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Type: Posts; User: Ryan Roye

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    Bullet bone dynamics do not require metalink...

    Bullet bone dynamics do not require metalink because applying bullet to bones essentially means using null-colliders; this does not involve the geometry of the mesh at all.
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    There are many examples included that can be...

    There are many examples included that can be applied to characters (IE: you could take my antenna demo and do the exact same thing within a character rig). As long as you're talking rigid or parts...
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    Bullet Dynamics for Lightwave

    I didn't see any other comprehensive bullet tutorials out there, so I decided to put in the extensive work to get one published.


    https://www.youtube.com/watch?v=Ev4E6tVUr0s

    Product page:...
  4. Always prefer MDD caches over object sequences,...

    Always prefer MDD caches over object sequences, there is no reason to have 1 object per frame if the geometry doesn't change. Your only other option would be to bake out the frames of the IK setup,...
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    I'm still waiting for embergen to implement...

    I'm still waiting for embergen to implement collisions, at the very least with primitives. Then... man oh man is it going to clean house in the sim department.
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    I started typing but... its kind of hard to...

    I started typing but... its kind of hard to describe in text. Here's a video instead. This is from my Syflex content, but it applies just as much to everything else in Lightwave, including bullet.
    ...
  7. In the majority of cases making a python 2 script...

    In the majority of cases making a python 2 script work in python 3 is pretty trivial, we're talking very minor changes here, many of which are for the better. Even if you have 1000+ scripts to deal...
  8. Verdure still works with LW 2018+, used it a...

    Verdure still works with LW 2018+, used it a little for a horror film that called for organic branch growth.
  9. Rigs like this are designed to be animated in a...

    Rigs like this are designed to be animated in a very particular way, so with Genoma1 and 2 (and all other rigs similar to them), you need to think about how the controls are related and keep track of...
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    And not just any plugin, it has to be a C++...

    And not just any plugin, it has to be a C++ plugin, because you can't provide real interactive feedback using python or lscript in Modeler.

    Even with that said, I've never felt that I needed more...
  11. No. Starting with LW 2018, the SDK for lightwave...

    No. Starting with LW 2018, the SDK for lightwave gained a few key commands that allows deeper access to data:

    - Enables the user to extract, parse, and write information regarding surfaces,...
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    You can just export PBR metalrough textures and...

    You can just export PBR metalrough textures and it'll look fine. I recommend using a plugin to hook up the 5-6x textures though as dealing with the node setup on more than a few objects can be time...
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    While the image will render faster, if its...

    While the image will render faster, if its animated and needs to update you will still have issues with preprocessing. The fastest GPU in the world won't make render times faster in this case. Hair...
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    The new LW engine just needs a few nudges and...

    The new LW engine just needs a few nudges and polish and it'll be just fine, it isn't my primary renderer, but I actually use it a lot in production. Animated GI isn't a chore in the new engine......
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    Although it requires scripting or programming...

    Although it requires scripting or programming knowledge to use outside of Unity/Unreal, i'm using Oculus's lipsync tech for character animation work now (it does not require a headset at all... and...
  16. How to edit surfaces in layout (with example)

    https://forums.newtek.com/attachment.php?attachmentid=146429&d=1576280779

    I figured this is information people might want, so i'm providing a sample script with scene file. Modifying plugins and...
  17. Thread: Genoma 2

    by Ryan Roye
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    Yes. Mainly because the editing process is done...

    Yes. Mainly because the editing process is done in layout. I have a feeling the main reason genoma was made in modeler was due to the fact that they didn't want to code their own tools for the types...
  18. You need only 2 lines of code to do this... ...

    You need only 2 lines of code to do this...



    import lwsdk
    lwsdk.command("LoadObject C:\\myfolder\\Objects\\MyObject.lwo")


    Single shot plugins (AKA generic plugins) don't require...
  19. Thread: Genoma 2

    by Ryan Roye
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    The main differences between genoma 1 and 2: ...

    The main differences between genoma 1 and 2:

    Genoma 1 is a very dense setup. However, it does not rely on expressions at all and the overall setup is just simpler (even if the number of controls...
  20. I don't believe that needs the intervention of...

    I don't believe that needs the intervention of Newtek to accomplish though, Marmoset does have a pretty good python implementation. It wouldn't be as fancy as the unreal stuff, but I imagine most...
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    This is very commonly used VR applications,...

    This is very commonly used VR applications, rendering two separate images at once is extremely resource intensive. Pixel shifting stops working well though when objects move too fast or the camera...
  22. This is what a lot of people miss, it isn't just...

    This is what a lot of people miss, it isn't just a brush tool, its a whole toolset.
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    Although I don't think its the ideal solution,...

    Although I don't think its the ideal solution, Bullet + Metalink would be my default workflow if I wanted to stick to native Lightwave. Metalink has vastly improved over the years, and it doesn't...
  24. Chances are good that you'll find some useful...

    Chances are good that you'll find some useful plugins through the Lightwave website; users submit both free and commercial plugins for everyone to use there:
    ...
  25. In Lightwave, yes.

    In Lightwave, yes.
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