View Full Version : Animate Headphones/Modeling the wires?

06-23-2009, 02:29 PM
Anyone know of any tutorials on modeling wires, rope or cables?
I need to have limited snake like motion of chorded earbuds.

06-23-2009, 04:04 PM
Can you post a pic of the type of wires you are looking to build? for wires that spiral I usually just use the lathe tool on a simple disc.

I have a video tutorial on how to build a DNA helix that might help...

06-23-2009, 04:13 PM
You want this for modelling:


And this for animating:


It's all possible in LW without, but these make it much easier!

06-24-2009, 12:55 PM
For cables and hoses I just use Bones and IK with stretching.

06-25-2009, 10:35 AM
Thanks everyone!
Those tips helped greatly,
...especially the DNA Helix tutorial.
Just when you think you have mastered 3D modeling & animation,
Someone else has a new technique or a better method of getting it done.

I also remembered this tutorial from Newtek's site:

07-13-2009, 04:50 AM
You can also use cloth FX to do this. 2point polys for your cable modelled in the Z. A single point weighted to FixA (The jack to plug into ur stereo.) The last point at the other end AND the headphones themselves weighted to FixB. It takes a bit of time to get the settings nice, (I didn't really have long enough for a perfect job! But then I never do!), but it automates with a bit of extra weighting you can even get it to respond to the headphone cups being swivelled too. And of course it will interact with collision objects which is very handy...

Once you get the 2pnt polys working nicely you can MetaLink a true cylinderical geometry version to it.



Ty Catt
08-17-2009, 10:41 AM
Worley Labs has the Dangle Plugin in the Polk collection, too.

Works great for hanging ropes /chains type of objects.


Not to mention the rest of the plugins in the collection are quite handy and I've used them alot!

The previous reply mentioned the Hoser plugin which also was developed by Worley in the Taft plugin collection. Personally, I think the Polk collection gets you more bang for your buck (more # of plugins than Taft (which I thnk consists of only 7 or 8 plugins)).