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Type: Posts; User: Kryslin

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  1. Replies
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    I think I've got an annoying bug - ABF Unwrap is...

    I think I've got an annoying bug - ABF Unwrap is reporting back, "Can't Unwrap! Edges with >2 polygons found, press yes to select them."

    The edges in question are on _another_ layer, one that's...
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    There is no one, true way of rigging a character....

    There is no one, true way of rigging a character. What method or methods you choose will vary depending on the task at hand. Rhiggit2 and Genoma are both very capable of doing the job, but there is...
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    I think there have been a couple of threads about...

    I think there have been a couple of threads about this in the past. One solution which involved completely native tools involved using FiberFX in Modeler to generate a bias map for the fibers. I'm...
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    1) Go through Rebel Hill's rigging tutorials. ...

    1) Go through Rebel Hill's rigging tutorials. Worth the money, even if you plan to use an auto-rigger, like Genoma or Rhiggit2. It is always a good idea to know how things work. For a different...
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    The next time I try to use dynamics on hair...

    The next time I try to use dynamics on hair guides, I'm probably going to use bullet dynamics on bones instead. Yeah, there will be a lot of bones, but hopefully it will be a lot more stable, too.
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    Yeah, bullet dynamics with guides is a rather...

    Yeah, bullet dynamics with guides is a rather finicky beast. One setting off, and things go haywire.
    Getting set up is not easy, either.
  7. It's been reported. I've filed something on it...

    It's been reported. I've filed something on it 2-3 months ago.

    *edit* It's still open, but it was assigned to the proper dev channel to be taken care of. (LWB-5056, dated 20 April 2019).
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    As of the last 2018 release, some (actually,...

    As of the last 2018 release, some (actually, most) of the TA tools worked with LW. Because they were written (I think) in the LW 8 cycle, there are some rather hideous work arounds in place for...
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    Not a procedural, but something abstract......

    Not a procedural, but something abstract...
    145192
    10 SubD cubes, one flat plane, and 1.5 hours of rendering (It's 3840 x 1200, 8 AA passes, and volumetric scattering).
    One of my favorite desktop...
  10. Lightwave to me is a tool box of basic tools that...

    Lightwave to me is a tool box of basic tools that can get many jobs done. It's kind of like my woodworking shop - I have all the basic tools, (Saw, Hammer, Drill, Screwdrivers, Wrenches, Chisels,...
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    Quick Style Generator does what the old Bias Comb...

    Quick Style Generator does what the old Bias Comb script did, except instead of a bias map, it creates a FiberFX style instead. I think QSG has a little bit more functionality than Bias Comb did. ...
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    @Philbert : You could, you know, submit a...

    @Philbert : You could, you know, submit a feature request for it to duplicate dpont's sunsky's functionality.

    dpont's sunsky does work with LW 2018+. He updated it to do so sometime last year.
    ...
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    Denis: You're probably thinking of IFW's Text...

    Denis:

    You're probably thinking of IFW's Text and Counter nodes / textures... Which do not work in LW2018 and up.

    And thank you for your work. This will be very useful, indeed.
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    A belated happy Easter from "almost the middle of...

    A belated happy Easter from "almost the middle of nowhere" Iowa. My corner of the state is still half under water from spring flooding, but the day was a beautiful one to have, despite all the...
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    As I found out down in my WIP gallery thread......

    As I found out down in my WIP gallery thread...
    1) Put your light probe HDRI in an image world or Textured environment.
    2) Under the compositing tab (ctrl-f6) place your background plate. Note...
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    I've had some bizarre crashes, starting in 2018,...

    I've had some bizarre crashes, starting in 2018, and moving into 2019. Usually on closing, sometimes saving something. sometimes loading something. Most are not repeatable, I've tried.

    No...
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    As I was working through a project with my tools...

    As I was working through a project with my tools (It's up in the WIP Gallery), I came across a spot where I had to go back and forth multiple times to edit the style, using multiple tools...And...
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    I might be missing something as well... Like...

    I might be missing something as well... Like Sanity. :) People have said as much. :)

    The character is an acid test for rigging, too, and my "nightmare" test for the Rhiggit2 beta. 7 limbs, 4 of...
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    144623 Last Iteration of this, since I'm...

    144623

    Last Iteration of this, since I'm pleased with how things are looking.
    -I've got the light almost right; The information on where it is located is in the SiBL settings file, I'll need to...
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    I've got to find the time to actually _do_ it. ...

    I've got to find the time to actually _do_ it. Right now, that's kind of a problem. :)
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    I'll probably make an lscript of it, too. And,...

    I'll probably make an lscript of it, too. And, of course, Oliver will probably add it to ODTools. :)
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    Using a Corsair K95 Platinum, Cherry MX Brown,...

    Using a Corsair K95 Platinum, Cherry MX Brown, keyboard. I like the RGB backlit keyboards a lot. Plus side, it has a USB port for the mouse. Downsided are expensive, and require 2 USB ports to...
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    It's fairly straight forward. Lightwave's...

    It's fairly straight forward.

    Lightwave's native unit is the Meter. So, you'd compute the volume in meters, multiply by 100^3 (100 cm to the meter) to convert to cubic centimeters, then multiply...
  24. I seem to remember that an index of 0 for a given...

    I seem to remember that an index of 0 for a given map type will assign the selected vertex map to the vertex map agent...
    "The currently selected Weight, Texture or Morph vertex map can now be...
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    One thing I noticed is that the sIBL script...

    One thing I noticed is that the sIBL script failed when attempting to use it. I had to put things together manually, including rendering out the backplate from a hi res spherical map...

    I...
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