and mdd.
  9. Or it bakes it out to weightmaps for export. Like...

    Or it bakes it out to weightmaps for export. Like they can do in Maya. In the end if you use fbx it can not be as a deformer and need to be weight based.
    https://www.youtube.com/watch?v=5i-gxtXj1Ww
  10. As Akeytsu seems to be made around fbx...

    As Akeytsu seems to be made around fbx import/export I donít think they can have any special deformation other than weightmap based. So basically you should be able to get the same deformation in any...
  11. Maybe you can use point lights with falloff and...

    Maybe you can use point lights with falloff and no shadow. They can move around and affect any surface with no complicated setup.
  12. Try to save the scene as fbx and then load that...

    Try to save the scene as fbx and then load that in modeler.
    Would be good if modeler could load lws files so you didn’t need to use fbx.
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    +1 :)

    +1 :)
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    Yes, that is always an issue you have to consider...

    Yes, that is always an issue you have to consider in every project, do you anticipate a lot of changes later on or not and does the parametric part save more time than it takes to setup. I just love...
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    Yes, you can change everything all the time.

    Yes, you can change everything all the time.
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    Of course it takes some time to setup the the...

    Of course it takes some time to setup the the parametric aspect of a window if you do it by yourself without an addon, no question. What I'm saying, is that it's possible to setup a parametric window...
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    Actually, I think you can do that in blender. You...

    Actually, I think you can do that in blender. You can also use addons like archimesh( included with blender) or archipack to do it even easier with presets.
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    Blenders cloth is better than Lw's cloth and...

    Blenders cloth is better than Lw's cloth and bullet but I don't think anything beats MD or Houdini.
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    One more just for fun. Now I must do some real...

    One more just for fun. Now I must do some real work.:D
    146339
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    yes, when the cubes had higher density than the...

    yes, when the cubes had higher density than the sphere they deformed the sphere a little.
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    Here is a quick test with the same settings. I...

    Here is a quick test with the same settings. I havn't used Lightwave once the last year, but 20+ years of hammering the software did surely leave a memory in my brain. :D
    This is what I got, the...
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    Then I think the best way is to attach simple...

    Then I think the best way is to attach simple collision shapes to the body just for the cape. Just parent nulls to the bones and make them collision shapes like spheres and size them so they fit the...
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    There is a master plugin that helps with this....

    There is a master plugin that helps with this.
    146337
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    It should be a kinematic body if it's a rigidbody...

    It should be a kinematic body if it's a rigidbody but animated by translation and rotation. If the object is deformed by bones then it should be a deforming body. Try these settings an see if it...
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    As I assumed you hadn't done your research. Then...

    As I assumed you hadn't done your research. Then you problaby missed this addon that also is in development.https://twitter.com/dorianborremans

    Non of them uses physics like advanced placement but...
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