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    That sounds to me like there's a scaling issue...

    That sounds to me like there's a scaling issue with the imported model. I assume you've modeled it to real world measurements, and Twinmotion might interpret it wrong.
    Try exporting a FBX or OBJ,...
  2. LWCAD, TFD and Octane. Hands down the most...

    LWCAD, TFD and Octane. Hands down the most interesting bits for me.
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    I hope they add RT support for Twin Motion as was...

    I hope they add RT support for Twin Motion as was mentioned earlier, before the paid upgrade in november. :D
    (Q/A where it was discussed...
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    Thanks! Never heard of it before. This will...

    Thanks! Never heard of it before. This will definitely help me with my application to a small arch viz studio !
  5. I was under the impression the software has to be...

    I was under the impression the software has to be optimized for SLI in order to effectively make use of an SLI setup ?

    If you do GPU rendering, Davinci Resolve or other CUDA intensive tasks, SLI...
  6. All this is crazy. You'd think that Photoshop CS6...

    All this is crazy. You'd think that Photoshop CS6 users who's got a perpetual license would be safe for all eternity, and then they do this (or.. their partners do this, I don't know..). Gives me a...
  7. From the time TurbulenceFD2 was announced to be...

    From the time TurbulenceFD2 was announced to be "in development" until now, you could've picked up Blender or Houdini and become quite good with it. So yes, TFD2 is insanely progressing very slow,...
  8. That's way better than anything I saw in my trip...

    That's way better than anything I saw in my trip around Norway. :D
  9. I got to test this last night. It's not a...

    I got to test this last night. It's not a mindblowing experience in my part of the world. Still the same, crappy resolution on landscape geometry and satellite photos, no 3D buildings, foliage or...
  10. Aah, thanks, never seen that before. I'm not...

    Aah, thanks, never seen that before.

    I'm not sure it applies to the 2920x, as they're a bit different technically from what I've gathered.
  11. That's a surprise to me. Perhaps it's hidden in a...

    That's a surprise to me. Perhaps it's hidden in a menu I've not found or thought of as useful then. :stumped:
    A pleasant surprise, I'll add.



    On the other hand, I've noticed Affinity Designer...
  12. Davinci Resolve for all editing, audio and color...

    Davinci Resolve for all editing, audio and color post. I'm not sure you can *replace* AE with Fusion if you intend to use it for motion graphics though. It's quite different, and will require a...
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    I think I stirred the pot when I posted the...

    I think I stirred the pot when I posted the comparison between the three. The dev has shown me how to work it out, but it requires a lot of 'hands on' to get there compared to Gaea and WM. The good...
  14. Sorry, I know how hard this is to many LightWave...

    Sorry, I know how hard this is to many LightWave users, but having used several other 3D apps, I find it hard to go back to two separate applications. So my first point would be a unified...
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    Don't let the interface fool you. :) The dev...

    Don't let the interface fool you. :)
    The dev introduced dark mode a few versions ago. That alone did a whole lot to the experience. :P

    I'll poke the WC2 dev that there's demand for a demo.
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    No problem. :) I've talked to another WC2...

    No problem. :)

    I've talked to another WC2 user, and shown the same image I posted above. He said it was a bit unfair comparison, because you *must* adjust these sliders per filter to get close to...
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    I did this a long time ago with WM and LightWave....

    I did this a long time ago with WM and LightWave. You can't compete with the atmospheric fidelity from Vue or Terragen I guess, but.. it's possible. Depends on what you need. :) ...
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    None of them can import cameras. Not sure why you...

    None of them can import cameras. Not sure why you would, because they're not like Vue where you can render high quality (with buffers/AOV's etc). Their sole purpose is to create heightmaps. You do...
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    It generally depends on what you want to do. I...

    It generally depends on what you want to do. I will still take WM into the equation here.
    To keep it simple, I will ask one question: do you want realism ?

    If the answer to that is YES, go with...
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    I don't know about World Creator 2 for mac,...

    I don't know about World Creator 2 for mac, except it's been a slow process to keep it up to date/update as often as for Windows. If you're a Mac user I think you should ask them directly how they...
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    Bergen :) There's some info inside the...

    Bergen :)

    There's some info inside the OSM2World config file that I interpret it could fetch height data from a 3rd party source, but I'm not smart enough to figure out how. :D

    For Norway I'd...
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    All though I can't get elevation data to load,...

    All though I can't get elevation data to load, you might recognize this place. :)
    144613




    funny you should ask; we're doing these kind of things at the studio right now.

    The hero...
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    They have a long way to go. Either native...

    They have a long way to go. Either native renderer or Octane is my choice.
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    I just tried the OSM2World thing. It works. It's...

    I just tried the OSM2World thing. It works. It's rough. But it works. :)
  25. Woah, did not expect this. If you need more BRAW...

    Woah, did not expect this. If you need more BRAW to test, give me a private message.
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