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  1. Thread: Mirror issue

    by Sensei
    Replies
    15
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    377

    Have Polygon Statistics window all the time open....

    Have Polygon Statistics window all the time open.
    When n-gon (> 4 vertex polygon) is made, you will see, if it's caused by it.
    OpenGL is calculating normal vector of polygon from 1st, 2nd and the...
  2. Pretty much yes.

    Pretty much yes.
  3. We are using 2019.x. In your case plug output...

    We are using 2019.x.
    In your case plug output color from mixer node to color input on the far right or to diffuse shading. You don't have to obey color to color or scalar to scalar or vector to...
  4. Do you want it to have it smaller and positioned?...

    Do you want it to have it smaller and positioned?

    Use U Tiling Reset and V Tiling Reset.

    https://forums.newtek.com/attachment.php?attachmentid=146623&d=1579048322
    ...
  5. Add two Image nodes (or one Image node and...

    Add two Image nodes (or one Image node and procedural, like I did). Image with alpha has plugged something to Bg Color input.

    They will mix together, based on alpha channel of image.
    ...
  6. Did you try using Color Mixer node.. ? Plug...

    Did you try using Color Mixer node.. ?

    Plug 1st image node to Bg Color, 2nd image node to Fg Color in Mixer,
    plug alpha mask image node to Opacity.
    If alpha mask = 0% (black), output from mixer...
  7. The first thing that you should check is whether...

    The first thing that you should check is whether disabling multi-threading fixes issue..
    Open Render Properties, Render tab, disable Automatic Multithreading, set Thread Limit 1.
    Use it for a while...
  8. Replies
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    1,354

    Perhaps country & locales settings.. Saving with...

    Perhaps country & locales settings.. Saving with dot versus comma as decimal fraction separator..

    You can easily test it by reading .lws in text editor and changing dot<->comma and reloading scene.
  9. Replies
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    657

    How about growing with white color, then fading...

    How about growing with white color, then fading to yellow, then fading to red, then fading to black. To simulate cooling effect from the hottest to the coldest.
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    Assign weight map to 2 point poly lines, values...

    Assign weight map to 2 point poly lines, values 0,1,2,3... etc
    Then in Node Editor in LW 2018-2019 use following nodal network: if weight map value >= time clip 100%, otherwise 0%.
    In older LW you...
  11. Replies
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    If object is fully closed, it has no edges used...

    If object is fully closed, it has no edges used in just one polygon. There are only edges with two polygons.

    Merge points, unify polys, delete one and two point polygons,
    and open Edge Statistics...
  12. Replies
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    327

    There is also TrueArt's Global Material plugin...

    There is also TrueArt's Global Material plugin for LW 2018 and LW 2019
    http://globalmaterials.trueart.eu

    Using this method, nodes are stored inside of .LWS
  13. You didn't even tell the most important thing:...

    You didn't even tell the most important thing: which version of LightWave..

    Perhaps something bad happened with LWO.
    Try saving in .OBJ, .FBX, whatever.
    Quit LW. Quit Hub. Restart.
    Import file....
  14. Perhaps not mapped some vertexes? It often...

    Perhaps not mapped some vertexes?
    It often caused problems in older days. Maybe still causes..
    That's why I made Show Weights plugin,
    https://www.youtube.com/watch?v=T1DvdkvvfAo

    and reverse of...
  15. Replies
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    1,874

    First, they would have to hear about it......

    First, they would have to hear about it... Programming is the easiest part of entire process of production. Much harder is to reach clients and persuade them to buy it..
    To reach clients you need to...
  16. TrueArt's Modeling Pack...

    TrueArt's Modeling Pack
    http://modelingpack.trueart.eu
    has tool VMapManager, which has sub-tool "Save UV Map Image",...
  17. Replies
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    234

    TrueArt's Modeling Pack has tool VMapManager,...

    TrueArt's Modeling Pack has tool VMapManager, which has tool Save UV Map Image.
    http://modelingpack.trueart.eu
    Directly to PNG/JPEG, with desired resolution, and other options.
  18. Go to Options, and click on Fixed Near Clip Dist,...

    Go to Options, and click on Fixed Near Clip Dist, and adjust it.

    ps. Merry Christmas!
  19. Replies
    1
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    254

    I made TrueGroup, later LW team added Compound...

    I made TrueGroup,
    later LW team added Compound node.

    But, there is yet another way:
    Global Materials http://globalmaterials.trueart.eu
    You set material inside of global Node Editor, and...
  20. Replies
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    204

    ..or geometry (or image map) pretending motion...

    ..or geometry (or image map) pretending motion blur.. It would be the fastest to render trick though.
  21. Replies
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    522

    Did you try using Node Editor? Add Tools >...

    Did you try using Node Editor?

    Add Tools > Random Vector, plug to color.
    or better
    Add Tools > Random Integer (or Scalar), plug to Gradient as Input, and set up couple colors in gradient, output...
  22. It is one of many modes of EasyMesh working:...

    It is one of many modes of EasyMesh working:
    http://easymesh.trueart.eu
    http://www2.trueart.pl/Products/Plug-Ins/EasyMesh/Graphics/Movies/EasyMesh_7.gif

    You click on point that is on corner with...
  23. Replies
    2
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    181

    Have Z-Depth buffer on either building and window...

    Have Z-Depth buffer on either building and window render. Then in composition pick up buffer basing on Z-depth value.

    To disallow two transparent windows in the same area set Recursion limit.
    ...
  24. Apart from Mirror Weight Map, during character...

    Apart from Mirror Weight Map, during character animation process, you will sooner or later also need to Mirror Morph and Flip Morph.
    TrueArt's Modeling Pack has tools Mirror Morph and Flip Morphs...
  25. Replies
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    1,417

    ...if LW does not have option for more threads...

    ...if LW does not have option for more threads but OS recognize them, one can run multiple LW instances on the same machine to get 100% during rendering final image sequence of animation..
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