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Type: Posts; User: hypersuperduper

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  1. The point I think is not that pointing out...

    The point I think is not that pointing out solutions that other software has that are better is bad. Specific criticism is good. it’s the kind of blanket statements like how there are “hundreds of...
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    By restarting and using the classic scene editor...

    By restarting and using the classic scene editor instead I got playback working somewhat better. Theres more going on with my scene however. Very strange stuff. The IK works properly when I move...
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    Still slow. Disabling IK Seems to be the only...

    Still slow. Disabling IK Seems to be the only thing that helps.
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    Reloading the scene improves performance. But it...

    Reloading the scene improves performance. But it is still slower in playback than manipulation.
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    Just shy of 20,000. so, not many.

    Just shy of 20,000. so, not many.
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    Nope. Bounding box mode does nada.

    Nope. Bounding box mode does nada.
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    Buffered does nothing. I don’t think this issue...

    Buffered does nothing. I don’t think this issue is GL performance related. It seems to be motion evaluation that causing the bottleneck. I will go ahead and file a bug report, but I don’t have much...
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    It seems like layout could use some sort of...

    It seems like layout could use some sort of auto-caching or something so it doesn’t have to evaluate every little thing every single frame.
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    Fast manipulation, slow playback

    Why is playback so much slower than manipulation? I have built a rig for a centipede using spline control nodal motion and IK. I have one null that I can move to make the centipede crawl along the...
  10. Great thanks! I will use the discord from now on.

    Great thanks! I will use the discord from now on.
  11. I picked up UberPass, but I can't get it to store...

    I picked up UberPass, but I can't get it to store the octane state in the pass. for this to work in an automated fashion, the uberpass needs to remember whether I am using octane or lightwave. when...
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    I very much like lightwaves nodes. They are...

    I very much like lightwaves nodes. They are incredibly powerful and flexible in a way that panel interfaces arent. and I think newtek is correct to go all in in the nodal stuff, but nodes ARE...
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    http://www.3rdpowers.com/index_store.html

    http://www.3rdpowers.com/index_store.html
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    Newtek should really look at making it possible...

    Newtek should really look at making it possible to create custom front ends for node networks. Make it possible to expose variables in the network in an external panel, so you never have to open it...
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    I agree. Modelers weight tools tend to break down...

    I agree. Modelers weight tools tend to break down if you want per bone weights. They work reasonably well if you have skelegons properly named and generate them, but it’s not like the skelegon tools...
  16. I think I might just have to go and get me some...

    I think I might just have to go and get me some uberpass.
  17. Thanks! I’ve never used lightwaves render queue....

    Thanks! I’ve never used lightwaves render queue. didn’t even know it had one! Which in retrospect I should have assumed. So setup passes in uberpass -> breakout passes -> render Q -> done. That seems...
  18. Thanks for putting together that video. There are...

    Thanks for putting together that video. There are still a number of things that I can’t wrap my head around concerning how uberpass works, like if I have a pass that is octane materials, and I then...
  19. Interesting. I wont be using a farm on this job...

    Interesting. I wont be using a farm on this job because octane and line rendering are both quite snappy, so I can just do them one after another, but it is nice that this will work with farms as...
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    I believe that 3rd Powers Paint weights has a...

    I believe that 3rd Powers Paint weights has a combine weights tool, which is effectively the same thing as assigning multiple weights to the same bone. Of course there is nothing really wrong with...
  21. Combining native and octane render in one animation.

    I have an animation I am working on that uses lightwave native edge rendering, for the edges and octane for the rest. I will combine them in post. I have set up my materials so when I use octane I...
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    Sticky: Lwo2 import was Nice it even converted skelegons,...

    Lwo2 import was Nice it even converted skelegons, but I can understand why it was removed since it was after all a legacy format. Hopefully the modern lightwave versions Become successful enough for...
  23. That’s not really fair. The lightwave team has...

    That’s not really fair. The lightwave team has been far more communicative lately and the releases more frequent.
  24. I can understand the desire to own your software...

    I can understand the desire to own your software if you are running a company and need lots of seats, and are very careful with system updates and stuff Particularly if you invest in developing a lot...
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    We usually spend a good chunk of our summers in...

    We usually spend a good chunk of our summers in Lapland just across the Swedish border from Helgeland. We often pop over to Norway see the coast and the glaciers and stuff. Those islands are really...
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