Search:

Type: Posts; User: mewnow

Page 1 of 3 1 2 3

Search: Search took 0.01 seconds.

  1. Replies
    40
    Views
    1,391

    Thanks, Denis.

    Thanks, Denis.
  2. Replies
    40
    Views
    1,391

    Thanks, Denis. Can LW detect what nodes connect...

    Thanks, Denis.
    Can LW detect what nodes connect to "GlobalAO" channel? Deleting nodes by connect detection will be more pleasure.
  3. Replies
    40
    Views
    1,391

    Thanks for reply.

    Thanks for reply.
  4. Replies
    40
    Views
    1,391

    I mean I have saved both of the scene and object,...

    I mean I have saved both of the scene and object, but I don't need the custom buffer anymore, I can delete the custom buffer, what about the nodes in all of surfaces? How can I delete them?
  5. Replies
    40
    Views
    1,391

    Hi, Denis, is there any script to remove all of...

    Hi, Denis, is there any script to remove all of these nodes?
  6. Replies
    12
    Views
    634

    Thank you very much!

    Thank you very much!
  7. Replies
    12
    Views
    634

    Like this one, thank you very much.

    Like this one, thank you very much.
  8. Replies
    243
    Views
    60,832

    Sticky: Here is an import lwo addon for blender 2.80...

    Here is an import lwo addon for blender 2.80
    http://www.neko.ne.jp/~asagi/P2P/Plugins/blender.html
  9. Replies
    21
    Views
    478

    If there is useless 1 point polygon in model, it...

    If there is useless 1 point polygon in model, it will slow down the opengl when subpatch turn on.
    It's safe to clean up your model before rigging.
  10. Thanks, Denis. Still a little hard to understand...

    Thanks, Denis.
    Still a little hard to understand the differences, but the info is useful.
  11. Your node setup works very well, thank you. ...

    Your node setup works very well, thank you.

    Question: What's the differences bewteen Nearest Point and Point Info? When they both have an "Index" output?
  12. How to morphing to target with nodal displacement?

    So far I know there is a Morphing Taget function in Object Properties | Deform tab, it morphs from one object into the shape of another object, that is what I want.

    So, this can be done in nodal...
  13. Replies
    6
    Views
    310

    My model do not have points share the same...

    My model do not have points share the same location, so it should be safe to use MetaPointer.
    Thanks Denis.
  14. Replies
    6
    Views
    310

    Thanks, Denis. Actually, that is what I first...

    Thanks, Denis. Actually, that is what I first try.
    I just not sure if it's accurate enough, it's something like surface deformer or mesh deformer in other application.
    I like to know if dp-nearest...
  15. Replies
    6
    Views
    310

    Extract parts from mesh with mdd cache

    Hi, here is a uv ball with mdd animation, how to extract the pink parts and keeps the mdd animation? I mean the accurate animation from the original uv ball.
    145086
    Attached scene file: 145087
  16. Replies
    18
    Views
    874

    Thanks for the workaround, it works very well....

    Thanks for the workaround, it works very well. This is very important for V11.6.3 user like me.


    As Denis said, you saw the final effect as stage2 maybe you were on V2018, and I'm on V11, thanks...
  17. Replies
    18
    Views
    874

    @RebelHill: Yeah, it works. I would like to use...

    @RebelHill:
    Yeah, it works.
    I would like to use DP MDD Cache, but it don't have a match by coordinates option, if this can be solved?
  18. Replies
    18
    Views
    874

    Sorry, not clearly everytime. I want to find out...

    Sorry, not clearly everytime.
    I want to find out the differences between stage1 and stage2(make some stuff with the differences), then add the differences back to stage1, so the finally result...
  19. Replies
    18
    Views
    874

    Sensei: The native MDD Displacement node give me...

    Sensei: The native MDD Displacement node give me the same result, I have upload a simple scene file, maybe you have a look at it. Thanks.
  20. Replies
    18
    Views
    874

    Maybe I didn't made it clearly, sorry. I want to...

    Maybe I didn't made it clearly, sorry.
    I want to find out the differences of 2 mdd caches, do some stuff, and add it back to the original one.
    Yes, I know I did the wrong thing about this. But how...
  21. Replies
    18
    Views
    874

    Simple vector math is not simple

    Here is a simple node setup:
    145053

    I think the math behind the setup supposed to be A-B+B=A, but the result don't return A to me.
    What I did wrong?
  22. Thread: Torch Texture

    by mewnow
    Replies
    18
    Views
    1,163

    One beautiful procedural texture per one day or...

    One beautiful procedural texture per one day or three day?
    Can not believe this!!!
    Is it possible to get a hair simulations texture? LW is bad at hair.
  23. Replies
    6
    Views
    404

    Give "Layout | Object Properties | Deform |...

    Give "Layout | Object Properties | Deform | Effector" a try.
  24. Huge help!!! Thanks mTp, thanks for everything....

    Huge help!!! Thanks mTp, thanks for everything.
    Then, if I want to select the points which were influenced by current morph map, just comment the selinvert(); line?
  25. "Do the job" by current morph map is fine,...

    "Do the job" by current morph map is fine, something like Select By Current Morph Map. No more select target morph map from list in a popup window.

    Thanks.
Results 1 to 25 of 71
Page 1 of 3 1 2 3