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    Very nice ! Thanks Denis :)

    Very nice ! Thanks Denis :)
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    It looks like there are two schools nowadays, the...

    It looks like there are two schools nowadays, the "technically or physically correct" and the "visually correct".
    So far, and for some more time it seems, I will stick to the "visually correct"...
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    Thanks a lot for another nice addition, Denis...

    Thanks a lot for another nice addition, Denis :thumbsup:
  4. I had this issue too, as I posted a couple of...

    I had this issue too, as I posted a couple of months back in another thread. Definitely not a LW issue to me, since I had the exact same thing happening with Davinci Resolve (and Win10).
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    Mike, please, don't add disturbing music on your...

    Mike, please, don't add disturbing music on your videos. It makes it very hard to follow your presentation. The one about qckHuD is terrible on that regard :\
    Telling potential customers that not...
  6. Thanks for the update, darkChief ! I still use...

    Thanks for the update, darkChief !
    I still use RealFlow for fluid simulations but, since DeepFX seems to become more and more mature, I hope this will change :)
  7. Thread: Torch Texture

    by omichon
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    Looks really nice ! thank you one more time,...

    Looks really nice ! thank you one more time, Denis :)
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    Thanks Denis !

    Thanks Denis !
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    Very nice ! Thanks Denis :)

    Very nice ! Thanks Denis :)
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    Thanks for the update, Oliver !

    Thanks for the update, Oliver !
  11. Thread: Tile Mixer

    by omichon
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    Thank you Denis !

    Thank you Denis !
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    Thanks for your feedback, Denis. I can...

    Thanks for your feedback, Denis.
    I can understand that a simple procedural texture can't be a tool with full control over typography, like Fusion Text+, for example.
    Again, I was just thinking...
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    In fact, I had more in mind rulers and...

    In fact, I had more in mind rulers and measurements apllication than counters.
    As a side note, for counters I tend to use tools like Fusion instead of the commercial texture you are referring to,...
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    I have no idea how/if it could work with a...

    I have no idea how/if it could work with a procedural texture, but imagine the potential it could have if there was a way to use some custom variables to get dynamic text.
    Maybe a node where you set...
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    Holly cow ! thanks a lot for this , Denis...

    Holly cow ! thanks a lot for this , Denis :thumbsup:
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    It happens here too while creating a new folder...

    It happens here too while creating a new folder from the File browser when defining a path for output images.
    I had this one at least 5 or 6 times, but randomly, so nothing to report unfortunately.
  17. Thread: Gyroid

    by omichon
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    Yes, brilliant ! Thanks for sharing this, Denis...

    Yes, brilliant ! Thanks for sharing this, Denis :)



    See post #7
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    I used to do that couple of years ago, using...

    I used to do that couple of years ago, using LigthNet:Cloud from Joe Justice. Can't tell if it still works with 2019, though. It hasn't been updated recently.
    Basically, I had a couple of computers...
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    Denis, maybe I am not looking into the right...

    Denis, maybe I am not looking into the right place, but I can't find any readme file in the archive (OpenImageDenoise_2018_x64.zip).
  20. Thread: Gabor Noise

    by omichon
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    Looks great ! Thanks for this new texture, Denis...

    Looks great ! Thanks for this new texture, Denis :thumbsup:
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    Great ! Thanks a lot, Denis. Might be useful...

    Great ! Thanks a lot, Denis. Might be useful sooner or later.
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    Nice ! Thanks for these addition, Oliver. Lucky...

    Nice ! Thanks for these addition, Oliver.
    Lucky us, LW 2019 has a searchable commands list ;)
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    It is, indeed ! Let's hope Denis will receive...

    It is, indeed !

    Let's hope Denis will receive some support from Newtek regarding the SDK, so he could be able to add the missing tools.
  24. This could be done natively with 2018. Maybe you...

    This could be done natively with 2018. Maybe you could start by checking the docs. It's pretty straightforward actually.
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    It's part of DP Filter. If you type "median" in...

    It's part of DP Filter. If you type "median" in the search box of the Node Editor, you should see it (DP Filter > Filters > Median). If not then try to remove and re-add DP Filter plugin.
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