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VonBon
06-19-2009, 11:32 AM
could be used i conjunction with morphs and aid in animation.

one example would be somthing that is deformed by a dynamic
but the object needs to go back to its natural formation after it
has been affected. Like jello.

would help so that we wouldnt have to wait for the calculations to finish
if we know where we want to be at the end of a dynamic affect.

VonBon
07-13-2009, 12:04 PM
was thinking that this could also be used for bones and joints.

some kind of tension setting to make things like a foot hitting the ground and coming back up in a walk cycle.

some way to combine a "simplized" dynamics system with a tension result system.

a dynamic system to recognize that somthing is interacting and a predefined set of results that could be based on morphs or motion mixer files to deform the mesh. i geuss like a joint morph but activated from
a dynamic or collision.

i don't know, i be tripn :D