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Type: Posts; User: IgnusFast

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  1. I'm actually pretty impressed with the new...

    I'm actually pretty impressed with the new renderer so far. I followed some of the recommendations here for ray settings, etc. Even so, the render times are about the same. But I really like the...
  2. This is still frustrating - it's almost...

    This is still frustrating - it's almost impossible for my old eyes to see this Surface Pro 3 panel at native res, but the only fix seems to be disabling the UI scaling... Sucks!
  3. I decided to eliminate the CC weights and just...

    I decided to eliminate the CC weights and just use additional edges. Just a drag that we have to use additional subdivision when weights are all that is needed. :(
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    I've seen the new Godzilla 3 times now, and loved...

    I've seen the new Godzilla 3 times now, and loved it every time. I don't go into a movie about 300+ foot tall monsters and think, well, the story seemed a little silly. Any damned story involving...
  5. None?

    None?
  6. Mirroring an object with CC Edge Weights *still* doesn't work...

    Mirroring an object with CC Edge Weights *still* doesn't work... Incredible that this has still not received any attention, all these years later.

    Does anyone know of a plugin that will do this...
  7. Sorry about this necropost, but it's INCREDIBLY...

    Sorry about this necropost, but it's INCREDIBLY disappointing that Lightwave Mirror STILL doesn't support CC edge weights... So lame!
  8. Wow, that is strange. I just started...

    Wow, that is strange. I just started re-rendering this exact scene, and the difference between the first two shots is much more in-line with what I expected to see... Odd!!
  9. I did indeed. I've attached a test scene... ...

    I did indeed. I've attached a test scene... well, basically the same scene but jury-rigged. It's set up to render a frame each for the nodal surface, the nodal with shadow object, then a non-nodal...
  10. The shadow object does work, but it has the...

    The shadow object does work, but it has the additional side-effect of really darkening up the inside of the ice block. So actually did the use of caustics, so I think I'm either going to have to go...
  11. No doubt. I actually frequently write classes...

    No doubt. I actually frequently write classes that contain only methods and public variables, only using properties either for serialization or eschewing them completely. I use the parts of OO that...
  12. Holy crap! Whoda thunk that caustics could make...

    Holy crap! Whoda thunk that caustics could make that dramatic a change? I thought they just caused light focal points, not the reverse... More of a general volumetric effect? I had actually...
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    Hadn't been in the forums in a dog's age - just...

    Hadn't been in the forums in a dog's age - just saw this for the first time, and immediately ordered. Beautiful surfaces!!
  14. You do realize that Javascript is also an OOP...

    You do realize that Javascript is also an OOP language, right?

    I think OOP has it's place, like many other programming paradigms. Things like reflection, interfacing, and even general web...
  15. Thread: Drone Strike

    by IgnusFast
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    1,093

    I don't know why, but my favorite thing is the...

    I don't know why, but my favorite thing is the expanding smoke column - I love how it continually pops up as it expands. Very nice.
  16. Clueless with nodes... Issues with shadows?

    I'm using this lovely nodal surface for ice (I'd give credit, but this was an old internet find and I can't locate it any more), but it *barely* casts shadows, which is extremely unrealistic. Any...
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    My work uses pretty common blocking appliances...

    My work uses pretty common blocking appliances (Bluecoat, I think), and it's blocking comby.star-fleet.org as being a 'games' category site. :)

    I can get to your personal site.
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    Can't view your images from work - that site is...

    Can't view your images from work - that site is blocked for some reason...
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    Some simple scifi space images

    Older space station model with assorted ships from my fleet...

    - - - Updated - - -

    And a different space station model, largely with the same fleet. :)
  20. Thread: Lonely path

    by IgnusFast
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    Love the first color version - I think you should...

    Love the first color version - I think you should have integrated the female model in that last one, though... The wavery path is quite lovely!!
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    Old, first comp attempt revisited...

    This was my first attempt at integrating 3D assets in a photo. Back in the day it was MUCH more difficult to make something even remotely convincing.

    I've redone it with the LOVELY Shadow Catcher...
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    How on EARTH did you get such high quality...

    How on EARTH did you get such high quality renders with those low render times? That's insane!
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    I say it's about freaking time. 24fps seems so...

    I say it's about freaking time. 24fps seems so arbitrary... In the digital age we should have a nice even number, like 60fps. Games have been shooting for that for a long time.
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    I used a program called Accutrans to check and...

    I used a program called Accutrans to check and make sure the model was watertight (Wow, but I wish stuff like this was built in to Lightwave!). Then I exported as a .wrl for the color version, and...
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    Here's the second one - a 15cm tall version in...

    Here's the second one - a 15cm tall version in plain sandstone. Still waiting on the 15cm color posed one...

    I didn't pay any attention to center of gravity or anything, so he won't stand on his...
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