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  1. Slightly OT, BeeVee, do you know of a technique...

    Slightly OT, BeeVee, do you know of a technique for tightening up the edges, making them a little sharper, using the VDB nodes?
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    More thumbs from me, to... :thumbsup: :thumbsup:...

    More thumbs from me, to... :thumbsup: :thumbsup: :thumbsup:
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    I’ve head something similar recently but couldn’t...

    I’ve head something similar recently but couldn’t trace my steps to reproduce. If you can remember your steps please report it!!
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    Hey all, thanks! Gar26lw, I’m on a Mac and as...

    Hey all, thanks!

    Gar26lw, I’m on a Mac and as far as I’m aware it’s all 64bit. Drop Sensei a note, I’m sure he’s more up to speed than me!
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    You’re a gentleman! I’m having a lot of window...

    You’re a gentleman!

    I’m having a lot of window focus/keyboard input issues in the last few LW updates so can’t imagine what the SDK is like! Hopefully NT is on the case.

    Would love to see a way...
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    Hi Mike. It’s working really smoothly on the Mac!...

    Hi Mike. It’s working really smoothly on the Mac! Thanks so much for sticking with us :D So many uses....

    Found a bug. Both Node and motion modifier, Per Span doesn’t get past 20%, an attached...
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    Don’t know! Just enjoy it :D

    Don’t know! Just enjoy it :D
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    Turn intersecting edges for A to 0(?)....

    Turn intersecting edges for A to 0(?).
    https://youtu.be/aVfF3E8v_z0
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    Works here ok but didn’t try as part of a...

    Works here ok but didn’t try as part of a hierarchy. That’s annoying, def report it.
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    Soz.. double post :-/

    Soz.. double post :-/
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    It won’t update in Layout automatically. In...

    It won’t update in Layout automatically. In Layout, select Pivot then select Reset. You should see your pivot point change.
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    In addition to mtp’s post, I’ve turned off a few...

    In addition to mtp’s post, I’ve turned off a few keyboard shortcuts in the GE as I’ve lost count the amount of time I hit 4 for perspective view, for instance, only to find I’ve been toggling that...
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    I’m on a Mac so it must be a changed behaviour.

    I’m on a Mac so it must be a changed behaviour.
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    It works but you have to drag along the contour...

    It works but you have to drag along the contour of the curve to make it “stick”.

    My issue with the GE is how difficult it is to move keys around. Hope an overhaul of the GE is on the cards at some...
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    Ah, you guys...... Mike, with pleasure :D

    Ah, you guys......

    Mike, with pleasure :D
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    Wow!!! Iíve just been notified about this!!...

    Wow!!! Iíve just been notified about this!! Thanks so much, very appreciated.

    Iíve had a day job thatís been sapping all my time lately but will definitely be posting more when I can. Big thanks...
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    Sticky: Very nice, I especially like your the visual...

    Very nice, I especially like your the visual references for area of influence, thank you!

    It’s a shame NT/VizRT don’t supply a simple tool to convert these into 1-click setups or self contained...
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    Doh! Please ignore - downloaded the wrong...

    Doh! Please ignore - downloaded the wrong version.

    Brilliant stuff Denis, thank you - it'll be like a shot in the arm :D
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    Hi Denis, away for a couple of days so can’t...

    Hi Denis, away for a couple of days so can’t check but this is fantastic news - thanks so much!!! :D
  20. Thread: New mac pro

    by raw-m
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    On a related note, Catalina - anyone know if LW...

    On a related note, Catalina - anyone know if LW will run at all with OpenGL being depreciated? Canít find any details on it.
  21. Thread: New mac pro

    by raw-m
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    The monitor is way out of my league but really...

    The monitor is way out of my league but really like this Mac Pro. Apple is making all their money upfront as they wonít make much from it in the long term if itís users can update it themselves....
  22. Donít think it needs to concentrate on a market,...

    Donít think it needs to concentrate on a market, but what it it does need is regular, open communication......... and loads of enthusiasm! Love these dev talks, a real passion for the software which...
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    I see, that’s the best explanation of that...

    I see, that’s the best explanation of that Set/Displace option I’ve seen! Thanks for clarifying.
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    Thanks! I understand the subtraction and...

    Thanks! I understand the subtraction and basically zeroing out the position. I’m not quite understanding how, when the texture’s bump output is connected, the parts look like they move back to their...
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    Bringing back from the dead...! In the section...

    Bringing back from the dead...! In the section where a texture is used to move parts, the the spot is subtracted by the Mesh Part's centre and fed into the textures Position. Its works really well...
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