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Type: Posts; User: dandeentremont

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    New Transformer: Bagger 288

    https://www.youtube.com/watch?v=loWWXq_Bz74&hd=1

    Made almost entirely with Lightwave, except for some dust elements and the flamethrower, which is is FumFX. Comping done in Fusion.
    There are...
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    Hopefully to be completed before Transformers 4 ;)

    Hopefully to be completed before Transformers 4 ;)
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    Bagger 288 Transformer WIP

    Just a Work in Progress with a far-away camera.
    The final version will have some nice close-ups to show off detail. And of course, reduced polygon penetration (and a left arm.)

    ...
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    For some reason, I couldn't get the item...

    For some reason, I couldn't get the item reference trick to work when using a Texture Displacement on the mesh. Studio LIVE was successful, but on the slow side, presumably because everything was...
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    I'm definitely gonna try that when I get home....

    I'm definitely gonna try that when I get home. Thanks Denis!

    Oddly, at work, I made a similar setup to my home rig and the displacement WAS interactive!
    I don't know if it is because of a later...
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    Interactive Nodal Displacement

    I know it's kind of a stretch to ask, but is it possible for nodal displacement in lightwave to be "interactive" with Item Info nodes?

    What I've got is a nodal displacement setup that controls...
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    Aaaargh, you're freaking me out, Will; LW and...

    Aaaargh, you're freaking me out, Will; LW and Fusion are all I know!
    *Scrambles to (yet again) try and learn Maya*
  8. Wow, that's much more in depth than expected, but...

    Wow, that's much more in depth than expected, but it works!

    For thread readers of the future:

    (Radiosity Color * Diffuse + DiffShade) * Raw Color = Beauty

    For formulas for materials with...
  9. That was one method considered, but the result...

    That was one method considered, but the result ended up being slightly brighter than the Beauty.
    Edit: Top one is Beauty. Bottom one is Raw x Radiosity + Diffuse
  10. Can someone tell me how the Radiosity Buffer is supposed to be blended?

    Attached is a sequence of renders. What I am trying to do is combine the Diffuse Shading Buffer with the Radiosity Buffer in a way that ends up looking exactly like the Beauty Pass.

    The problem...
  11. Well, that fixed it! Assigning a weight of 0% to...

    Well, that fixed it!
    Assigning a weight of 0% to the vertices which APPEAR to be at 0%.
    Thanks, John!

    Follow up question: Is this a bug or a feature?
  12. Have weight map driven gradients always worked this way?

    Attached are a few renders of a simple subpatched object that uses a weight map to drive a color gradient.

    As you can see, when the subpatch level is turned up, the gradient becomes tighter.
    It...
  13. Most illuminating! Last night, I imported a...

    Most illuminating!

    Last night, I imported a rig using the Use Weight Map Only methods and I'm delighted to find that the deformations look spot on :)

    I'd also like to rectify #3 in case future...
  14. Lightwave rig to Unity -- Getting bone deformations right

    Hey, guys. I'm just starting Unity and learning how to get things from Lightwave into it. A particularly large hurdle for me has been bone deformations.

    Based on reading many threads, I've come up...
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    Good to know! So the temp file was made when you...

    Good to know! So the temp file was made when you saved all objects?
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    Ahem ...

    Ahem
  17. I put my reel on Vimeo when I send it to...

    I put my reel on Vimeo when I send it to employers on the off-chance they discriminate against YouTube. But considering ILM and many other large companies have their own YouTube channels, I imagine...
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    I suppose my largest concern at the moment, would...

    I suppose my largest concern at the moment, would be about Parts dynamics. Is it possible to keyframe a Parts object and to activate dynamics when it makes a collision?

    For instance, say I had a...
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    LW11 documentation

    I know it's a bit early, but I was wondering if there was any documentation available for the new features of LW11, specifically for the Bullet dynamics.
  20. Pretty much everything.

    Pretty much everything.
  21. This is the most fascinating thing I don't understand

    http://sweb.cityu.edu.hk/hongbofu/publications.html
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    My favorite line was when Sentinel was describing...

    My favorite line was when Sentinel was describing the teleportation pillars and he said, "They defy your laws of physics."

    This explains the "Michael Bay physics" that occurred throughout all 3...
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    Are hamsters supposed to do this?

    http://www.youtube.com/watch?v=CVzCze0adWs#t=00m08s
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    Don't forget to turn off your targeting computer...

    Don't forget to turn off your targeting computer before you do.
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    She's not sleeping, she's just tapping into the...

    She's not sleeping, she's just tapping into the force.
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