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Forum: Character Animation Tips & Tricks

  1. Necklace

    Started by Lwmaniac, 02-22-2011 05:31 AM
    • Replies: 2
    • Views: 1,649
    02-22-2011, 01:07 PM Go to last post
  2. Question Draw Bones: specific orientation

    Started by jeric_synergy, 02-18-2011 09:41 AM
    • Replies: 7
    • Views: 2,776
    02-22-2011, 09:43 AM Go to last post
  3. Lightbulb Child Bones: draw 1st one offset?

    Started by jeric_synergy, 02-16-2011 05:42 PM
    • Replies: 6
    • Views: 2,103
    02-18-2011, 06:50 PM Go to last post
  4. Dare to Share Messiah for 10 bucks

    Started by dulo, 02-07-2011 06:11 AM
    • Replies: 2
    • Views: 1,821
    02-16-2011, 02:41 PM Go to last post
  5. "d'oh!" moment coming on

    Started by jeric_synergy, 02-15-2011 06:53 PM
    • Replies: 1
    • Views: 1,651
    02-15-2011, 07:25 PM Go to last post
  6. IK for a "Swing Head" Problems Help

    Started by zapper1998, 02-07-2011 11:36 AM
    • Replies: 5
    • Views: 1,940
    02-09-2011, 12:43 PM Go to last post
  7. TA Normalize Bone Weights -tried it?

    Started by erikals, 10-02-2010 07:44 AM
    2 Pages
    1 2
    • Replies: 18
    • Views: 5,882
    02-04-2011, 02:24 PM Go to last post
  8. Interactive Key Framing

    Started by jasonwestmas, 01-22-2011 01:05 PM
    • Replies: 10
    • Views: 2,897
    02-03-2011, 04:18 AM Go to last post
  9. RHiggit lite

    Started by meshpig, 10-27-2010 01:17 AM
    4 Pages
    1 2 3 4
    • Replies: 55
    • Views: 12,832
    02-02-2011, 11:47 AM Go to last post
  10. Weight Percentages Shown

    Started by SubDProxy, 01-29-2011 06:37 AM
    animation, character, weight map
    • Replies: 2
    • Views: 2,752
    01-29-2011, 11:17 AM Go to last post
  11. rigging

    Started by Turmoil74, 01-26-2011 12:15 PM
    • Replies: 8
    • Views: 2,589
    01-26-2011, 09:02 PM Go to last post
  12. Static Key Deletion

    Started by jasonwestmas, 01-21-2011 03:16 PM
    • Replies: 4
    • Views: 1,986
    01-21-2011, 10:22 PM Go to last post
  13. Mocap in LW - how to best use with existing rigs?

    Started by Phil, 12-12-2010 01:49 AM
    2 Pages
    1 2
    • Replies: 23
    • Views: 6,165
    01-17-2011, 12:09 PM Go to last post
  14. handling shoulder deformations...

    Started by RebelHill, 01-08-2011 08:59 AM
    • Replies: 1
    • Views: 2,135
    01-13-2011, 01:43 PM Go to last post
  15. Noobacious issue with rigging

    Started by steveski74, 01-12-2011 07:22 AM
    • Replies: 4
    • Views: 1,895
    01-12-2011, 08:16 AM Go to last post
  16. Repeating a walk cycle...

    Started by Samoht VII, 01-08-2011 07:09 PM
    • Replies: 3
    • Views: 4,143
    01-09-2011, 06:17 PM Go to last post
  17. IKBoost/Rhiggit Pro/Maestro vs MotionBuilder?

    Started by 3dWannabe, 11-13-2010 03:12 PM
    3 Pages
    1 2 3
    • Replies: 36
    • Views: 10,427
    01-09-2011, 10:38 AM Go to last post
  18. 14 Actors Acting

    Started by SubDProxy, 01-04-2011 08:04 PM
    • Replies: 1
    • Views: 1,954
    01-06-2011, 10:36 AM Go to last post
  19. kite flying

    Started by sony, 01-05-2011 04:56 PM
    • Replies: 1
    • Views: 1,831
    01-05-2011, 07:03 PM Go to last post
    • Replies: 8
    • Views: 3,329
    01-05-2011, 06:59 AM Go to last post
  20. How to make the skeleton move with my mesh?

    Started by Clockmaster, 01-02-2011 04:08 AM
    • Replies: 2
    • Views: 2,379
    01-02-2011, 06:28 AM Go to last post
  21. FFX: collision

    Started by jeric_synergy, 12-27-2010 07:01 PM
    • Replies: 3
    • Views: 2,406
    12-31-2010, 11:40 PM Go to last post
  22. IKBoost Limits keep defaulting!

    Started by Terence Daniels, 08-06-2010 11:04 AM
    • Replies: 10
    • Views: 3,668
    12-29-2010, 02:14 PM Go to last post
  23. Question Need help with IK Boost

    Started by PabloMack, 09-21-2010 09:37 AM
    • Replies: 10
    • Views: 4,109
    12-24-2010, 03:11 PM Go to last post
  24. Joints or bones?

    Started by Neuron, 11-01-2010 01:09 PM
    • Replies: 9
    • Views: 3,809
    12-24-2010, 12:19 PM Go to last post

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