View Full Version : working with image for surface texture

06-11-2009, 08:36 PM
I'm working on a bag of granola for a customer.. I have the bag built and as you can image, the back is not perfectly flat/square like a chip bag. So, I have applied an image of the front panel design of this product and it doesnt match the curves of the bag.

I know this is a newbie question, but I'd really apperciate the help. I am thinking that I need to take a screen shot of a UV map into photoshop and then manipulate the photo til it matches the curves..

06-12-2009, 03:41 AM
Do it the other way around - take the image into modeler, put it in the uv window and manipulate the bag's uv to fit, if you need to. But the easy way to make a uv for this is to create a morph with the bag flattened, then create a planar uv from that. You shouldn't have to alter it much to make it work.