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Type: Posts; User: stib

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    Thanks for that. I tried setting it to 1;1, but...

    Thanks for that. I tried setting it to 1;1, but that did nothing, so then I tried 0.5;0.5 and that made it teeny tiny, and finally 0.75 was a good size. I'm loving the crisp lines on everything! For...
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    96Gb of RAM here, and it's crashy as a big crashy...

    96Gb of RAM here, and it's crashy as a big crashy thing with seven little crashy things trailing along behind. No apparent trigger, it just gets bored and dies. Dell dual Xeon workstation with a...
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    High DPI aware menus are too big

    I was used to the tiny UI buttons and menus in the older versions of LW. I've just installed 2019, and now the UI looks like a large print book. Meaning that all my menus go off the bottom of the...
  4. Simple: in the LWSXN code where it goes ...

    Simple: in the LWSXN code where it goes


    while (percentage< 100%){
    print ("Image Reconstruction : " + percentage);
    percentage = doSomeImageReconstructing();
    }

    change it to:
  5. Kill the "image Reconstruction" verbosity from LWSN

    When you do a render in LWSN, it's good to be able to keep track of what it's up to. One annoying thing is the way a very minor part of the process, the image reconstruction filter, is so verbose...
  6. It's great that you want to help, but just...

    It's great that you want to help, but just spraying random thoughts is not helping. Unless you know what you're talking about it's not helping.

    You started by telling me that pixels per poly of 1...
  7. Obviously this has been broken for long enough...

    Obviously this has been broken for long enough that no-one who still uses Lightwave actually remembers what it's actually supposed to do. Here, if you care to RTFM is how it is supposed to work:
    ...
  8. You're right, you are no expert. The pixels per...

    You're right, you are no expert. The pixels per polygon does not affect the render resolution. It's supposed to change how many polygons the mesh is subdivided into at render time. A 1:1 ratio of...
  9. Pixels per polygon flat-out doesn't work? Or am I doing something wrong

    Testing out JSPlacement for making nurnies, and trying the pixels-per-polygon setting in geometry. So if my camera is 1000×1000 and my subdivided plane fits the camera view, when I set the...
  10. Kind of, except that the instances move around...

    Kind of, except that the instances move around the surface. I kludged it by making a morph of the base object rotated around its Y axis a bit. It only works for rotations up to about 15º, but in this...
  11. Rotate instances around centre of object using texture

    I have a sphere with instanced objects around it, and I want to create the effect of a wave traveling along the surface by having the instances move around the centre of the sphere, along the lines...
  12. Well the good news is that it's not a mac thing,...

    Well the good news is that it's not a mac thing, because I'm getting it on Windows. The bad news is that it's 2017 and I'm still seeing them.

    136356
  13. @matt As I wrote in the original post I tried it....

    @matt As I wrote in the original post I tried it. It would be great if it worked. But it does nothing on my machine. LW 2015.3 Default Windows 64 install.
  14. Ok, after a while stuffing about when I should be...

    Ok, after a while stuffing about when I should be working I've got most of the UI colours figured out:


    XMotionColor 226 39 0
    YMotionColor 160 220 0
    ZMotionColor 10 194 255
    XRotationColor 255...
  15. Ok, got it, ViewportBackgroundColor 64 64 64 did...

    Ok, got it, ViewportBackgroundColor 64 64 64 did the trick for the main viewport, but I still can't get the graph editor to change. Also, these buttons aren't listed in the Customise Colour window....
  16. I can't get the background colour of the viewport and graph editor to change

    I want to get rid of the annoying colour cast in the viewports and Graph editor that the LW UI designers decided was a good idea (who ARE these people?) and make it a non-saturated neutral grey. I've...
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    Also on the rotation channels it's labelled X, Y,...

    Also on the rotation channels it's labelled X, Y, and Z instead of H,P, and B, and on the position tab it's labelled X, X, and X.
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    Genoma RDK - this is a bug, right?

    This happens on Mac & Windows 7:
    133754

    I'm guessing these are meant to say Heading Pitch and Bank…? On the mac some of them just have weird punctuation marks instead of the word Keyframes.
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    Reassuring. However you need to make sure that...

    Reassuring. However you need to make sure that the user changes their password. As it stands the user doesn't have to change it from the one you send.

    But a better approach would be to send a...
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    Wait, did you just email me my password?

    Oh FFS Newtek. Just because the forum software you like to use looks like it comes from the 1990s, your attitude to security shouldn't too.

    I just had to reset my password and was shocked to...
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    A "smart node" script for OSX

    I've written a little shell script for OSX machines being used as render nodes. The idea of this script is that the nodes will look through the rendered frames until they find one that isn't...
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    fogged:...

    fogged: https://fogbugz.newtek.com/default.asp?pg=pgPublicView&sTicket=67403_pi7o6c8a
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    It's definitely not the images, it's changing the instancer weight over time

    I can replicate it without any weight maps or images or anything. All it takes is for the weight control in the instancer to be changing over time - whether it's simply an envelope, or an image with...
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    Had a look, but all the images in the scene are...

    Had a look, but all the images in the scene are RGB, they're mostly jpegs or targas.
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    Hmm.. that worked for a while, and now it's doing...

    Hmm.. that worked for a while, and now it's doing it with my weight map as well. Sometimes I wonder why I paid all this money for LW. I wish I'd learned to use Blender all those years ago.
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