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Type: Posts; User: Trevor

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    Luminaries of Dab Row

    Here is a trailer for a short experimental film/animation I have been working on with some mates, featuring a cardboard city, with some live action green screen footage for the ghost.
    Lightwave,...
  2. Clip map in object properties, render tab, and...

    Clip map in object properties, render tab, and yes, it will cast a shadow.
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    In this image I placed the nulls by hand,...

    In this image I placed the nulls by hand, although there are two ways I have tried to get the volumes to conform to geometry.
    One is, run particle fx with no forces and emit from surface or normals,...
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    Wow! I did not know that, works well, thank you.

    Wow! I did not know that, works well, thank you.
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    Thanks for your replies guys, much appreciated. ...

    Thanks for your replies guys, much appreciated.

    I do love the new Lightwave volume tools, the way light scatters through them is spectacular to use, but how I wish ifw2 nodal textures would work !...
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    Osteoblast Lightwave 2018 style. The new volume...

    Osteoblast Lightwave 2018 style.
    The new volume textures are just great to work with.

    141283
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    Thanks for the update. In your change list, this...

    Thanks for the update.
    In your change list, this line
    "•Support for unlimited independent emitters."

    What is the workflow for independent emitters ? When I try to change settings of squirt...
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    Yes, I guess a solution would be to have the...

    Yes, I guess a solution would be to have the emitters off screen and out of shot.

    - - - Updated - - -



    Would love to see your results when you get around to it.
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    Trying something a little larger in scope ! Mesh...

    Trying something a little larger in scope !
    Mesh starts out at 256kb at frame 1 , by frame 170 meshes are up to 30mb per object. My fluid meshes folder is already up to 12 gb. :)
    Would love to run...
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    This tool is great fun ! Here is a simple test...

    This tool is great fun ! Here is a simple test scene with d3d version 0.8.1.0 along with dynamite version 1.2 for the vapour.
    Would love to see more posts of examples from up users.
  11. Thread: weight maps

    by Trevor
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    Just make sure your weight map layer is above the...

    Just make sure your weight map layer is above the texture layer, should work.
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    Welcome, don't feel bad, we have all been there !...

    Welcome, don't feel bad, we have all been there ! good luck with your projects.
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    I just did a test on a deformed object baked to...

    I just did a test on a deformed object baked to mdd, emitting particles, the particles emit just fine from the deformed mesh, you have to click calculate for the particles to work.
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    Hi, Not entirely sure what you mean by hairy...

    Hi, Not entirely sure what you mean by hairy fibers. If you mean the details on the blood cells, because the final output on this piece was a single image as apposed to an animation, I painted them ...
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    Thanks, basically osteoblasts are cells from...

    Thanks, basically osteoblasts are cells from which bone develops.




    Thanks, the textures are completely procedural.
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    Medical_illustrations

    Some medical illustrations from recent projects.
    Blood cells and Osteoblasts.
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    Syntheyes http://ssontech.com/

    Syntheyes
    http://ssontech.com/
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    Hi, it already does, I recently had to do this...

    Hi, it already does, I recently had to do this with 247 cloned objects in layout. I used export scene as fbx then loaded the fbx file into modeler, LW will ask you if you want to load all objects...
  19. Thread: Creepy Monster

    by Trevor
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    I like it, :thumbsup: looks mischievous.

    I like it, :thumbsup: looks mischievous.
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    Wow, cool, been waiting for something like this....

    Wow, cool, been waiting for something like this.
    Its a pity its only for a4 size.
  21. Thread: Panasonic_SD900

    by Trevor
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    Thanks. I just needed to know that se2 reads...

    Thanks.
    I just needed to know that se2 reads panasonic avchd , what I dont want to happen is I buy the se2 update, then have to pay for another nle to convert so that se2 reads them.
  22. Thread: Panasonic_SD900

    by Trevor
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    Panasonic_SD900

    Hi
    I am looking to upgrade from speededit 1 to v2, but I need to know if
    speededit 2 will load avchd files from my panasonic HDC-SD900 natively.
    From the info on the speededit web site it says...
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    Sure here you go. Basically, make a morph map in...

    Sure here you go.
    Basically, make a morph map in this case the chair bent, and change the base so that the geometry is flat. That way when you apply a procedural texture it can be applied on one...
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    I agree with all here, if you are going for photo...

    I agree with all here, if you are going for photo real, then you cant beat using real photo textures.
    However, you can get procedural textures to behave without having to use uv's by using a quick...
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    A new character sketch, havn't had much time...

    A new character sketch, havn't had much time lately for drawing and painting, currently working on some Lightwave projects.
    Regards.

    http://www.trevorstephensmith.net/images/Creature_c8.jpg
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