Does anyone know how to get the morps animation/envelopes come in with the morphtargets inside of Unreal ?!?
It works with blendshapes in maya, but when I do it from LW-layout I only get the...
Type: Posts; User: ArtGoblin
Does anyone know how to get the morps animation/envelopes come in with the morphtargets inside of Unreal ?!?
It works with blendshapes in maya, but when I do it from LW-layout I only get the...
so.... I'm trying to get endpmorphs to save out as blendshapes in fbx export (LW-11.6.3)
Is the fbx exporter totally broken in this regard or is it a more tricky setup than just animating morphs...
Thanks guys :)
Just finished this project. The main purpose of it is to serve as a piece in my upcoming demo-reel, but I managed to make my workflow regarding UVmapping and Texture Painting much better I think. So...
Played a bit more with the test setup.
Here are the results:
http://i162.photobucket.com/albums/t261/Artgoblin/HDRprobeLightingTest4_comped.jpg...
I'd go and tweak the website gallery so that when you click the thumbnails, it will open in a new window or open up in a floating-box without leaving the illuminated tools site (via lightbox or...
Yes please go a head and use it :)
124473Thanks so much :)
btw. do you have a facbook page that I could use to reccommend your library and spread the word ?
only quad poligons so far...
http://i162.photobucket.com/albums/t261/Artgoblin/Scout_ModelWIP_01.jpg
Started working on the production model from based on the concept above
Thinking about trying an allquad mesh again ...
Looks to me like you just need to run a point-clone operation on the points inside the holes to clone the cores in there. That and a stilk :)
The umbrella like wires is the mesh I'm using to...
Here are some wires
http://i162.photobucket.com/albums/t261/Artgoblin/Strawberry_01_wires_comped.jpg
Here's a quick render of mine
http://i162.photobucket.com/albums/t261/Artgoblin/Strawberry_01_VD1.jpg
I need to redo the shaders completely
Looks like it's 99% there ! And the Red shader looks really good :)
cool ! I'm in :)
This is awesome !
One more photoshop revision.... trying to make it more monotone to give the red leaf a bit more weight.
http://i162.photobucket.com/albums/t261/Artgoblin/LogoSketch_ShadingTest_05_D.jpg
Love it... has a certain stylished feel to it... making me not really care or notice that it's low-poly.
"Just trying to get back in 3d" .... did you ever leave ?
Love that interior !
It's been a while since I touched this modeling project, but I'm stubborn like that sometimes, so here I go....
http://i162.photobucket.com/albums/t261/Artgoblin/Apartment_ModelWIP_01.jpg
This started out as a vector file, but only used in he 3Dprocess as a template.
And yes, I agree that the sharp corners might not be ideal for smaller versions of the logo.
This last revision of...
haha... It's still missing it's first letter... It's going to need a bit more attention than the rest of the letters, and I think I might have some time to fix it before we meet the client. The...
so... the deal with this project is that I've only had these last two days to come up with a look and 3d take on the logo. And this is what I've got to show up for it. These images will be used to...
Hehe... you decide :) I think it kind of looks like an apple, but it's just one letter of the whole logo... just needed something to work from. I'll do the whole logo when it's design is finalized
Sorry for the poor explanation :) It's not the final logo design, but a colleague of mine is designing a new logo and look for their menu and I did a "photoreal" version of one of the logo-idea......