Search:

Type: Posts; User: RPSchmidt

Page 1 of 18 1 2 3 4

Search: Search took 0.01 seconds.

  1. Replies
    155
    Views
    6,890

    I think the only other thing I would personally...

    I think the only other thing I would personally like to see (besides GPU rendering) would be an intelligent effort to combine related panels that are, right now, separate.

    I'd like to see the...
  2. Replies
    155
    Views
    6,890

    Excellent list! If they could only implement...

    Excellent list!

    If they could only implement one of those, this would be my choice.

    I would guess that it would probably be the easiest to do as well.
  3. Replies
    155
    Views
    6,890

    Have you checked this out? ...

    Have you checked this out?

    https://forums.newtek.com/showthread.php/160694-LightWave-Importer-for-Unity?highlight=unity
  4. Replies
    155
    Views
    6,890

    Personally can't speak for anything but GPU...

    Personally can't speak for anything but GPU rendering. It's been submitted.
  5. Replies
    9
    Views
    847

    I'm not sure that bad UX is necessarily the case...

    I'm not sure that bad UX is necessarily the case here.

    My impression is that the node was set up so that you could emulate real world gas reactions using the actual data from representative gasses...
  6. Replies
    155
    Views
    6,890

    If they can get a GPU rendering solution in place...

    If they can get a GPU rendering solution in place for 2020, I would be thrilled. Honestly, speed is my only real barrier right now when using Lightwave.
  7. Replies
    9
    Views
    847

    In your OP, you said that your explosion had a -Y...

    In your OP, you said that your explosion had a -Y gravity effect (the gas would start falling down).

    That's why I recommended adjusting your buoyancy up to keep the gas aloft until it dissipates....
  8. I've seen his rig with motions, but I wasn't sure...

    I've seen his rig with motions, but I wasn't sure how flexible it was. Haven't had the opportunity to actually play with it.
  9. Martin Boumans - One Click Walk Cycle - Lightwave Support Group

    Martin Boumans brought up an interesting point about the lack of rapid application presets for rigging in Lightwave.

    I agree with him that having quick presets specifically built for existing...
  10. Replies
    9
    Views
    847

    Maybe it has something to do with your buoyancy...

    Maybe it has something to do with your buoyancy scale?

    You need to figure out the average between your density, temperature, and velocity to get the buoyancy you are looking for.

    Maybe in this...
  11. Replies
    18
    Views
    1,016

    Hey.... not a rep for Deep Rising FX in any way,...

    Hey.... not a rep for Deep Rising FX in any way, but saw on the Support Group that there had been chat that things had been quiet on the Deep Rising development front.

    Just wanted to say, check...
  12. Replies
    5
    Views
    308

    I understand, believe me. With PBR subsurface,...

    I understand, believe me.

    With PBR subsurface, you just have to remember that Distance is how far "into" the surface of your object the subsurface color becomes visible.

    So if your subsurface...
  13. Replies
    5
    Views
    308

    I would think with your distance setting, you...

    I would think with your distance setting, you would be shooting past the sphere (because it's only 1 meter in diameter) and that is why you have to crank the Subsurface so high to have any effect at...
  14. Replies
    6
    Views
    308

    It's not strictly procedural, but I created this...

    It's not strictly procedural, but I created this simple displacement texture in Photoshop using stacks of inverted Stained Glass texture from the Filter Gallery.

    146122

    I built my football so...
  15. Replies
    9
    Views
    505

    Definitely some solid modeling there... I agree...

    Definitely some solid modeling there... I agree with BeeVee, some better lighting might show it off more.
  16. Replies
    53
    Views
    1,401

    I can definitely understand that for your work,...

    I can definitely understand that for your work, you need glossy reflections. They do bring out roughness detail and other surface details you might not otherwise see.

    I mainly prefer them off...
  17. Replies
    53
    Views
    1,401

    Good morning! Here are my results with various...

    Good morning!

    Here are my results with various tests:

    Glossy Reflections ON

    145960
    Raytrace Only

    145961
  18. Replies
    53
    Views
    1,401

    Scott, If you haven't already, try going to...

    Scott,

    If you haven't already, try going to the Image Editor and setting your HDRI image RGB and Alpha color spaces to Linear.

    Then please try the render again using Raytrace+Backdrop and...
  19. Replies
    53
    Views
    1,401

    This was EXACTLY what I was going to write in my...

    This was EXACTLY what I was going to write in my original reply, but then figured the video talked about all of those settings, so I opted instead to make a suggestion on something that might have...
  20. Replies
    53
    Views
    1,401

    You may want to go to the Shading Model tab of...

    You may want to go to the Shading Model tab of your Conductor surfaces and uncheck "Glossy Reflections" and see if that helps.

    Alternately, you may want to also check your Render settings for your...
  21. Replies
    4
    Views
    289

    Excellent work, Boris! An exciting concept... and...

    Excellent work, Boris! An exciting concept... and your presentation was very good.

    The only thing that I would have changed is zooming up on the windshield to get a better look at the HUD display;...
  22. Replies
    17
    Views
    951

    I guess my point was that implementation isn't...

    I guess my point was that implementation isn't outside the realm of "doable" now. It's just a question of what and if resources are dedicated to it.

    Cycles is excellent, but I think it's likely...
  23. Replies
    17
    Views
    951

    With ProRender, it's not like you're starting...

    With ProRender, it's not like you're starting from scratch; you have the advantage of an SDK. I don't know how robust it is, but it's a far cry from building a render engine from the ground up.
    ...
  24. Replies
    17
    Views
    951

    Ayup... that's why I got two Titan RTXs... so...

    Ayup... that's why I got two Titan RTXs... so damn expensive, but will pay off for me in the end.
  25. Replies
    4
    Views
    277

    There is an excellent Unity LWImporter that has...

    There is an excellent Unity LWImporter that has great features and will soon (we are told) include many more.

    Check this thread:...
Results 1 to 25 of 439
Page 1 of 18 1 2 3 4