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    Robby's Art...

    Robby's Art
    https://www.youtube.com/channel/UCYYvsI9N3nNLXGu1jEjreag/videos
  2. Thread: Hello Ai !

    by erikals
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    LoL, yeah  https://i.imgur.com/bcwLfNX.gif But...

    LoL, yeah  https://i.imgur.com/bcwLfNX.gif

    But it 10-20 more years, and we won't be able to tell the difference.  :king:


    Wish i got to see the final Alien movie that ends Fassbender's tale. ...
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    Over and Out

    Over and Out
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    Sure, blame it on me. Very mature.

    Sure, blame it on me. Very mature.
  5. Thread: Hello Ai !

    by erikals
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    Speech, not quite there, interesting never the...

    Speech, not quite there, interesting never the less...


    https://www.youtube.com/watch?v=f4DgHI9J3U8
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    i already mentioned that. Yep. It is nice,...

    i already mentioned that.


    Yep. It is nice, but not "there" for many artists.
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    Cool, but [B] really needs a faster way of adding...

    Cool, but [B] really needs a faster way of adding instanced vegetation, plugins or not. It kinda sucks now, unfortunately.
  8. Thread: scene LW

    by erikals
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    English >

    English >
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    Nausicaa of the valley of the wind just...

    Nausicaa of the valley of the wind

    just realized i never watched that one...  https://i.imgur.com/xbmO2c4.gif
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    Sure, but those are not the times we are...

    Sure, but those are not the times we are referring to.

    Take this for example, not a M / L issue, but a challenge never the less >...
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    perhaps try to dissolve it using DPont Marker Pen...

    perhaps try to dissolve it using DPont Marker Pen ?


    https://www.youtube.com/watch?v=UmP4P28Hx7M
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    Yep. I would've tried this.

    Yep. I would've tried this.
  13. just curious, why no Youtube any l'amore?

    just curious, why no Youtube any l'amore?
  14. what 'bout BitChute -...

    what 'bout BitChute - https://www.bitchute.com/video/C4SqmtRqqh9T
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    ah, true. Good catch!...

    ah, true. Good catch!  https://i.imgur.com/bcwLfNX.gif

    (posted a possible Youtube video solution above)
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    yep, could be that also. ...

    yep, could be that also.

     https://i.imgur.com/bcwLfNX.gif

    ...might also be fixed using "Particle Age"


    https://www.youtube.com/watch?v=cpYttQwbZuQ
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    After Effects LockDown

    neat !


    https://youtu.be/GF1BoAToLic
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    But you didn't use the MDD file, right? cause...

    But you didn't use the MDD file, right? cause that would apply no effect whatsoever.

    Try again, download the scene, without MDD, then go to the E for the gravity, then change the noise.


    at...
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    wayback ClothFX, but might be worth a look > ...

    wayback ClothFX, but might be worth a look >

    https://www.youtube.com/watch?v=jfFEr1koRlk

    files >
    http://forums.newtek.com/attachment.php?attachmentid=83364&d=1269295836
  20. Wise choice in my opinion....

    Wise choice in my opinion.  https://i.imgur.com/bcwLfNX.gif

    ...that section wasn't exactly overly active.  https://i.imgur.com/kWfIGoZ.gif
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    ParticleFX is far from perfect, if leaks occur i...

    ParticleFX is far from perfect, if leaks occur i often use an Eraser object.

    also, this one could be solved using a proxy object i guess. (make the problem area more narrow)
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    Speed. SubD modeling organic objects with a...

    Speed.

    SubD modeling organic objects with a good polyflow is faster.

    Its hard to explain with words, so the best way to figure it out is to try both.

    That said, nothing wrong using splines...
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    Very few use Splines for organic models these...

    Very few use Splines for organic models these days.

    Personally i don't like them for anything other than hard modeling.
  24. kinda related, moon up close 10000x10000...

    kinda related,

    moon up close 10000x10000
    https://farm5.staticflickr.com/4442/36165171112_4e40ddd5bf_o_d.jpg

    https://mymodernmet.com/100-megapixel-moon-photograph
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    eye area and other flows > ...

    eye area and other flows >

    https://i.imgur.com/vR6gv6Y.png


    and always keep as low amount of polys as possible when doing SubD modeling.
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