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Type: Posts; User: gamedesign1

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  1. Replies
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    Would be interested to see your results :)

    Would be interested to see your results :)
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    Nevermind, I have just found this :)...

    Nevermind, I have just found this :)
    https://youtu.be/Y6ECUuwHA4s
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    Export 3D Pattern

    Hi all

    I am building some very simple geometric shapes in 3D and I am looking for a plugin that will seperate all the polygons and lay them flat so I can export an image for printing so I can then...
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    These look great, thanks for sharing :)

    These look great, thanks for sharing :)
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    Reading this, helps a lot....

    Reading this, helps a lot.
    https://www.allegorithmic.com/system/files/software/download/build/PBR_Guide_Vol.1.pdf
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    From what I can see the Metallic kind of replaces...

    From what I can see the Metallic kind of replaces the Specular. But what I don't understand is when you need to use both Specular and Metallic at the same time. I thought the point of standardizing...
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    PBR image maps to LightWave 2018 PBR

    Hi All

    Does anyone know what is the correct way to manually setup the Spec/Gloss or Metal/Roughness maps in LightWave 2018 Principle shader.
    if you have Metalness/Roughness image maps what goes...
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    I would guess its because you don’t have enough...

    I would guess its because you don’t have enough rays for the transparency, trying increasing the specular rays or one of the others?
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    Yeah I thought that was bad about the videos too....

    Yeah I thought that was bad about the videos too. It does come across as unprofessional. Strange.
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    Because I use Octane I am finding it really...

    Because I use Octane I am finding it really difficult to find a good enough reason to upgrade :( It's shame because I was really looking forward to the new version. But the improvements that have...
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    Thanks it was only Layout GL that wasn't...

    Thanks it was only Layout GL that wasn't displaying. PBRGLSLShaders sorted it thanks.
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    1. OpenGL in Layout just shows black surfaces on...

    1. OpenGL in Layout just shows black surfaces on old laptop. Can't seem to find a legacy option.
    2. Unfortunately the Layout View in Modeler doesn't show deformations. I was hoping maybe I could...
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    Possibly yeh

    Possibly yeh
  14. I had just seen that, works a treat. Thanks...

    I had just seen that, works a treat. Thanks Ztreem :)
  15. Lightwave Gradient similar to Octane LightWave Gradient

    Hi All

    Is there a way of building a gradient node from external color nodes much like the Octane LightWave Gradient?

    EDIT: I want be able to pass a few colors into a gradient node that is then...
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    Thanks, but I personally don't want to have to...

    Thanks, but I personally don't want to have to use nulls generate a random brick pattern :) Just seems like a lot of faffing :) The other issue is even if I controlled the UV to show a portion of the...
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    Its really good, I would just like to hear...

    Its really good, I would just like to hear someone talking through it all, so I can get the principles in my head :)
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    I would love it if the nodes allowed you to be...

    I would love it if the nodes allowed you to be able to generate shapes and ways of duplicating them based on UV space etc, affecting size, position and rotation etc purely just from nodes.
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    I am mostly interetsed in methods without...

    I am mostly interetsed in methods without creating polys for every brick
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    Thank you. Something just isn't clicking yet form...

    Thank you. Something just isn't clicking yet form what you have said, but I will keep reading it and hopefully the penny will drop. I would really like to see those videos :)
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    There is clearly something I am missing from...

    There is clearly something I am missing from LightWave's native nodal capabilities. How are you changing the different bricks to have different colours randomly? Are there any tutorials that you...
  22. Thanks Antti, really appreciate your time doing...

    Thanks Antti, really appreciate your time doing these.
  23. Well since apparently the VPR is now exactly the...

    Well since apparently the VPR is now exactly the same engine as the final render engine, I don't see why they can't give both options at some point so you can use progressive as well for your final...
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    Thats so much for your help, thats a great...

    Thats so much for your help, thats a great technique, but I don't think that helps with what I am trying to do here.
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    Hi Sensei, thanks for your reply :) This might...

    Hi Sensei, thanks for your reply :)
    This might be difficult to explain what I am doing and probably doesn't make any sense any way, but here goes haha
    I was trying to think of a way of creating a...
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