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Type: Posts; User: Sarford

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  1. Replies
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    Wow, you are absolutely right Myagi! I did flip...

    Wow, you are absolutely right Myagi! I did flip it around but only horizontally for some reason. Very good catch! Thanks man!

    @ Sensei: 1 meter was to get a quick result to post here, not to get...
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    Surface baking troubles

    Hey Guys,

    I'm trying to bake a displacement map from this high-res mesh. I'm baking to a low-res plane of the same size, with a UV map.
    You can see the settings for the surface bake camera in the...
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    Even if I change the extention to LWO Lightwave...

    Even if I change the extention to LWO Lightwave is still unable to read in those files. The file size decreased from 28 KB of the original to 1 KB of the ones Lightwave wrote out. In short, the file...
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    @ 3DGFXStudios Now I've changed them to LWO's...

    @ 3DGFXStudios
    Now I've changed them to LWO's and now they work fine. I don't need any shading though as after the dynamics are done everything is going back to Softimage.

    @ Phil
    Saving all...
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    LightWave 11.5 Layout destroys files

    Hi guys,

    I allready fogbuzzed this but I thought to let you know as well.
    I have a scene with some obj files instead of lwo's. When I did a 'save all objects', Lightwave overwrote those obj's...
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    Good thinking jrandom! I'll try that. Cheers!

    Good thinking jrandom! I'll try that.

    Cheers!
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    MDD's not influencing bullet dynamics?

    Hi there,

    I'm working on some dynamics for a big project, and I must say, it is really easy and fun to work with Bullet.
    I do have a question though.
    The simulation I'm doing is of a weapon rack...
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    The making-of is posted on fx-guide. ...

    The making-of is posted on fx-guide.

    http://www.fxguide.com/featured/skeleton-adventures-the-art-of-raw-by-glassworks/

    The whole process took about half a year, with Rudi and Markus full time...
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    hehehe, wouldn't that be nice, that is not...

    hehehe, wouldn't that be nice, that is not possible though.
    Besides, all of it is Softimage and Arnold, not much use in lightwave ;-)
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    Rudi (the director) is making a making-of right...

    Rudi (the director) is making a making-of right now (he is sitting next to me). I'll let you know when it is posted for those interested.
  11. Thread: Adobe CS6

    by Sarford
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    2,707

    That is the difference indeed. When you take a...

    That is the difference indeed.
    When you take a subscription, at the end you have nothing, no software and you'll need to keep paying to if you want to do anything with the assets you created over...
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    Ok, I've found the problem. It is a scaling...

    Ok, I've found the problem.

    It is a scaling issue. As you can see in the picture, once you scale the object, FFX for some unimaginable reason scales the hairs. No matter how long the guide hairs...
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    Yeah, I parented it to the parent of all other...

    Yeah, I parented it to the parent of all other objects and then set the scale back to one. But that shouldn't matter should it, I mean, the guide hairs are still the same length (relatively) so FFX...
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    FFX Hair problems

    Hey Guys,

    I have this hair object, which gives a result in an empty scene, but when I place it in my final scene it only renders short hair.
    FFX settings on the guides are the same in both...
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    How many sides are your strands in Zbrush?

    How many sides are your strands in Zbrush?
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    Works fine. Just make sure you're using...

    Works fine.
    Just make sure you're using FAST-PREVIEW when exporting your curves, then everything will be fine, run strandmaker and put it into FFX.

    Cheers, Simon
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    Ehhh, you have to export the curves in...

    Ehhh, you have to export the curves in FAST-PREVIEW-mode in Zbrush, then it will export the curves nicley, run strandmaker on them and use in FFX. With the slider next to it you can decide the amount...
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    Not worth the upgrade in my opinion. I'm a...

    Not worth the upgrade in my opinion.
    I'm a charter member so I got it for 395, which was sort of ok. The FBX tools are nice, render buffers are convenient but also painfully illustrate how...
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    It is still in Beta, we have a beta license at...

    It is still in Beta, we have a beta license at work but I've never used it cause we mainly use Arnold.
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    I don't think it's gonna take you long to learn...

    I don't think it's gonna take you long to learn SI. It is a very structured program with a logical workflow.
    One feature which I think is indispensable is the explorer, there you can find anything...
  21. Thread: Intuos 5!

    by Sarford
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    I'm still using my Intuos 1 every day, still...

    I'm still using my Intuos 1 every day, still works like a charm. Got even a free color change over the years, from gray to yellow :D
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    Thanks for the heads up Bob, but no, the image...

    Thanks for the heads up Bob, but no, the image viewer was off.

    I'm working with CS now to get this thing resolved. So far it seems to be a Mac-only problem. Both because the is another bug-report...
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    Well, it seemed to have rendered properly. Not...

    Well, it seemed to have rendered properly. Not like that is saying much cause on my mac it did render 73 frames before it froze.
    One thing I noticed though, not related to the freeze, is that I get...
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    Yeah, this hardly can be a memory problem. What I...

    Yeah, this hardly can be a memory problem. What I had forgotten to mention is that I made a clay render of this same scene with the same displacements and the same displacement maps and that didn't...
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    My subpatch level is the standard 3 except for 1...

    My subpatch level is the standard 3 except for 1 object which is 4.
    Come on guys, it is 2012, not 1990. 6 Mill polygons isn't that much, if 64 bit LW can't handle even that much with 8 GB...
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