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  1. Prove it! Maybe you're just not zoomed out far...

    Prove it! Maybe you're just not zoomed out far enough to see them. :devil:
  2. Thread: Pose Library...

    by jwiede
    Replies
    20
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    931

    Yes, thanks muchly!

    Yes, thanks muchly!
  3. "Looking for a Human", or possibly just a...

    "Looking for a Human", or possibly just a "peeping tom". Either either. Valid point, though.
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    That's a bit misleading, as Deep Rising v3 hasn't...

    That's a bit misleading, as Deep Rising v3 hasn't been released yet. The currently available version, Deep Rising v2, does NOT offer motion blur support.
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    There's an odd "mass" (difficult to describe) to...

    There's an odd "mass" (difficult to describe) to the wrinkles. IMO, they don't really look like scattered sheets / duvet / whatever on a bed, they look more as if a waterbed mid-wave or gel-bed or...
  6. Thread: DP Light 2018

    by jwiede
    Replies
    13
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    228

    Denis, When you say "nodal latency" do you...

    Denis,

    When you say "nodal latency" do you mean the node editor preview won't auto-update after changes to the lights' nodes? Or did you mean there's an actual "lag" in nodal vparm propagation...
  7. Thread: Pose Library...

    by jwiede
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    20
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    931

    Never heard it put quite that way, interesting. ...

    Never heard it put quite that way, interesting. Of course, the real difficulty is getting access to the REPL... :devil:



    On a semi-related topic, it's kind of a shame the LWSDK doesn't...
  8. Thread: Pose Library...

    by jwiede
    Replies
    20
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    931

    I'd definitely be interested in seeing more...

    I'd definitely be interested in seeing more videos of Legato's workflow, etc.
  9. Nah, if it's that cold and ice-cold rain, he'll...

    Nah, if it's that cold and ice-cold rain, he'll die of hypothermia in an hour or so, worrying about any surviving mosquitos biting is a hat on a hat.
  10. The core issue is that log files aren't intended...

    The core issue is that log files aren't intended as "visual UI" and vice versa, they have exclusionary requirements. Unsurprisingly, trying to solve both at once does a poor job of solving either.
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    I take it this requires DeepFx v3.0 in order to...

    I take it this requires DeepFx v3.0 in order to export motion buffer populated with fluid movement?
  12. Meh.

    Meh.
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    Your node flow doesn't replicate the same...

    Your node flow doesn't replicate the same requirements, flexibilities, and behaviors as Ma3rk's presented node flow -- for example, by typing the U/V offsets into the image nodes manually, they're no...
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    That's a lot of work just to add two decals,...

    That's a lot of work just to add two decals, though (even reusing the U placement logic as you did). This is a great example of why "nodal everything" actually winds up being significantly less...
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    LW users will only find fewer and fewer...

    LW users will only find fewer and fewer "nice/useful LW third-party developments" unless and until Newtek/VizRT get their act together and resume strong third-party developer support. Specifically,...
  16. So we're just glossing over the... right, carry...

    So we're just glossing over the... right, carry on! Glossing!

    GLOSSING!

    :devil:
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    The short answer is because there are customers...

    The short answer is because there are customers (esp. on Mac, like me) who run LW with Hub only when critical, and rest of time run LW without the Hub (because Hub worsens LW instability, esp. on...
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    Problem you're having is because you're changing...

    Problem you're having is because you're changing the shortcut, instead of changing the target. Try changing the cmd line of the target, as opposed to the shortcut.
  19. That's one of the nicer surfacing jobs I've seen...

    That's one of the nicer surfacing jobs I've seen for FFX hair to date, the colors and shading look more realistic than in many other FFX attempts I've seen.

    Guessing it was a test, do you want...
  20. Just significant, tangible progress, focused on...

    Just significant, tangible progress, focused on addressing the loud CUSTOMER requests, even if it means a few devs' "pet projects" have to be put on back-burner instead.

    Modeler has serious...
  21. That's hilarious, thanks!! Are you just...

    That's hilarious, thanks!! Are you just building these from scratch yourself? I'd love a license for that.
  22. Close, but no beard, and my front wheels have...

    Close, but no beard, and my front wheels have little LED lights inside!
  23. If this is the alternative, I'd prefer "toxic...

    If this is the alternative, I'd prefer "toxic negativity"! :devil:
  24. If you're talking about the "artifacting" while...

    If you're talking about the "artifacting" while actually dragging one mesh section into/through another in Modeler, that's not really so surprising. OpenGL is trying to do the best it can with the...
  25. @Prometheus: Part of the reason I suggested...

    @Prometheus: Part of the reason I suggested SplineLathe was because it allows a convenient way to alter number of curve segments on-the-fly while building the form, while maintaining radial symmetry...
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