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Type: Posts; User: jog

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  1. I think thats exactly what was the problem, some...

    I think thats exactly what was the problem, some unweighted vertices
  2. Data Exchange with Unity works very nice. Of...

    Data Exchange with Unity works very nice. Of course it would be
    cool if there would be a "Unity Material" like the one for Unreal
    but as Unity is a moving target and they are changing things like...
  3. LW2019 Data Exchange Test, Indoor Archviz Scene

    This Demo was done to test data/workflow exchange between Lightwave and
    Unity / Unreal


    https://www.youtube.com/watch?v=fzDIgRC_9BI

    All modelling/UV etc done in LW2019
    Rendering is done with...
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    Min Samples 4 Max Samples 16 Adaptive Sampling...

    Min Samples 4
    Max Samples 16
    Adaptive Sampling
    Threshold 0.001

    In general LW2018/2019 aka the new renderer seems to have a bit of a harder time on some AA scenarios
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    LW2019 FiberFX Plushtoy render test

    146559

    9:30 on a CoreI7 6800

    FFX 2019 short fur test. Stability has improved greatly since the older versions.
    Some design decisions seems strange though. If the object has 5 surfaces like...
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    652

    AA: Too much sharpening done in post i guess....

    AA: Too much sharpening done in post i guess. Here is a version without post, AA is ok here i think

    146558


    Rendertimes with a Core I7 6800 (6 cores 3.4 ghz)

    Car1
    8:40
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    652

    LW2019 render Tests

    Some LW2019 Testrenders I have done the last couple of days to better understand the
    new renderer. As there is not much going on in the forums anymore, I got the crazy idea
    to just post them ...
    ...
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    3,779

    Yes, great job. VPR and the LW instancing really...

    Yes, great job. VPR and the LW instancing really is excellent.

    There are also a lot of nice little touches they have done with
    11.6 like a constrain option in the camera panel or the default
    9...
  9. Thread: Graph Editor

    by jog
    Replies
    0
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    3,118

    Graph Editor

    A basic Graph Editor would be good, at the moment it only seems possible to create one key
    which always has at the "peak" a 100% strength. What if you find out you only want it at 60% strength ?
    ...
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    3,796

    Currently you can only save objs to a new file...

    Currently you can only save objs to a new file "Save Frame to obj" strangely there is no "Save Frame to lwo" at the moment.
    You can also save to a endomorph. This creates a new .lwo with an...
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    4,937

    Why is there still this overly complicated MoveMe...

    Why is there still this overly complicated MoveMe setup necessary ?
    I use Ipi Mocap Studio and there you can use the PSMove (or Wiimote)
    without all this. Only thing you need is bluetooth on your...
  12. Free new massive Texture Lib with lots of nice stuff

    Just found this
    http://www.texturepilot.com/
    A free texture lib with lots of nice old cars,metal stuff and
    lots of other things.

    Lovely oldtimer references and textures under Vehicles/Cars
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    Modeller doesn´t set the SCENEMODE and OBJECTMODE...

    Modeller doesn´t set the SCENEMODE and OBJECTMODE like Layout.
    If the script runs in Layout SCENEMODE is set to 1 and OBJECTMODE is set to 2.

    Change the lines in the Blotch.ls in the load and...
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